using System.Collections; using WindowsInput.Native; using UnityEngine; public class Config { public int CaptureMode = 3; public int CaptureFPS = 2; public bool CaptureDesktop = false; public int DesktopIndex = 0; public int SpectatorMode = 2; public int SpectatorFPS = 3; public float SpectatorFOV = 40; public float SpectatorSmooth = 0.05f; public float[] TPCamPosition = new float[3] { -0.6f, 1.8f, -1.2f }; public float[] TPCamRotation = new float[3] { 23, 35, 0 }; public float HandSize = 8f; public float HandX = 0; public float HandY = 0; public float HandZ = 0; public float PlayerHeight = 0; public int Skybox = 0; public float HapticDuration = 0.1f; public float HapticAmplitude = 0.75f; public int TouchSampleRate = 2; public int HandStabilization = 0; public float Threshold = 0.3f; public float HandStabilVelocity = 0.3f; public float HandStabilDistance = 0.1f; public float HandStabilSmooth = 0.1f; public bool UseIPCLighting = true; public bool UseIPCTouch = true; public int TestKeyBind = 39; public int ServiceKeyBind = 40; public int CoinKeyBind = 30; public int CustomKeyBind = 169; public bool FlatShadedRing = false; public bool PostProcess = true; public int AntiAliasing = 0; public string batFileLocation = ""; }