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mirror of synced 2024-12-13 06:51:07 +01:00
WACVR/Assets/uWindowCapture/Editor/UwcWindowTextureEditor.cs
2022-05-16 23:38:40 +02:00

192 lines
6.8 KiB
C#

using UnityEngine;
using UnityEditor;
namespace uWindowCapture
{
[CustomEditor(typeof(UwcWindowTexture))]
public class UwcWindowTextureEditor : Editor
{
UwcWindowTexture texture
{
get { return target as UwcWindowTexture; }
}
UwcWindow window
{
get { return texture.window; }
}
string error_;
string error
{
get
{
return error_;
}
set
{
if (string.IsNullOrEmpty(value)) {
error_ = "";
} else {
error_ = string.IsNullOrEmpty(error_) ? value : (error_ + "\n" + value);
}
}
}
bool targetFold_ = true;
bool captureSettingFold_ = true;
bool scaleSettingFold_ = true;
bool windowInformationFold_ = true;
SerializedProperty updateTitle;
SerializedProperty childWindowPrefab;
SerializedProperty childWindowZDistance;
SerializedProperty captureMode;
SerializedProperty capturePriority;
SerializedProperty captureRequestTiming;
SerializedProperty captureFrameRate;
SerializedProperty drawCursor;
SerializedProperty scaleControlType;
SerializedProperty scalePer1000Pixel;
void OnEnable()
{
updateTitle = serializedObject.FindProperty("updateTitle");
childWindowPrefab = serializedObject.FindProperty("childWindowPrefab");
childWindowZDistance = serializedObject.FindProperty("childWindowZDistance");
captureMode = serializedObject.FindProperty("captureMode");
capturePriority = serializedObject.FindProperty("capturePriority");
captureRequestTiming = serializedObject.FindProperty("captureRequestTiming");
captureFrameRate = serializedObject.FindProperty("captureFrameRate");
drawCursor = serializedObject.FindProperty("drawCursor");
scaleControlType = serializedObject.FindProperty("scaleControlType");
scalePer1000Pixel = serializedObject.FindProperty("scalePer1000Pixel");
}
public override void OnInspectorGUI()
{
error = "";
serializedObject.Update();
{
EditorGUILayout.Space();
EditorUtils.Fold("Target", ref targetFold_, () => { DrawTargetSettings(); });
EditorUtils.Fold("Capture Settings", ref captureSettingFold_, () => { DrawCaptureSettings(); });
EditorUtils.Fold("Scale Settings", ref scaleSettingFold_, () => { DrawScaleSettings(); });
EditorUtils.Fold("Window Information", ref windowInformationFold_, () => { DrawWindowInformation(); });
}
serializedObject.ApplyModifiedProperties();
DrawError();
}
void DrawError()
{
if (!string.IsNullOrEmpty(error)) {
EditorGUILayout.HelpBox(error, UnityEditor.MessageType.Error);
}
}
void DrawTargetSettings()
{
var type = (WindowTextureType)EditorGUILayout.EnumPopup("Type", texture.type);
if (type != texture.type) {
Undo.RecordObject(target, "Inspector");
texture.type = type;
}
var searchTiming = (WindowSearchTiming)EditorGUILayout.EnumPopup("Search Timing", texture.searchTiming);
if (searchTiming != texture.searchTiming) {
Undo.RecordObject(target, "Inspector");
texture.searchTiming = searchTiming;
}
switch (type)
{
case WindowTextureType.Window:
var title = EditorGUILayout.TextField("Partial Window Title", texture.partialWindowTitle);
if (title != texture.partialWindowTitle) {
Undo.RecordObject(target, "Inspector");
texture.partialWindowTitle = title;
}
EditorGUILayout.PropertyField(updateTitle);
var altTabWindow = EditorGUILayout.Toggle("Alt Tab Window", texture.altTabWindow);
if (altTabWindow != texture.altTabWindow) {
Undo.RecordObject(target, "Inspector");
texture.altTabWindow = altTabWindow;
}
var createChildWindows = EditorGUILayout.Toggle("Create Child Windows", texture.createChildWindows);
if (createChildWindows != texture.createChildWindows) {
Undo.RecordObject(target, "Inspector");
texture.createChildWindows = createChildWindows;
}
if (texture.createChildWindows) {
EditorGUILayout.PropertyField(childWindowPrefab);
EditorGUILayout.PropertyField(childWindowZDistance);
}
break;
case WindowTextureType.Desktop:
var index = EditorGUILayout.IntField("Desktop Index", texture.desktopIndex);
if (index != texture.desktopIndex) {
Undo.RecordObject(target, "Inspector");
texture.desktopIndex = index;
}
break;
case WindowTextureType.Child:
if (window == null || !window.isChild) {
error += "Type: Child should be set only by UwcWindowTextureChildrenManager.";
}
break;
}
EditorGUILayout.Space();
}
void DrawCaptureSettings()
{
EditorGUILayout.PropertyField(captureMode);
EditorGUILayout.PropertyField(capturePriority);
EditorGUILayout.PropertyField(captureRequestTiming);
EditorGUILayout.PropertyField(captureFrameRate);
EditorGUILayout.PropertyField(drawCursor);
EditorGUILayout.Space();
}
void DrawScaleSettings()
{
EditorGUILayout.PropertyField(scaleControlType);
if (texture.scaleControlType == WindowTextureScaleControlType.BaseScale) {
EditorGUILayout.PropertyField(scalePer1000Pixel);
}
EditorGUILayout.Space();
}
void DrawWindowInformation()
{
if (!Application.isPlaying) {
EditorGUILayout.HelpBox("Window information will be shown here while playing.", UnityEditor.MessageType.Info);
return;
} else if (window == null) {
EditorGUILayout.HelpBox("Window is not assigned.", UnityEditor.MessageType.Info);
return;
}
EditorGUILayout.IntField("ID", window.id);
EditorGUILayout.TextField("Window Title", window.title);
EditorGUILayout.IntField("Window X", window.x);
EditorGUILayout.IntField("Window Y", window.y);
EditorGUILayout.IntField("Window Width", window.width);
EditorGUILayout.IntField("Window Height", window.height);
EditorGUILayout.IntField("Window Z-Order", window.zOrder);
EditorGUILayout.Toggle("Alt-Tab Window", window.isAltTabWindow);
EditorGUILayout.Toggle("Minimized", window.isMinimized);
EditorGUILayout.Toggle("Maximized", window.isMaximized);
EditorGUILayout.Space();
}
}
}