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WACVR/Assets/uWindowCapture/Runtime/UwcWindowUtil.cs
2022-05-16 23:38:40 +02:00

35 lines
931 B
C#

using UnityEngine;
namespace uWindowCapture
{
public static class UwcWindowUtil
{
public static Vector3 ConvertDesktopCoordToUnityPosition(int x, int y, int width, int height, float basePixel)
{
var w = width;
var h = height;
var l = x;
var t = y;
var cx = l + w / 2;
var cy = t + h / 2;
var sw = Lib.GetScreenWidth();
var sh = Lib.GetScreenHeight();
var sl = Lib.GetScreenX();
var st = Lib.GetScreenY();
var sCX = sl + sw / 2;
var sCY = st + sh / 2;
var unityX = (cx - sCX) / basePixel;
var unityY = (-cy + sCY) / basePixel;
return new Vector3(unityX, unityY, 0f);
}
public static Vector3 ConvertDesktopCoordToUnityPosition(UwcWindow window, float basePixel)
{
return ConvertDesktopCoordToUnityPosition(window.x, window.y, window.width, window.height, basePixel);
}
}
}