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mirror of synced 2025-02-23 21:53:11 +01:00

Merge pull request #31 from Caviar-X/master

Chores: Add missing game data & Add ATI GPU warning & fix a typo
This commit is contained in:
Bobby Dilley 2024-12-31 09:36:30 +00:00 committed by GitHub
commit 67cc618a16
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GPG Key ID: B5690EEEBB952194
3 changed files with 42 additions and 2 deletions

View File

@ -83,7 +83,7 @@ In the second input mode, inputs are taken directly from the evdev library in li
To list the available inputs you should type:
```
./lindbergh --lits-inputs
./lindbergh --list-inputs
```
From there you will be able to see the controllers and all of the inputs support. Then in the config file you should map an arcade input to a controller input as follows.

View File

@ -96,6 +96,7 @@ static int detectGame(uint32_t elf_crc)
config.gameID = "SBLS";
config.gameDVP = "DVP-0010";
config.gameStatus = WORKING;
config.gameType = SHOOTING;
config.width = 1024;
config.height = 768;
return 0;
@ -109,6 +110,7 @@ static int detectGame(uint32_t elf_crc)
config.emulateRideboard = 1;
config.gameDVP = "DVP-0010B";
config.gameStatus = WORKING;
config.gameType = SHOOTING;
config.width = 1024;
config.height = 768;
return 0;
@ -121,6 +123,7 @@ static int detectGame(uint32_t elf_crc)
{
config.gameTitle = "The House of the Dead EX";
config.gameStatus = WORKING;
config.gameType = SHOOTING;
config.gameDVP = "DVP-0063";
config.gameID = "SBRC";
return 0;
@ -162,6 +165,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-0008";
config.gameID = "SBLM";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -172,6 +176,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-0008A";
config.gameID = "SBLM";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -182,6 +187,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-0008B";
config.gameID = "SBLM";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -201,7 +207,9 @@ static int detectGame(uint32_t elf_crc)
{
config.gameTitle = "Virtua Fighter 5 Export";
config.gameDVP = "DVP-0043";
config.gameID = "SBLM";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -212,6 +220,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-XXXX";
config.gameID = "SBQU";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -222,6 +231,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-XXXX";
config.gameID = "SBQU";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -232,6 +242,7 @@ static int detectGame(uint32_t elf_crc)
config.gameDVP = "DVP-XXXX";
config.gameID = "SBQU";
config.gameStatus = WORKING;
config.gameType = FIGHTING;
return 0;
}
break;
@ -241,6 +252,8 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Fighter 5 Final Showdown";
config.gameDVP = "DVP-SBUV";
config.gameID = "SBUV";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
break;
@ -250,6 +263,8 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Fighter 5 Final Showdown REV A";
config.gameDVP = "DVP-5019A";
config.gameID = "SBUV";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
break;
@ -259,6 +274,8 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Fighter 5 Final Showdown REV B";
config.gameDVP = "DVP-5019B";
config.gameID = "SBUV";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
break;
@ -268,6 +285,8 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Fighter 5 Final Showdown REV B ver 6.0000";
config.gameDVP = "DVP-5020";
config.gameID = "SBUV";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
break;
@ -277,6 +296,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice!";
config.gameDVP = "DVP-0011";
config.gameID = "SBLU";
config.gameType = SHOOTING;
config.gameStatus = WORKING;
return 0;
}
@ -287,6 +307,8 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Let's Go Jungle! Special!";
config.emulateRideboard = 1;
config.gameID = "SBNR";
config.gameDVP = "DVP-0036";
config.gameType = SHOOTING;
config.gameStatus = WORKING;
return 0;
}
@ -468,6 +490,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "SEGA Race TV";
config.emulateDriveboard = 1;
config.gameDVP = "DVP-0044";
config.gameID = "SBPF";
config.gameStatus = WORKING;
config.gameType = DRIVING;
return 0;
@ -488,6 +511,8 @@ static int detectGame(uint32_t elf_crc)
case R_TUNED:
{
config.gameTitle = "R Tuned";
config.gameDVP = "DVP-0060";
config.gameID = "SBQW";
config.emulateDriveboard = 1;
config.gameStatus = WORKING;
config.gameType = DRIVING;
@ -524,6 +549,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Tennis 3 Rev A";
config.gameDVP = "DVP-0005A";
config.gameID = "SBKX";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
@ -535,6 +561,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Tennis 3 Rev B";
config.gameDVP = "DVP-0005B";
config.gameID = "SBKX";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
@ -546,6 +573,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Virtua Tennis 3 Rev C";
config.gameDVP = "DVP-0005C";
config.gameID = "SBKX";
config.gameType = FIGHTING;
config.gameStatus = WORKING;
return 0;
}
@ -568,6 +596,7 @@ static int detectGame(uint32_t elf_crc)
config.gameStatus = WORKING;
config.gameDVP = "DVP-0029A";
config.gameID = "SBNJ";
config.gameType = SHOOTING;
config.jvsIOType = SEGA_TYPE_1;
return 0;
}
@ -666,6 +695,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice! Rev A";
config.gameDVP = "DVP-0011A";
config.gameID = "SBLU";
config.gameType = SHOOTING;
config.gameStatus = WORKING;
return 0;
}
@ -676,6 +706,7 @@ static int detectGame(uint32_t elf_crc)
config.gameTitle = "Harley Davidson";
config.gameType = HARLEY;
config.gameDVP = "DVP-5007";
config.gameID = "SBRG";
config.gameStatus = WORKING;
return 0;
}

View File

@ -234,7 +234,16 @@ void __attribute__((constructor)) hook_init()
}
}
printf("\n");
if (getConfig()->GPUVendor == ATI_GPU
&& ((getConfig()->crc32 == LETS_GO_JUNGLE) || (getConfig()->crc32 == LETS_GO_JUNGLE_REVA) ||
(getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVA) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_REVB) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SDX_REVA) ||
(getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE) || (getConfig()->crc32 == AFTER_BURNER_CLIMAX_SE_REVA) ||
(getConfig()->crc32 == INITIALD_5_JAP_REVA) || (getConfig()->crc32 == INITIALD_5_JAP_REVF) ||
(getConfig()->crc32 == INITIALD_5_EXP_30) || (getConfig()->crc32 == INITIALD_5_EXP_40))) {
printf("WARNING: Game %s is unsupported in AMD GPU with ATI driver\n",getGameName());
}
if (getConfig()->lgjRenderWithMesa &&
((getConfig()->crc32 == LETS_GO_JUNGLE) || (getConfig()->crc32 == LETS_GO_JUNGLE_REVA) ||
(getConfig()->crc32 == LETS_GO_JUNGLE_SPECIAL)))