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WACVR/Assets/Script/Configuration/SettingsManager.cs
2022-07-29 18:49:56 +02:00

69 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingsManager : MonoBehaviour
{
public double DefaultPhysicFPS = 90;
public double DefaultHandSize = 7;
public float[] DefaultHandPosition = {1f, 1f, -3f};
private bool FocusChecked;
public GameObject Display;
public GameObject LHand;
public GameObject RHand;
UwcConfigurator UwcConfig;
void Start()
{
UwcConfig = Display.GetComponent<UwcConfigurator>();
UpdateAllConfigs();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F5) | !FocusChecked) //Update ConfigFile
{
if (Application.isFocused)
{
FocusChecked=true;
UpdateAllConfigs();
Debug.Log("Configs Updated");
}
}
if (!Application.isFocused)
FocusChecked=false;
}
void UpdateAllConfigs()
{
JsonConfiguration.hasInitialized = false;
UwcConfig.UpdateConfigs();
UpdatePhysicFPS();
UpdateHands();
}
void UpdatePhysicFPS()
{
if (!JsonConfiguration.HasKey("PhysicFPS"))
JsonConfiguration.SetDouble("PhysicFPS", DefaultPhysicFPS);
Time.fixedDeltaTime = 1/(float)JsonConfiguration.GetDouble("PhysicFPS");
}
static float HandSize;
static float[] HandPosition;
void UpdateHands()
{
if (!JsonConfiguration.HasKey("HandSize"))
JsonConfiguration.SetDouble("HandSize", DefaultHandSize);
if (!JsonConfiguration.HasKey("HandPosition"))
JsonConfiguration.SetFloatArray("HandPosition", DefaultHandPosition);
HandSize = (float)JsonConfiguration.GetDouble("HandSize");
HandPosition = JsonConfiguration.GetFloatArray("HandPosition");
LHand.transform.localScale = new Vector3(HandSize/100,HandSize/100,HandSize/100);
RHand.transform.localScale = new Vector3(HandSize/100,HandSize/100,HandSize/100);
LHand.transform.localPosition = new Vector3(HandPosition[0]/100,HandPosition[1]/100,HandPosition[2]/100);
RHand.transform.localPosition = new Vector3(HandPosition[0]/-100,HandPosition[1]/100,HandPosition[2]/100);
}
}