using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(PrefabLightmapData))] public class PrefabLightmapTransfer : MonoBehaviour { public GameObject targetPrefabParent; private PrefabLightmapData sourceLightmapData; private PrefabLightmapData lightmapData; void Awake() { sourceLightmapData = GetComponent(); } // Update is called once per frame void Update() { } }