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A VR arcade emulator
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Merge pull request #32 from FizzyApple12/main
Added desktop capture to the config file
2022-06-07 21:35:32 -04:00
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Packages added a height adjuster 2022-06-03 00:15:11 -04:00
ProjectSettings Fix white screen issue again (pls delete config file) 2022-06-07 14:08:05 +02:00
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.gitignore fix capture white scree issue (maybe) 2022-06-08 02:27:32 +02:00
.vsconfig control panel stuff 2022-05-23 04:04:16 -07:00
LICENSE Initial commit 2022-03-08 01:12:51 +01:00
README.md Added desktop capture to the config file 2022-06-07 21:33:50 -04:00

WACVR

A VR arcade emulator

Current stage

  • Successfully started the game itself
  • Successfully initialized touch
  • Successfully send touch signal
  • Successfully enabled Freeplay and tested the touch signal in game

Current issue

  • None!

Quick guide

  • Port binding is same as my other repo MaiDXR
  • add "[touch] enable=0" to ini file

Configuration

A config.json is automatically created in the WACVR root on startup

  • Skybox: the current skybox selected for use (Default: 0)
  • Height: the offset from default height that the player is moved (Default: 0.0)
  • ThirdPerson: whether or not the camera is in third person (Default: true)
  • CaptureMode: the method uWindowCapture will use for window capture
    • 0: PrintScreen
    • 1: BitBlt
    • 2: Windows Graphics Capture
    • 3: Automatic (Recommended, Default)
  • CaptureFramerate: the framerate to capture the game at (Default: 60)
  • CaptureDesktop: whether to capture the specific window or a full monitor
  • CaptureDesktopNumber: the monitor to capture if you're capturing a full monitor

Why this repo now?

I don't have much time and enough skills to make this project by myself. I'm not familiar with Unreal Engine etc. So I want this project to be a community project.