49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace uWindowCapture
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{
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public static class EditorUtils
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{
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public static bool Foldout(string title, bool display)
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{
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var style = new GUIStyle("ShurikenModuleTitle");
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style.font = new GUIStyle(EditorStyles.label).font;
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style.border = new RectOffset(15, 7, 4, 4);
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style.fixedHeight = 22;
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style.contentOffset = new Vector2(20f, -2f);
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var rect = GUILayoutUtility.GetRect(16f, 22f, style);
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GUI.Box(rect, title, style);
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var e = Event.current;
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var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
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if (e.type == EventType.Repaint)
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{
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EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
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}
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if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
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{
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display = !display;
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e.Use();
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}
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return display;
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}
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public static void Fold(string name, ref bool folded, System.Action func)
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{
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folded = Foldout(name, folded);
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if (folded)
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{
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++EditorGUI.indentLevel;
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func();
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--EditorGUI.indentLevel;
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}
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}
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}
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} |