409 lines
8.5 KiB
C#
409 lines
8.5 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace uWindowCapture
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{
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public class UwcWindow
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{
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public UwcWindow(int id)
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{
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this.id = id;
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isAlive = true;
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onCaptured.AddListener(OnCaptured);
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onSizeChanged.AddListener(OnSizeChanged);
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onIconCaptured.AddListener(OnIconCaptured);
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CreateIconTexture();
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parentWindow = UwcManager.FindParent(id);
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if (parentWindow != null) {
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parentWindow.onChildAdded.Invoke(this);
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}
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}
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public int id
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{
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get;
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private set;
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}
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public UwcWindow parentWindow
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{
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get;
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private set;
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}
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public System.IntPtr handle
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{
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get { return Lib.GetWindowHandle(id); }
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}
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public System.IntPtr ownerHandle
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{
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get { return Lib.GetWindowOwnerHandle(id); }
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}
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public System.IntPtr parentHandle
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{
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get { return Lib.GetWindowParentHandle(id); }
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}
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public System.IntPtr instance
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{
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get { return Lib.GetWindowInstance(id); }
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}
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public int processId
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{
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get { return Lib.GetWindowProcessId(id); }
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}
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public int threadId
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{
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get { return Lib.GetWindowThreadId(id); }
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}
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public bool isValid
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{
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get { return Lib.CheckWindowExistence(id); }
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}
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public bool isAlive
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{
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get;
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set;
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}
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public bool isRoot
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{
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get { return parentWindow == null; }
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}
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public bool isChild
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{
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get { return !isRoot; }
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}
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public bool isVisible
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{
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get { return Lib.IsWindowVisible(id); }
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}
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public bool isAltTabWindow
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{
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get { return Lib.IsAltTabWindow(id); }
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}
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public bool isDesktop
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{
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get { return Lib.IsDesktop(id); }
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}
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public bool isEnabled
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{
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get { return Lib.IsWindowEnabled(id); }
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}
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public bool isUnicode
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{
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get { return Lib.IsWindowUnicode(id); }
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}
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public bool isZoomed
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{
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get { return Lib.IsWindowZoomed(id); }
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}
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public bool isMaximized
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{
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get { return isZoomed; }
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}
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public bool isIconic
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{
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get { return Lib.IsWindowIconic(id); }
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}
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public bool isMinimized
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{
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get { return isIconic; }
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}
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public bool isHungup
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{
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get { return Lib.IsWindowHungUp(id); }
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}
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public bool isTouchable
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{
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get { return Lib.IsWindowTouchable(id); }
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}
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public bool isApplicationFrameWindow
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{
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get { return Lib.IsApplicationFrameWindow(id); }
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}
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public bool isUWP
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{
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get { return Lib.IsWindowUWP(id); }
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}
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public bool isBackground
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{
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get { return Lib.IsWindowBackground(id); }
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}
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public string title
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{
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get { return Lib.GetWindowTitle(id); }
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}
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public string className
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{
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get { return Lib.GetWindowClassName(id); }
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}
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public int rawX
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{
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get { return Lib.GetWindowX(id); }
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}
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public int rawY
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{
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get { return Lib.GetWindowY(id); }
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}
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public int rawWidth
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{
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get { return Lib.GetWindowWidth(id); }
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}
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public int rawHeight
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{
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get { return Lib.GetWindowHeight(id); }
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}
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public int x
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{
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get { return rawX + Lib.GetWindowTextureOffsetX(id); }
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}
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public int y
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{
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get { return rawY + Lib.GetWindowTextureOffsetY(id); }
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}
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public int width
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{
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get { return Lib.GetWindowTextureWidth(id); }
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}
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public int height
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{
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get { return Lib.GetWindowTextureHeight(id); }
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}
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public int zOrder
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{
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get { return Lib.GetWindowZOrder(id); }
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}
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public System.IntPtr buffer
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{
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get { return Lib.GetWindowBuffer(id); }
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}
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public int textureOffsetX
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{
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get { return Lib.GetWindowTextureOffsetX(id); }
