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A VR arcade emulator
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Kyle1413 5448a140ca
Merge pull request #22 from muskit/main
skybox, locomotion toggle
2022-05-25 23:45:21 -04:00
.github/workflows Only run on actual Unity project changes 2022-05-24 15:58:04 -07:00
.vscode First Version 2022-05-16 23:38:40 +02:00
Assets Merge pull request #22 from muskit/main 2022-05-25 23:45:21 -04:00
Packages should fix #2 #3 2022-05-17 17:28:53 +02:00
ProjectSettings locomotion fix & skybox addition 2022-05-25 02:17:16 -07:00
UserSettings Removed full skybox HDRIs in attempt to free up space 2022-05-25 15:01:35 -07:00
.gitignore file cleanup 2022-05-23 04:09:25 -07:00
.vsconfig control panel stuff 2022-05-23 04:04:16 -07:00
LICENSE Initial commit 2022-03-08 01:12:51 +01:00
README.md Update README.md 2022-05-23 12:17:13 -07:00

WACVR

A VR arcade emulator

Current stage

  • Successfully started the game itself
  • Successfully initialized touch
  • Successfully send touch signal
  • Successfully enabled Freeplay and tested the touch signal in game

Current issue

  • None!

Quick guide

  • Port binding is same as my other repo MaiDXR
  • add "[touch] enable=0" to ini file

Why this repo now?

I don't have much time and enough skills to make this project by myself. I'm not familiar with Unreal Engine etc. So I want this project to be a community project.