# SEGA Lindbergh Emulator Configuration File # Written by Bobby Dilley # All config options here are commented out by default. # Uncomment them to enable that configuration override option. # Set the requested dip switch width here # WIDTH 1360 # Set the requested dip switch height here # HEIGHT 768 # Set if the emulator should go full screen # FULLSCREEN 0 # Sets the Input Mode # Mode 0: will use both SDL/X11 and EVDEV inputs (default) # Mode 1: will use SDL/X11 inputs only # Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file # INPUT_MODE 0 # Set to 1 if you want to disable SDL (Fixes SRTV boost bar) # NO_SDL 1 # Set the Region ( JP/US/EX ) # REGION EX # Set if you want the game to be Free Play # FREEPLAY 1 # Set the different keys used to control the games. # You can find out the key numbers by running `xev` on linux. # TEST_KEY 28 # PLAYER_1_START_KEY 10 # PLAYER_1_SERVICE_KEY 39 # PLAYER_1_COIN_KEY 14 # PLAYER_1_UP_KEY 111 # PLAYER_1_DOWN_KEY 116 # PLAYER_1_LEFT_KEY 113 # PLAYER_1_RIGHT_KEY 114 # PLAYER_1_BUTTON_1_KEY 24 # PLAYER_1_BUTTON_2_KEY 25 # PLAYER_1_BUTTON_3_KEY 26 # PLAYER_1_BUTTON_4_KEY 27 # Set if the emulator should emulate JVS and use the keyboard/mouse for controls. # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_JVS 0 # Set if the emulator should emulate the rideboard used in the special games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_RIDEBOARD 1 # Set if the emulator should emulate the driveboard used in driving games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in DRIVEBOARD_PATH if it has been defined. # EMULATE_DRIVEBOARD 1 # Set if the emulator should emulate the motion board from Outrun 2 SP SDX here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in MOTIONBOARD_PATH if it has been defined. # EMULATE_MOTIONBOARD 1 # Define the path to pass the JVS packets to if JVS is not being emulated. # JVS_PATH /dev/ttyUSB0 # Define the path to pass the first serial port to if it's not being emulated. # SERIAL_1_PATH /dev/ttyUSB0 # Define the path to pass the second serial port to if it's not being emulated. # SERIAL_2_PATH /dev/ttyUSB0 # Define the path to the sram.bin file # SRAM_PATH sram.bin # Define the path to the eeprom.bin file # EEPROM_PATH eeprom.bin # Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown) # GPU_VENDOR 0 # Set if you want to see debug messages in the console # DEBUG_MSGS 1 # Set to true if you experience flickering in hummer # HUMMER_FLICKER_FIX 1 # Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt # KEEP_ASPECT_RATIO 1 # Set to 0 if you want to disable the Glare effect in OutRun # OUTRUN_LENS_GLARE_ENABLED 0 # Set to 1 if you want to limit the FPS in games that are not limited like OutRun2 # FPS_LIMITER_ENABLED 1 # Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1) # FPS_TARGET 60 # Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches) # LGJ_RENDER_WITH_MESA 1 # Set the Primeval Hunt mode # Mode 0: Leaves everything as default # Mode 1: No touch screen (Default mode) # Mode 2: Side by Side # Mode 3: 3ds mode 1 (Touch screen to the right) # Mode 4: 3ds mode 2 (Touch screen to the bottom) # PRIMEVAL_HUNT_MODE 1 # Set the colour of the lindbergh to change the Segaboot logo # Possible colours are: YELLOW and RED # LINDBERGH_COLOUR YELLOW # EVDEV MODE (Input Mode 2) # To find the value pairs for these run ./lindbergh --list-controllers # PLAYER_1_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1 # PLAYER_1_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S # PLAYER_1_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP # PLAYER_1_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN # PLAYER_1_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT # PLAYER_1_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT # PLAYER_1_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q # PLAYER_1_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W # PLAYER_1_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E # PLAYER_1_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R # PLAYER_1_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T # PLAYER_1_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y # PLAYER_1_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I # PLAYER_1_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O # PLAYER_2_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1 # PLAYER_2_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S # PLAYER_2_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP # PLAYER_2_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN # PLAYER_2_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT # PLAYER_2_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT # PLAYER_2_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q # PLAYER_2_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W # PLAYER_2_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E # PLAYER_2_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R # PLAYER_2_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T # PLAYER_2_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y # PLAYER_2_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I # PLAYER_2_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O # ANALOGUE_1 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X # ANALOGUE_2 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y # ANALOGUE_3 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z # ANALOGUE_4 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