1
0
mirror of synced 2024-12-14 15:22:54 +01:00
WACVR/Assets/Script/UwcConfigurator.cs

31 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.InteropServices;
using System;
using uWindowCapture;
public class UwcConfigurator : MonoBehaviour {
private UwcWindowTexture uwcWindowTexture;
void Start() {
uwcWindowTexture = GetComponent<UwcWindowTexture>();
if (JsonConfiguration.HasKey("CaptureMode")) {
int rawCaptureMode = JsonConfiguration.GetInt("CaptureMode");
if (rawCaptureMode > 3 || rawCaptureMode < 0) {
JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
} else
uwcWindowTexture.captureMode = (CaptureMode) JsonConfiguration.GetInt("CaptureMode");
} else
JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
if (JsonConfiguration.HasKey("CaptureFramerate"))
uwcWindowTexture.captureFrameRate = JsonConfiguration.GetInt("CaptureFramerate");
else
JsonConfiguration.SetInt("CaptureFramerate", uwcWindowTexture.captureFrameRate);
}
}