# SEGA Lindbergh Emulator Configuration File # Written by Bobby Dilley # Set the colour of the lindbergh to change the Segaboot logo # Possible colours are: YELLOW and RED # LINDBERGH_COLOUR YELLOW # Choice of resolutions # 640 x 480 # 800 x 600 # 1024 x 768 # 1280 x 1024 # 800 x 480 # 1024 x 600 # 1280 x 768 # 1360 x 768 # Set the requested dip switch width here # WIDTH 640 # Set the requested dip switch height here # HEIGHT 480 # Set if the emulator should emulate JVS and use the keyboard/mouse for controls. # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_JVS 0 # Set if the emulator should emulate the rideboard used in the special games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_RIDEBOARD 1 # Set if the emulator should emulate the driveboard used in driving games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in DRIVEBOARD_PATH if it has been defined. # EMULATE_DRIVEBOARD 1 # Set if the emulator should emulate the motion board from Outrun 2 SP SDX here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in MOTIONBOARD_PATH if it has been defined. # EMULATE_MOTIONBOARD 1 # Define the path to pass the JVS packets to if JVS is not being emulated. # JVS_PATH /dev/ttyUSB0 # Define the path to pass the first serial port to if it's not being emulated. # SERIAL_1_PATH /dev/ttyUSB0 # Define the path to pass the second serial port to if it's not being emulated. # SERIAL_2_PATH /dev/ttyUSB0 # Define the path to the sram.bin file # SRAM_PATH sram.bin # Define the path to the eeprom.bin file # EEPROM_PATH eeprom.bin # Set if the emulator should go full screen # FULLSCREEN 0 # Set the Region ( JP/US/EX ) # REGION EX # Set if you want the game to be Free Play # FREEPLAY 1 # Set if you want to see debug messages in the console # DEBUG_MSGS 1 # Set the different keys used to control the games. # You can find out the key numbers by running `xev` on linux. # TEST_KEY 28 # PLAYER_1_START_KEY 10 # PLAYER_1_SERVICE_KEY 39 # PLAYER_1_COIN_KEY 14 # PLAYER_1_UP_KEY 111 # PLAYER_1_DOWN_KEY 116 # PLAYER_1_LEFT_KEY 113 # PLAYER_1_RIGHT_KEY 114 # PLAYER_1_BUTTON_1_KEY 24 # PLAYER_1_BUTTON_2_KEY 25 # PLAYER_1_BUTTON_3_KEY 26 # PLAYER_1_BUTTON_4_KEY 27