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mirror of synced 2025-02-23 13:49:02 +01:00

Readproofed config:

- default config file now tells the default value
- region default is JP
- wrong region will trigger a warning
This commit is contained in:
Rolel 2024-12-31 18:16:07 +01:00
parent 2388bd8451
commit 3804e1820d
2 changed files with 37 additions and 6 deletions

View File

@ -1,31 +1,38 @@
# SEGA Lindbergh Emulator Configuration File
# Written by Bobby Dilley
# By the Lindbergh Development Team 2024-2025
# All config options here are commented out by default.
# Uncomment them to enable that configuration override option.
# Set the requested dip switch width here
# Default: 640
# WIDTH 1360
# Set the requested dip switch height here
# Default: 480
# HEIGHT 768
# Set if the emulator should go full screen
# Default: 0
# FULLSCREEN 0
# Sets the Input Mode
# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
# Mode 1: will use SDL/X11 inputs only
# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
# Default: 0
# INPUT_MODE 0
# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
# Default: 0
# NO_SDL 1
# Set the Region ( JP/US/EX )
# Default: JP
# REGION EX
# Set if you want the game to be Free Play
# Default: 0
# FREEPLAY 1
# Set the different keys used to control the games.
@ -47,60 +54,77 @@
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in JVS_PATH if it has been defined.
# Default: 1
# EMULATE_JVS 0
# Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
# Default: 0 (unless set by game)
# EMULATE_RIDEBOARD 1
# Set if the emulator should emulate the driveboard used in driving games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in DRIVEBOARD_PATH if it has been defined.
# Default: 0 (unless set by game)
# EMULATE_DRIVEBOARD 1
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in MOTIONBOARD_PATH if it has been defined.
# Default: 0 (unless set by game)
# EMULATE_MOTIONBOARD 1
# Define the path to pass the JVS packets to if JVS is not being emulated.
# Default: /dev/ttyUSB0
# JVS_PATH /dev/ttyUSB0
# Define the path to pass the first serial port to if it's not being emulated.
# Default: /dev/ttyS0
# SERIAL_1_PATH /dev/ttyUSB0
# Define the path to pass the second serial port to if it's not being emulated.
# Default: /dev/ttyS1
# SERIAL_2_PATH /dev/ttyUSB0
# Define the path to the sram.bin file
# Default: sram.bin
# SRAM_PATH sram.bin
# Define the path to the eeprom.bin file
# Default: eeprom.bin
# EEPROM_PATH eeprom.bin
# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
# Default: 0
# GPU_VENDOR 0
# Set if you want to see debug messages in the console
# Default: 0
# DEBUG_MSGS 1
# Set to true if you experience flickering in hummer
# Default: 0
# HUMMER_FLICKER_FIX 1
# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
# Default: 0
# KEEP_ASPECT_RATIO 1
# Set to 0 if you want to disable the Glare effect in OutRun
# Default: 0
# OUTRUN_LENS_GLARE_ENABLED 0
# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
# Default: 0
# FPS_LIMITER_ENABLED 1
# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
# Default: 60
# FPS_TARGET 60
# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
# Default: 1
# LGJ_RENDER_WITH_MESA 1
# Set the Primeval Hunt mode
@ -109,10 +133,12 @@
# Mode 2: Side by Side
# Mode 3: 3ds mode 1 (Touch screen to the right)
# Mode 4: 3ds mode 2 (Touch screen to the bottom)
# Default: 1
# PRIMEVAL_HUNT_MODE 1
# Set the colour of the lindbergh to change the Segaboot logo
# Possible colours are: YELLOW and RED
# Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX
# Default: YELLOW
# LINDBERGH_COLOUR YELLOW
# EVDEV MODE (Input Mode 2)

View File

@ -1005,8 +1005,13 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
config->region = JP;
else if (strcmp(region, "US") == 0)
config->region = US;
else
else if (strcmp(region, "EX") == 0)
config->region = EX;
else
{
// Print a warning and keep the default region
printf("Warning: Unknown Region '%s'. Keeping default value.\n", region);
}
}
else if (strcmp(command, "DEBUG_MSGS") == 0)
@ -1279,11 +1284,13 @@ int initConfig()
strcpy(config.serial2Path, "/dev/ttyS1");
config.width = 640;
config.height = 480;
config.region = -1;
config.region = 0;
config.freeplay = -1;
config.showDebugMessages = 0;
config.hummerFlickerFix = 0;
config.keepAspectRatio = 0;
config.outrunLensGlareEnabled = 1;
config.lgjRenderWithMesa = 1;
config.gameTitle = "Unknown game";
config.gameID = "XXXX";
config.gameDVP = "DVP-XXXX";
@ -1293,11 +1300,9 @@ int initConfig()
config.gameNativeResolutions = "";
config.keymap = getDefaultKeymap();
config.jvsIOType = SEGA_TYPE_3;
config.outrunLensGlareEnabled = 1;
config.GPUVendor = AUTO_DETECT_GPU;
config.fpsLimiter = 0;
config.fpsTarget = 60;
config.lgjRenderWithMesa = 1;
config.noSDL = 0;
config.phMode = 1;
memset(&config.arcadeInputs.analogue_deadzone_start, 0, sizeof(config.arcadeInputs.analogue_deadzone_start));