46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using WindowsInput.Native;
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using System;
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public class ButtonSettingManager : MonoBehaviour
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{
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public ButtonType buttonType;
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private PanelButton panelButton;
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void Start()
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{
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panelButton = GetComponent<PanelButton>();
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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}
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void ApplyConfig()
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{
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switch (buttonType)
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{
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case ButtonType.Test:
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panelButton.key = ConfigManager.config.TestKey;
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break;
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case ButtonType.Service:
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panelButton.key = ConfigManager.config.ServiceKey;
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break;
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case ButtonType.Coin:
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panelButton.key = ConfigManager.config.CoinKey;
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break;
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case ButtonType.Custom:
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panelButton.key = ConfigManager.config.CustomKey;
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break;
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}
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}
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public enum ButtonType
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{
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Test = 0,
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Service = 1,
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Coin = 2,
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Custom = 3,
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}
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}
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