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WACVR/Assets/Script/Essential/PrefabLightmapTransfer.cs

24 lines
512 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PrefabLightmapData))]
public class PrefabLightmapTransfer : MonoBehaviour
{
public GameObject targetPrefabParent;
private PrefabLightmapData sourceLightmapData;
private PrefabLightmapData lightmapData;
void Awake()
{
sourceLightmapData = GetComponent<PrefabLightmapData>();
}
// Update is called once per frame
void Update()
{
}
}