1
0
mirror of synced 2024-12-19 01:35:53 +01:00
WACVR/Assets/Script/Controller/ControllerHapticManager.cs
2022-11-05 01:32:17 +01:00

32 lines
1.2 KiB
C#

using UnityEngine.UI;
using UnityEngine;
using UnityEngine.XR;
public class ControllerHapticManager : MonoBehaviour
{
public XRNode Hand;
InputDevice device;
public float duration = 0.1f;
public float amplitude = 1f;
void Start()
{
var durationWidget = ConfigManager.GetConfigPanelWidget("HapticDuration");
var amplitudeWidget = ConfigManager.GetConfigPanelWidget("HapticAmplitude");
var durationSlider = durationWidget.GetComponent<Slider>();
var amplitudeSlider = amplitudeWidget.GetComponent<Slider>();
durationSlider.onValueChanged.AddListener( (float value) => { duration = value;});
amplitudeSlider.onValueChanged.AddListener( (float value) => { amplitude = value;});
durationSlider.onValueChanged?.Invoke(duration);
amplitudeSlider.onValueChanged?.Invoke(amplitude);
}
private void OnTriggerEnter(Collider other)
{
device = InputDevices.GetDeviceAtXRNode(Hand);
device.SendHapticImpulse(0, amplitude, duration);
}
private void OnTriggerExit(Collider other)
{
device = InputDevices.GetDeviceAtXRNode(Hand);
device.StopHaptics();
}
}