Merge pull request #31 from Caviar-X/master
Chores: Add missing game data & Add ATI GPU warning & fix a typo
This commit is contained in:
commit
67cc618a16
@ -83,7 +83,7 @@ In the second input mode, inputs are taken directly from the evdev library in li
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To list the available inputs you should type:
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```
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./lindbergh --lits-inputs
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./lindbergh --list-inputs
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```
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From there you will be able to see the controllers and all of the inputs support. Then in the config file you should map an arcade input to a controller input as follows.
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@ -96,6 +96,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameID = "SBLS";
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config.gameDVP = "DVP-0010";
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config.gameStatus = WORKING;
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config.gameType = SHOOTING;
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config.width = 1024;
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config.height = 768;
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return 0;
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@ -109,6 +110,7 @@ static int detectGame(uint32_t elf_crc)
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config.emulateRideboard = 1;
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config.gameDVP = "DVP-0010B";
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config.gameStatus = WORKING;
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config.gameType = SHOOTING;
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config.width = 1024;
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config.height = 768;
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return 0;
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@ -121,6 +123,7 @@ static int detectGame(uint32_t elf_crc)
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{
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config.gameTitle = "The House of the Dead EX";
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config.gameStatus = WORKING;
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config.gameType = SHOOTING;
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config.gameDVP = "DVP-0063";
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config.gameID = "SBRC";
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return 0;
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@ -162,6 +165,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-0008";
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config.gameID = "SBLM";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -172,6 +176,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-0008A";
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config.gameID = "SBLM";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -182,6 +187,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-0008B";
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config.gameID = "SBLM";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -201,7 +207,9 @@ static int detectGame(uint32_t elf_crc)
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{
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config.gameTitle = "Virtua Fighter 5 Export";
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config.gameDVP = "DVP-0043";
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config.gameID = "SBLM";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -212,6 +220,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-XXXX";
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config.gameID = "SBQU";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -222,6 +231,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-XXXX";
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config.gameID = "SBQU";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -232,6 +242,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameDVP = "DVP-XXXX";
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config.gameID = "SBQU";
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config.gameStatus = WORKING;
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config.gameType = FIGHTING;
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return 0;
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}
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break;
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@ -241,6 +252,8 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Fighter 5 Final Showdown";
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config.gameDVP = "DVP-SBUV";
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config.gameID = "SBUV";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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break;
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@ -250,6 +263,8 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Fighter 5 Final Showdown REV A";
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config.gameDVP = "DVP-5019A";
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config.gameID = "SBUV";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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break;
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@ -259,6 +274,8 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Fighter 5 Final Showdown REV B";
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config.gameDVP = "DVP-5019B";
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config.gameID = "SBUV";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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break;
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@ -268,6 +285,8 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Fighter 5 Final Showdown REV B ver 6.0000";
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config.gameDVP = "DVP-5020";
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config.gameID = "SBUV";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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break;
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@ -277,6 +296,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice!";
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config.gameDVP = "DVP-0011";
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config.gameID = "SBLU";
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config.gameType = SHOOTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -287,6 +307,8 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Let's Go Jungle! Special!";
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config.emulateRideboard = 1;
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config.gameID = "SBNR";
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config.gameDVP = "DVP-0036";
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config.gameType = SHOOTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -468,6 +490,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "SEGA Race TV";
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config.emulateDriveboard = 1;
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config.gameDVP = "DVP-0044";
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config.gameID = "SBPF";
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config.gameStatus = WORKING;
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config.gameType = DRIVING;
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return 0;
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@ -488,6 +511,8 @@ static int detectGame(uint32_t elf_crc)
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case R_TUNED:
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{
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config.gameTitle = "R Tuned";
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config.gameDVP = "DVP-0060";
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config.gameID = "SBQW";
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config.emulateDriveboard = 1;
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config.gameStatus = WORKING;
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config.gameType = DRIVING;
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@ -524,6 +549,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Tennis 3 Rev A";
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config.gameDVP = "DVP-0005A";
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config.gameID = "SBKX";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -535,6 +561,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Tennis 3 Rev B";
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config.gameDVP = "DVP-0005B";
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config.gameID = "SBKX";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -546,6 +573,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Virtua Tennis 3 Rev C";
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config.gameDVP = "DVP-0005C";
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config.gameID = "SBKX";
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config.gameType = FIGHTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -568,6 +596,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameStatus = WORKING;
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config.gameDVP = "DVP-0029A";
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config.gameID = "SBNJ";
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config.gameType = SHOOTING;
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config.jvsIOType = SEGA_TYPE_1;
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return 0;
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}
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@ -666,6 +695,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice! Rev A";
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config.gameDVP = "DVP-0011A";
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config.gameID = "SBLU";
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config.gameType = SHOOTING;
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config.gameStatus = WORKING;
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return 0;
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}
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@ -676,6 +706,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameTitle = "Harley Davidson";
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config.gameType = HARLEY;
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config.gameDVP = "DVP-5007";
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config.gameID = "SBRG";
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config.gameStatus = WORKING;
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return 0;
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}
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@ -234,7 +234,16 @@ void __attribute__((constructor)) hook_init()
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}
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}
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printf("\n");
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if (getConfig()->GPUVendor == ATI_GPU
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&& ((getConfig()->crc32 == LETS_GO_JUNGLE) || (getConfig()->crc32 == LETS_GO_JUNGLE_REVA) ||
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(getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX) ||
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(getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVA) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVB) ||
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(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX_REVA) ||
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(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE_REVA) ||
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(getConfig()->crc32 == INITIALD_5_JAP_REVA) || (getConfig()->crc32 == INITIALD_5_JAP_REVF) ||
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(getConfig()->crc32 == INITIALD_5_EXP_30) || (getConfig()->crc32 == INITIALD_5_EXP_40))) {
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printf("WARNING: Game %s is unsupported in AMD GPU with ATI driver\n",getGameName());
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}
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if (getConfig()->lgjRenderWithMesa &&
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((getConfig()->crc32 == LETS_GO_JUNGLE) || (getConfig()->crc32 == LETS_GO_JUNGLE_REVA) ||
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(getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL)))
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