using UnityEngine; #pragma warning disable 0414 namespace uWindowCapture { public class UwcRayCastExample : MonoBehaviour { [SerializeField] Transform from; [SerializeField] Transform to; [SerializeField] LayerMask layerMask; [SerializeField] Vector2 windowCoord; [SerializeField] Vector2 desktopCoord; void Update() { var from2to = to.position - from.position; var dir = from2to.normalized; var distance = from2to.magnitude; var result = UwcWindowTexture.RayCast(from.position, dir, distance, layerMask); if (result.hit) { Debug.DrawLine(from.position, to.position, Color.red); Debug.DrawRay(result.position, result.normal, Color.green); windowCoord = result.windowCoord; desktopCoord = result.desktopCoord; } else { Debug.DrawLine(from.position, to.position, Color.yellow); windowCoord = new Vector2(-1, -1); desktopCoord = new Vector2(-1, -1); } } } }