Reduce Touch Overhead by only sending input state once a second to keep the game reading alive, on top of whenever a change in the state happens. Also add a small cube to the scene to use for debugging touch in editor when needed
- moved panel for easier access\
- gave third-person toggle its own code
- refactor panel button code
- instead of lock all buttons, hide non-game buttons
all about the control panel
- made a text object for each button to replace the single text box covering all buttons
- some visual changes
- added a button that locks all control panel buttons