50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using UnityEngine;
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using System.IO.Ports;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections;
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public class DistanceToTouch : MonoBehaviour
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{
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public LightManager LightManager;
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public Transform[] Hands;
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private int _insideColliderCount = 0;
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private int Area;
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private void Start()
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{
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Area = Convert.ToInt32(gameObject.name);
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}
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private void Enter()
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{
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_insideColliderCount += 1;
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TouchManager.SetTouch(Area, true);
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LightManager.UpdateFadeLight(Area, true);
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}
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private void Exit()
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{
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_insideColliderCount -= 1;
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_insideColliderCount = Mathf.Max(0, _insideColliderCount);
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if (_insideColliderCount == 0)
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{
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TouchManager.SetTouch(Area, false);
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LightManager.UpdateFadeLight(Area, false);
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}
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}
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private void Update()
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{
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foreach (var hand in Hands)
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{
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var distance = Vector3.Distance(hand.position, transform.position);
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if (distance < 0.1f)
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{
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//Enter();
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//Debug.Log("Enter");
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return;
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}
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}
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}
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}
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