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mirror of synced 2024-11-27 23:50:50 +01:00

Merge pull request #29 from FizzyApple12/main

Partial fix for white screen and height adjuster
This commit is contained in:
ItsCharaHere 2022-06-03 10:02:50 -07:00 committed by GitHub
commit ffc6faeffd
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7 changed files with 1764 additions and 390 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.IO;
using UnityEngine.Networking;
using System.Runtime.InteropServices;
using System;
public class HeightAdjuster : MonoBehaviour
{
[SerializeField]
private double height = 0; // meters
[SerializeField]
private double upperLimit = 10; // meters
[SerializeField]
private double lowerLimit = -10; // meters
[Space]
[SerializeField]
private double adjustSpeed = 0.1; // meters per second
[Header("Components")]
[SerializeField]
private PanelButton incrementButton;
[SerializeField]
private PanelButton decrementButton;
[SerializeField]
private PanelButton resetButton;
[SerializeField]
private TextMeshPro counterTxt;
[SerializeField]
private Transform XROrigin;
private bool incrementing = false;
private bool decrementing = false;
void Start()
{
if (PlayerPrefs.HasKey("Height")) height = PlayerPrefs.GetFloat("Height");
else SaveHeight();
incrementButton.ButtonPressed += StartIncrementing;
incrementButton.ButtonReleased += StopIncrementing;
decrementButton.ButtonPressed += StartDecrementing;
decrementButton.ButtonReleased += StopDecrementing;
resetButton.ButtonPressed += ResetHeight;
}
void Update()
{
if (incrementing) height += Time.deltaTime * adjustSpeed;
if (decrementing) height -= Time.deltaTime * adjustSpeed;
if (height > upperLimit) height = upperLimit;
if (height < lowerLimit) height = lowerLimit;
counterTxt.text = String.Format("{0:F2}m", height);
XROrigin.position = new Vector3(XROrigin.position.x, (float) -height, XROrigin.position.z);
}
private void StartIncrementing() { incrementing = true; }
private void StartDecrementing() { decrementing = true; }
private void StopIncrementing()
{
incrementing = false;
SaveHeight();
}
private void StopDecrementing()
{
decrementing = false;
SaveHeight();
}
private void ResetHeight()
{
height = 0;
SaveHeight();
}
private void SaveHeight() {
PlayerPrefs.SetFloat("Height", (float) height);
}
}

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"com.unity.ide.visualstudio": "2.0.15",

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"source": "git",
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