Readproofed config:
- default config file now tells the default value - region default is JP - wrong region will trigger a warning
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@ -1,31 +1,38 @@
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# SEGA Lindbergh Emulator Configuration File
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# Written by Bobby Dilley
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# By the Lindbergh Development Team 2024-2025
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# All config options here are commented out by default.
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# Uncomment them to enable that configuration override option.
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# Set the requested dip switch width here
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# Default: 640
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# WIDTH 1360
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# Set the requested dip switch height here
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# Default: 480
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# HEIGHT 768
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# Set if the emulator should go full screen
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# Default: 0
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# FULLSCREEN 0
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# Sets the Input Mode
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# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
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# Mode 1: will use SDL/X11 inputs only
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# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
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# Default: 0
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# INPUT_MODE 0
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# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
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# Default: 0
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# NO_SDL 1
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# Set the Region ( JP/US/EX )
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# Default: JP
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# REGION EX
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# Set if you want the game to be Free Play
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# Default: 0
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# FREEPLAY 1
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# Set the different keys used to control the games.
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@ -47,60 +54,77 @@
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# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in JVS_PATH if it has been defined.
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# Default: 1
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# EMULATE_JVS 0
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# Set if the emulator should emulate the rideboard used in the special games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in RIDEBOARD_PATH if it has been defined.
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# Default: 0 (unless set by game)
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# EMULATE_RIDEBOARD 1
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# Set if the emulator should emulate the driveboard used in driving games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in DRIVEBOARD_PATH if it has been defined.
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# Default: 0 (unless set by game)
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# EMULATE_DRIVEBOARD 1
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# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in MOTIONBOARD_PATH if it has been defined.
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# Default: 0 (unless set by game)
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# EMULATE_MOTIONBOARD 1
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# Define the path to pass the JVS packets to if JVS is not being emulated.
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# Default: /dev/ttyUSB0
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# JVS_PATH /dev/ttyUSB0
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# Define the path to pass the first serial port to if it's not being emulated.
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# Default: /dev/ttyS0
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# SERIAL_1_PATH /dev/ttyUSB0
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# Define the path to pass the second serial port to if it's not being emulated.
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# Default: /dev/ttyS1
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# SERIAL_2_PATH /dev/ttyUSB0
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# Define the path to the sram.bin file
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# Default: sram.bin
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# SRAM_PATH sram.bin
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# Define the path to the eeprom.bin file
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# Default: eeprom.bin
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# EEPROM_PATH eeprom.bin
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# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
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# Default: 0
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# GPU_VENDOR 0
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# Set if you want to see debug messages in the console
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# Default: 0
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# DEBUG_MSGS 1
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# Set to true if you experience flickering in hummer
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# Default: 0
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# HUMMER_FLICKER_FIX 1
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# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
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# Default: 0
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# KEEP_ASPECT_RATIO 1
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# Set to 0 if you want to disable the Glare effect in OutRun
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# Default: 0
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# OUTRUN_LENS_GLARE_ENABLED 0
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# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
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# Default: 0
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# FPS_LIMITER_ENABLED 1
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# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
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# Default: 60
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# FPS_TARGET 60
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# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
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# Default: 1
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# LGJ_RENDER_WITH_MESA 1
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# Set the Primeval Hunt mode
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@ -109,10 +133,12 @@
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# Mode 2: Side by Side
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# Mode 3: 3ds mode 1 (Touch screen to the right)
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# Mode 4: 3ds mode 2 (Touch screen to the bottom)
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# Default: 1
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# PRIMEVAL_HUNT_MODE 1
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# Set the colour of the lindbergh to change the Segaboot logo
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# Possible colours are: YELLOW and RED
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# Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX
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# Default: YELLOW
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# LINDBERGH_COLOUR YELLOW
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# EVDEV MODE (Input Mode 2)
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@ -1005,8 +1005,13 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
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config->region = JP;
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else if (strcmp(region, "US") == 0)
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config->region = US;
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else
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else if (strcmp(region, "EX") == 0)
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config->region = EX;
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else
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{
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// Print a warning and keep the default region
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printf("Warning: Unknown Region '%s'. Keeping default value.\n", region);
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}
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}
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else if (strcmp(command, "DEBUG_MSGS") == 0)
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@ -1279,11 +1284,13 @@ int initConfig()
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strcpy(config.serial2Path, "/dev/ttyS1");
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config.width = 640;
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config.height = 480;
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config.region = -1;
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config.region = 0;
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config.freeplay = -1;
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config.showDebugMessages = 0;
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config.hummerFlickerFix = 0;
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config.keepAspectRatio = 0;
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config.outrunLensGlareEnabled = 1;
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config.lgjRenderWithMesa = 1;
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config.gameTitle = "Unknown game";
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config.gameID = "XXXX";
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config.gameDVP = "DVP-XXXX";
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@ -1293,11 +1300,9 @@ int initConfig()
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config.gameNativeResolutions = "";
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config.keymap = getDefaultKeymap();
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config.jvsIOType = SEGA_TYPE_3;
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config.outrunLensGlareEnabled = 1;
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config.GPUVendor = AUTO_DETECT_GPU;
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config.fpsLimiter = 0;
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config.fpsTarget = 60;
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config.lgjRenderWithMesa = 1;
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config.noSDL = 0;
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config.phMode = 1;
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memset(&config.arcadeInputs.analogue_deadzone_start, 0, sizeof(config.arcadeInputs.analogue_deadzone_start));
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