65a8ee2770
- moved panel for easier access\ - gave third-person toggle its own code - refactor panel button code - instead of lock all buttons, hide non-game buttons
42 lines
928 B
C#
42 lines
928 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using WindowsInput.Native;
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[RequireComponent(typeof(AudioSource))]
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public class PanelThirdPersonButton : MonoBehaviour
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{
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public bool isTP;
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private Renderer cr;
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public GameObject tpCamera;
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private AudioSource audioSrc;
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private static AudioClip btnSound;
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void Start()
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{
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btnSound = Resources.Load<AudioClip>("Audio/button press");
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audioSrc = GetComponent<AudioSource>();
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audioSrc.playOnAwake = false;
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audioSrc.clip = btnSound;
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cr = GetComponent<Renderer>();
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SetTP(isTP);
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}
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private void OnTriggerEnter(Collider other)
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{
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audioSrc.Play();
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isTP = !isTP;
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SetTP(isTP);
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}
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private void SetTP(bool state)
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{
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isTP = state;
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cr.material.color = state ? Color.green : Color.red;
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tpCamera?.SetActive(state);
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}
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}
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