2025-01-26 03:57:38 +01:00
|
|
|
# Changelog
|
|
|
|
|
|
|
|
All notable changes to this project will be documented in this file.
|
|
|
|
|
2025-01-27 15:09:52 +01:00
|
|
|
## [2.0.2]
|
2025-01-26 03:57:38 +01:00
|
|
|
### Added
|
2025-01-27 15:09:52 +01:00
|
|
|
- InitialD 5 SBRY added.
|
2025-01-26 03:57:38 +01:00
|
|
|
- HOD4 SP CPU Frequency fix.
|
2025-01-27 15:09:52 +01:00
|
|
|
### Fixed
|
|
|
|
- Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1
|
2025-01-26 03:57:38 +01:00
|
|
|
- Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches.
|
2025-01-27 15:09:52 +01:00
|
|
|
- Exclude resolution patches when the resolution is the game's original resolution.
|
|
|
|
- Reload with Right mouse click for Rambo and 2Spicy with SDL.
|
2025-01-26 03:57:38 +01:00
|
|
|
|
|
|
|
### [2.0.1] 2025-01-23
|
|
|
|
### Added
|
|
|
|
- HOD4 Custom crosshair.
|
|
|
|
- HOD4 CPU frequency fix (Configurable via config file).
|
|
|
|
- HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution.
|
|
|
|
- Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga).
|
|
|
|
- Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you).
|
|
|
|
- Card Emulation for VT3 and R-tuned.
|
|
|
|
- All the now games work inside an SDL window now, unless it is disabled in the conf file.
|
|
|
|
|
|
|
|
## [2.0] - 2024-12-24
|
|
|
|
### Initial Release
|
|
|
|
- First official public release.
|
|
|
|
- Features of the loader:
|
|
|
|
- Dynamic shader modification allowing games to work on Intel, nVidia and AMD
|
|
|
|
- 5.1 Surround Sound Support
|
|
|
|
- Dynamic resolution patching allowing most games to scale properly in HD
|
|
|
|
- Original cabinet support with pass through of JVS and FFB
|
|
|
|
- Network play
|
|
|
|
- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller
|