A VR arcade emulator
70e715286b
Added desktop capture to the config file |
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README.md |
WACVR
A VR arcade emulator
Current stage
- Successfully started the game itself
- Successfully initialized touch
- Successfully send touch signal
- Successfully enabled Freeplay and tested the touch signal in game
Current issue
- None!
Quick guide
- Port binding is same as my other repo MaiDXR
- add "[touch] enable=0" to ini file
Configuration
A config.json
is automatically created in the WACVR root on startup
Skybox
: the current skybox selected for use (Default: 0)Height
: the offset from default height that the player is moved (Default: 0.0)ThirdPerson
: whether or not the camera is in third person (Default: true)CaptureMode
: the method uWindowCapture will use for window capture0
: PrintScreen1
: BitBlt2
: Windows Graphics Capture3
: Automatic (Recommended, Default)
CaptureFramerate
: the framerate to capture the game at (Default: 60)CaptureDesktop
: whether to capture the specific window or a full monitorCaptureDesktopNumber
: the monitor to capture if you're capturing a full monitor
Why this repo now?
I don't have much time and enough skills to make this project by myself. I'm not familiar with Unreal Engine etc. So I want this project to be a community project.