44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Linq;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using TMPro;
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using WindowsInput.Native;
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public class DropdownPopulateList : MonoBehaviour
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{
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TMP_Dropdown Dropdown;
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public CEnum.listType ListType = CEnum.listType.VirtualKeyCode;
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[ExecuteAlways]
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void Awake()
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{
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PopulateList();
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}
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void PopulateList()
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{
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Dropdown = GetComponent<TMP_Dropdown>();
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Dropdown.ClearOptions();
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List<string> keyNames = new List<string>();
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switch (ListType)
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{
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case CEnum.listType.VirtualKeyCode:
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keyNames = Enum.GetNames(typeof(VirtualKeyCode)).ToList();
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break;
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case CEnum.listType.captureMode:
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keyNames = Enum.GetNames(typeof(CEnum.captureMode)).ToList();
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break;
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case CEnum.listType.spectatorMode:
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keyNames = Enum.GetNames(typeof(CEnum.spectatorMode)).ToList();
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break;
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case CEnum.listType.FPS:
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keyNames = Enum.GetNames(typeof(CEnum.FPS)).ToList();
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break;
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case CEnum.listType.handStabilization:
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keyNames = Enum.GetNames(typeof(CEnum.handStabilization)).ToList();
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break;
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}
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Dropdown.AddOptions(keyNames);
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}
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}
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