101 lines
4.4 KiB
C#
101 lines
4.4 KiB
C#
using UnityEngine;
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using System;
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using TMPro;
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using UnityEngine.UI;
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public class SpectatorManager : MonoBehaviour
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{
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CameraSmooth cameraSmooth;
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Camera SpectatorCam;
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public Transform SpectatorFPTarget;
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public Transform SpectatorTPTarget;
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void Start()
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{
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cameraSmooth = GetComponent<CameraSmooth>();
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SpectatorCam = GetComponent<Camera>();
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var modeWidget = ConfigManager.GetConfigPanelWidget("SpectatorMode");
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var fovWidget = ConfigManager.GetConfigPanelWidget("SpectatorFOV");
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var fpsWidget = ConfigManager.GetConfigPanelWidget("SpectatorFPS");
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var smoothWidget = ConfigManager.GetConfigPanelWidget("SpectatorSmooth");
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var modeDropdown = modeWidget.GetComponent<TMP_Dropdown>();
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var fovSlider = fovWidget.GetComponent<Slider>();
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var fpsDropdown = fpsWidget.GetComponent<TMP_Dropdown>();
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var smoothSlider = smoothWidget.GetComponent<Slider>();
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modeDropdown.onValueChanged.AddListener((int value) => {
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if (SpectatorCam == null || cameraSmooth == null || SpectatorFPTarget == null || SpectatorTPTarget == null)
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return;
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switch (value)
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{
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case 0:
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if (gameObject.activeSelf)
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gameObject.SetActive(false);
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break;
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case 1:
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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cameraSmooth.target = SpectatorFPTarget;
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cameraSmooth.smoothSpeed = (float)ConfigManager.config.SpectatorSmooth;
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SpectatorCam.cullingMask |= 1 << LayerMask.NameToLayer("TPBlock"); // Enable TPBlock Layer Mask
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SpectatorCam.cullingMask &= ~(1 << LayerMask.NameToLayer("FPBlock")); // Disable FPBlock Layer Mask
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break;
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case 2:
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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cameraSmooth.target = SpectatorTPTarget;
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cameraSmooth.smoothSpeed = 1;
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SpectatorCam.cullingMask &= ~(1 << LayerMask.NameToLayer("TPBlock")); // Disable TPBlock Layer Mask
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SpectatorCam.cullingMask |= 1 << LayerMask.NameToLayer("FPBlock"); // Enable FPBlock Layer Mask
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break;
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}
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});
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fovSlider.onValueChanged.AddListener((float value) => {
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SpectatorCam.fieldOfView = value;
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});
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fpsDropdown.onValueChanged.AddListener((int value) => {
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var fpsString = Enum.GetName(typeof(CEnum.FPS), value);
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Application.targetFrameRate = int.Parse(fpsString.Remove(0, 3));
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});
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smoothSlider.onValueChanged.AddListener((float value) => {
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cameraSmooth.smoothSpeed = value;
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});
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modeDropdown.onValueChanged?.Invoke(modeDropdown.value);
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fovSlider.onValueChanged?.Invoke(fovSlider.value);
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fpsDropdown.onValueChanged?.Invoke(fpsDropdown.value);
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smoothSlider.onValueChanged?.Invoke(smoothSlider.value);
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ApplyTPCamTransform();
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}
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void ApplyTPCamTransform()
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{
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if (SpectatorTPTarget == null)
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return;
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SpectatorTPTarget.position = new Vector3(ConfigManager.config.TPCamPosition[0],
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ConfigManager.config.TPCamPosition[1],
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ConfigManager.config.TPCamPosition[2]);
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SpectatorTPTarget.rotation = Quaternion.Euler(ConfigManager.config.TPCamRotation[0],
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ConfigManager.config.TPCamRotation[1],
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ConfigManager.config.TPCamRotation[2]);
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}
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public void SaveTransform() // will be called from TPCameraCube
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{
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if (SpectatorTPTarget == null)
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return;
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ConfigManager.config.TPCamPosition[0] = SpectatorTPTarget.position.x;
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ConfigManager.config.TPCamPosition[1] = SpectatorTPTarget.position.y;
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ConfigManager.config.TPCamPosition[2] = SpectatorTPTarget.position.z;
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ConfigManager.config.TPCamRotation[0] = SpectatorTPTarget.rotation.eulerAngles.x;
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ConfigManager.config.TPCamRotation[1] = SpectatorTPTarget.rotation.eulerAngles.y;
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ConfigManager.config.TPCamRotation[2] = SpectatorTPTarget.rotation.eulerAngles.z;
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ConfigManager.SaveFile();
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}
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}
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