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mirror of synced 2024-12-04 18:47:58 +01:00
WACVR/Assets/Script/Configuration/ButtonSettingManager.cs
2022-10-06 23:50:57 +02:00

46 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WindowsInput.Native;
using System;
public class ButtonSettingManager : MonoBehaviour
{
public ButtonType buttonType;
private PanelButton panelButton;
void Start()
{
panelButton = GetComponent<PanelButton>();
ConfigManager.onConfigChanged += ApplyConfig;
ConfigManager.EnsureInitialization();
ApplyConfig();
}
void ApplyConfig()
{
switch (buttonType)
{
case ButtonType.Test:
panelButton.key = ConfigManager.config.TestKey;
break;
case ButtonType.Service:
panelButton.key = ConfigManager.config.ServiceKey;
break;
case ButtonType.Coin:
panelButton.key = ConfigManager.config.CoinKey;
break;
case ButtonType.Custom:
panelButton.key = ConfigManager.config.CustomKey;
break;
}
}
public enum ButtonType
{
Test = 0,
Service = 1,
Coin = 2,
Custom = 3,
}
}