Fix Ghost Squad Evolution inputs
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@ -301,6 +301,7 @@ static int detectGame(uint32_t elf_crc)
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config.gameStatus = WORKING;
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config.gameDVP = "DVP-0029A";
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config.gameID = "SBNJ";
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config.jvsAnalogueInBits = 8;
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return 0;
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}
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break;
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@ -538,6 +539,7 @@ int initConfig()
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config.gameDVP = "DVP-XXXX";
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config.gameType = SHOOTING;
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config.keymap = getDefaultKeymap();
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config.jvsAnalogueInBits = 10;
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if (detectGame(config.crc32) != 0)
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{
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printf("Warning: Unsure what game with CRC 0x%X is. Please submit this new game to the GitHub repository: https://github.com/bobbydilley/lindbergh-loader/issues/new?title=Please+add+new+game+0x%X&body=I+tried+to+launch+the+following+game:\n", config.crc32, config.crc32);
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@ -130,6 +130,7 @@ typedef struct
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char *gameID;
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char *gameTitle;
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char *gameDVP;
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int jvsAnalogueInBits;
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} EmulatorConfig;
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KeyMapping getDefaultKeymap();
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@ -188,6 +188,8 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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int (*_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) = dlsym(RTLD_NEXT, "glViewport");
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switch (getConfig()->crc32)
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{
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case LETS_GO_JUNGLE:
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case LETS_GO_JUNGLE_REVA:
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{
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@ -201,7 +203,6 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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case LETS_GO_JUNGLE_SPECIAL:
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{
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printf("glViewPort(%d, %d, %d, %d);\n", x, y, width, height);
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if (width == 2048 && height == 768)
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{
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@ -16,10 +16,12 @@
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#include <math.h>
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GameType gameType = SHOOTING;
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int jvsAnalogueInBits = 10;
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int initInput()
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{
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gameType = getConfig()->gameType;
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jvsAnalogueInBits = getConfig()->jvsAnalogueInBits;
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return 0;
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}
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@ -44,16 +46,16 @@ int XNextEventDriving(Display *display, XEvent *event_return, int returnValue)
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incrementCoin(PLAYER_1, event_return->type == KeyPress);
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else if (event_return->xkey.keycode == keymap.player1.up)
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setAnalogue(ANALOGUE_2, event_return->type == KeyPress ? pow(2, 10) - 1 : 0);
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setAnalogue(ANALOGUE_2, event_return->type == KeyPress ? pow(2, jvsAnalogueInBits) - 1 : 0);
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else if (event_return->xkey.keycode == keymap.player1.down)
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setAnalogue(ANALOGUE_3, event_return->type == KeyPress ? pow(2, 10) - 1 : 0);
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setAnalogue(ANALOGUE_3, event_return->type == KeyPress ? pow(2, jvsAnalogueInBits) - 1 : 0);
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else if (event_return->xkey.keycode == keymap.player1.left)
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setAnalogue(ANALOGUE_1, event_return->type == KeyPress ? pow(2, 10) * 0.2 : pow(2, 10) * 0.5);
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setAnalogue(ANALOGUE_1, event_return->type == KeyPress ? pow(2, jvsAnalogueInBits) * 0.2 : pow(2, jvsAnalogueInBits) * 0.5);
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else if (event_return->xkey.keycode == keymap.player1.right)
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setAnalogue(ANALOGUE_1, event_return->type == KeyPress ? pow(2, 10) * 0.8 : pow(2, 10) * 0.5);
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setAnalogue(ANALOGUE_1, event_return->type == KeyPress ? pow(2, jvsAnalogueInBits) * 0.8 : pow(2, jvsAnalogueInBits) * 0.5);
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else if (event_return->xkey.keycode == keymap.player1.start)
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setSwitch(PLAYER_1, BUTTON_START, event_return->type == KeyPress);
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@ -136,11 +138,11 @@ int XNextEventShooting(Display *display, XEvent *event_return, int returnValue)
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case MotionNotify:
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{
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setAnalogue(ANALOGUE_1, ((double)event_return->xmotion.x / (double)getConfig()->width) * pow(2, 10));
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setAnalogue(ANALOGUE_2, ((double)event_return->xmotion.y / (double)getConfig()->height) * pow(2, 10));
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setAnalogue(ANALOGUE_1, ((double)event_return->xmotion.x / (double)getConfig()->width) * pow(2, jvsAnalogueInBits));
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setAnalogue(ANALOGUE_2, ((double)event_return->xmotion.y / (double)getConfig()->height) * pow(2, jvsAnalogueInBits));
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// For The House of the Dead 4's Accelerometer
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setAnalogue(ANALOGUE_5, pow(2, 10) / 2);
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setAnalogue(ANALOGUE_6, pow(2, 10) / 2);
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setAnalogue(ANALOGUE_5, pow(2, jvsAnalogueInBits) / 2);
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setAnalogue(ANALOGUE_6, pow(2, jvsAnalogueInBits) / 2);
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}
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break;
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@ -1,5 +1,7 @@
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#include "jvs.h"
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#include "config.h"
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#include <time.h>
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#include <string.h>
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#include <math.h>
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@ -33,7 +35,7 @@ int initJVS()
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io.capabilities.switches = 14;
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io.capabilities.coins = 2;
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io.capabilities.players = 2;
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io.capabilities.analogueInBits = 10;
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io.capabilities.analogueInBits = getConfig()->jvsAnalogueInBits;
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io.capabilities.rightAlignBits = 0;
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io.capabilities.analogueInChannels = 8;
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io.capabilities.generalPurposeOutputs = 20;
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@ -237,9 +237,6 @@ extern unsigned char outputBuffer[JVS_MAX_PACKET_SIZE], inputBuffer[JVS_MAX_PACK
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int getSenseLine();
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void setSenseLine(int senseLine);
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JVSCapabilities *getCapabilities();
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JVSState *getState();
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int initIO();
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int setSwitch(JVSPlayer player, JVSInput switchNumber, int value);
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int incrementCoin(JVSPlayer player, int amount);
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@ -1074,6 +1074,9 @@ case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA:
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patchMemory(0x080e7db2, "01");
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patchMemory(0x0009FF41, "15");
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patchMemory(0x080e7f5f, "B80100000090");
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// Stop the extra inputs by removing io_glut_init
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detourFunction(0x080e7f94, stubRetZero);
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}
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break;
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case HUMMER_EXTREME:
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