120 lines
2.6 KiB
C#
120 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.IO;
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public static class JsonConfiguration {
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private static bool hasInitialized = false;
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private static JObject config;
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private static void ensureInitialization() {
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if (hasInitialized) return;
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loadFile();
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hasInitialized = true;
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}
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private static string getFileName() {
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return Application.dataPath + "/../config.json";
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}
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private static void saveFile() {
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File.WriteAllText(getFileName(), config.ToString());
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}
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private static void loadFile() {
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if (File.Exists(getFileName()))
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config = JObject.Parse(File.ReadAllText(getFileName()));
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else {
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config = new JObject();
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saveFile();
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}
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}
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public static void DeleteAll() {
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ensureInitialization();
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config.RemoveAll();
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saveFile();
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}
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public static void DeleteKey(string key) {
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ensureInitialization();
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config.Remove(key);
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saveFile();
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}
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public static bool HasKey(string key) {
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ensureInitialization();
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return config.ContainsKey(key);
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}
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public static void SetBoolean(string key, bool boolean) {
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ensureInitialization();
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config[key] = boolean;
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saveFile();
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}
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public static void SetString(string key, string text) {
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ensureInitialization();
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config[key] = text;
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saveFile();
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}
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public static void SetInt(string key, int number) {
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ensureInitialization();
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config[key] = number;
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saveFile();
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}
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public static void SetDouble(string key, double number) {
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ensureInitialization();
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config[key] = number;
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saveFile();
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}
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public static void SetFloatArray(string key, float[] numbers) {
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ensureInitialization();
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config[key] = JArray.FromObject(numbers);
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saveFile();
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}
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public static bool GetBoolean(string key) {
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ensureInitialization();
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return config.Value<bool>(key);
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}
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public static string GetString(string key) {
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ensureInitialization();
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return config.Value<string>(key);
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}
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public static int GetInt(string key) {
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ensureInitialization();
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return config.Value<int>(key);
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}
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public static double GetDouble(string key) {
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ensureInitialization();
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return config.Value<double>(key);
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}
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public static float[] GetFloatArray(string key) {
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ensureInitialization();
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return config.Value<float[]>(key);
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}
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}
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