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}
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public int textureOffsetY
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{
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get { return Lib.GetWindowTextureOffsetY(id); }
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}
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public int iconWidth
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{
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get { return Lib.GetWindowIconWidth(id); }
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}
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public int iconHeight
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{
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get { return Lib.GetWindowIconHeight(id); }
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}
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private Texture2D backTexture_;
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private bool willTextureSizeChange_ = false;
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public Texture2D texture
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{
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get;
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private set;
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}
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private Texture2D iconTexture_;
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private Texture2D errorIconTexture_;
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private bool hasIconTextureCaptured_ = false;
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public bool hasIconTexture
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{
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get { return hasIconTextureCaptured_; }
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}
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public Texture2D iconTexture
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{
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get { return hasIconTextureCaptured_ ? iconTexture_ : errorIconTexture_; }
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}
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public CaptureMode captureMode
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{
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get { return Lib.GetWindowCaptureMode(id); }
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set { Lib.SetWindowCaptureMode(id, value); }
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}
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public bool cursorDraw
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{
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get { return Lib.GetWindowCursorDraw(id); }
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set { Lib.SetWindowCursorDraw(id, value); }
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}
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private UnityEvent onCaptured_ = new UnityEvent();
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public UnityEvent onCaptured
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{
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get { return onCaptured_; }
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}
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private bool isFirstSizeChangedEvent_ = true;
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private UnityEvent onSizeChanged_ = new UnityEvent();
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public UnityEvent onSizeChanged
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{
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get { return onSizeChanged_; }
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}
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private UnityEvent onIconCaptured_ = new UnityEvent();
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public UnityEvent onIconCaptured
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{
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get { return onIconCaptured_; }
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}
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public class ChildAddedEvent : UnityEvent<UwcWindow> {}
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private ChildAddedEvent onChildAdded_ = new ChildAddedEvent();
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public ChildAddedEvent onChildAdded
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{
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get { return onChildAdded_; }
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}
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public class ChildRemovedEvent : UnityEvent<UwcWindow> {}
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private ChildRemovedEvent onChildRemoved_ = new ChildRemovedEvent();
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public ChildRemovedEvent onChildRemoved
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{
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get { return onChildRemoved_; }
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}
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public void RequestUpdateTitle()
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{
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Lib.RequestUpdateWindowTitle(id);
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}
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public void RequestCaptureIcon()
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{
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Lib.RequestCaptureIcon(id);
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}
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public void RequestCapture(CapturePriority priority = CapturePriority.High)
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{
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if (!texture) {
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CreateWindowTexture();
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}
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Lib.RequestCaptureWindow(id, priority);
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}
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void OnSizeChanged()
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{
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if (isFirstSizeChangedEvent_) {
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isFirstSizeChangedEvent_ = false;
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return;
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}
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CreateWindowTexture();
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}
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void OnCaptured()
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{
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UpdateWindowTexture();
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}
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void OnIconCaptured()
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{
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hasIconTextureCaptured_ = true;
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}
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void CreateWindowTexture(bool force = false)
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{
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var w = width;
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var h = height;
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if (w <= 0 || h <= 0) return;
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if (force || !texture || texture.width != w || texture.height != h) {
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if (backTexture_) {
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Object.DestroyImmediate(backTexture_);
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}
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try {
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backTexture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
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Lib.SetWindowTexturePtr(id, backTexture_.GetNativeTexturePtr());
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willTextureSizeChange_ = true;
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} catch (System.Exception e) {
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Debug.LogError(e.Message);
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Debug.LogErrorFormat("Width: {0}, Height: {1}", w, h);
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}
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}
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}
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void UpdateWindowTexture()
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{
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if (willTextureSizeChange_) {
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if (texture) {
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Object.DestroyImmediate(texture);
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}
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texture = backTexture_;
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backTexture_ = null;
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willTextureSizeChange_ = false;
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}
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}
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public void ResetWindowTexture()
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{
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CreateWindowTexture(true);
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}
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void CreateIconTexture()
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{
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var w = iconWidth;
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var h = iconHeight;
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if (w == 0 || h == 0) return;
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iconTexture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
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iconTexture_.filterMode = FilterMode.Bilinear;
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iconTexture_.wrapMode = TextureWrapMode.Clamp;
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Lib.SetWindowIconTexturePtr(id, iconTexture_.GetNativeTexturePtr());
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errorIconTexture_ = Resources.Load<Texture2D>("uWindowCapture/Textures/uWC_No_Image");
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}
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public Color32[] GetPixels(int x, int y, int width, int height)
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{
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return Lib.GetWindowPixels(id, x, y, width, height);
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}
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public bool GetPixels(Color32[] colors, int x, int y, int width, int height)
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{
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return Lib.GetWindowPixels(id, colors, x, y, width, height);
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}
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public Color32 GetPixel(int x, int y)
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{
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return Lib.GetWindowPixel(id, x, y);
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}
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}
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} |