using System.Collections; using WindowsInput.Native; using UnityEngine; public class Config { public int CaptureMode = 3; public int CaptureFPS = 4; public bool CaptureDesktop = false; public int DesktopIndex = 0; public int SpectatorMode = 2; public int SpectatorFPS = 2; public float SpectatorFOV = 40; public float SpectatorSmooth = 0.05f; public float[] TPCamPosition = new float[3] { -0.6f, 1.8f, -1.2f }; public float[] TPCamRotation = new float[3] { 23, 35, 0 }; public float HandSize = 0.08f; public float HandX = 0; public float HandY = 0; public float HandZ = 0; public float PlayerHeight = 0; public int Skybox = 0; public int Enviroment = 1; public float HapticDuration = 0.1f; public float HapticAmplitude = 0.75f; public int TouchSampleRate = 3; public int HandTrackingMode = 1; public float Threshold = 0.3f; public bool TouchAirWall = false; public bool UseIPCLighting = true; public bool UseIPCTouch = true; public float LightStrength = 1.25f; public int TestKeyBind = 40; public int ServiceKeyBind = 41; public int CoinKeyBind = 31; public int CustomKeyBind = 170; public bool FlatShadedRing = false; public bool DynamicProbe = true; public bool PostProcess = true; public int AntiAliasing = 0; public string batFileLocation = ""; }