using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System.IO; using UnityEngine.Networking; using System.Runtime.InteropServices; using System; public class HeightAdjuster : MonoBehaviour { [SerializeField] private double height = 0; // meters [SerializeField] private double upperLimit = 10; // meters [SerializeField] private double lowerLimit = -10; // meters [Space] [SerializeField] private double adjustSpeed = 0.1; // meters per second [Header("Components")] [SerializeField] private PanelButton incrementButton; [SerializeField] private PanelButton decrementButton; [SerializeField] private PanelButton resetButton; [SerializeField] private TextMeshPro counterTxt; [SerializeField] private Transform XROrigin; private bool incrementing = false; private bool decrementing = false; void Start() { if (PlayerPrefs.HasKey("Height")) height = PlayerPrefs.GetFloat("Height"); else SaveHeight(); incrementButton.ButtonPressed += StartIncrementing; incrementButton.ButtonReleased += StopIncrementing; decrementButton.ButtonPressed += StartDecrementing; decrementButton.ButtonReleased += StopDecrementing; resetButton.ButtonPressed += ResetHeight; } void Update() { if (incrementing) height += Time.deltaTime * adjustSpeed; if (decrementing) height -= Time.deltaTime * adjustSpeed; if (height > upperLimit) height = upperLimit; if (height < lowerLimit) height = lowerLimit; counterTxt.text = String.Format("{0:F2}m", height); XROrigin.position = new Vector3(XROrigin.position.x, (float) -height, XROrigin.position.z); } private void StartIncrementing() { incrementing = true; } private void StartDecrementing() { decrementing = true; } private void StopIncrementing() { incrementing = false; SaveHeight(); } private void StopDecrementing() { decrementing = false; SaveHeight(); } private void ResetHeight() { height = 0; SaveHeight(); } private void SaveHeight() { PlayerPrefs.SetFloat("Height", (float) height); } }