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lindbergh-loader/docs/lindbergh.conf
2023-12-29 14:02:24 +00:00

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# SEGA Lindbergh Emulator Configuration File
# Written by Bobby Dilley
# Set the colour of the lindbergh to change the Segaboot logo
# Possibly colours are: YELLOW and RED
LINDBERGH_COLOUR YELLOW
# Choice of resolutions
# 640 x 480
# 800 x 600
# 1024 x 768
# 1280 x 1024
# 800 x 480
# 1024 x 600
# 1280 x 768
# 1360 x 768
# Set the requested dip switch width here
WIDTH 640
# Set the requested dip switch height here
HEIGHT 480
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
EMULATE_JVS 1
# Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
EMULATE_RIDEBOARD 0
# Set if the emulator should emulate the driveboard used in driving games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in DRIVEBOARD_PATH if it has been defined.
EMULATE_DRIVEBOARD 0
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in MOTIONBOARD_PATH if it has been defined.
EMULATE_MOTIONBOARD 0
# Define the path to pass the JVS packets to
JVS_PATH /dev/ttyUSB0
# Define the path to pass the rideboard packets to
RIDEBOARD_PATH /dev/ttyUSB0
# Define the path to pass the driveboard packets to
DRIVEBOARD_PATH /dev/ttyUSB0
# Define the path to pass the motionboard packets to
MOTIONBOARD_PATH /dev/ttyUSB0
# Define the path to the sram.bin file
SRAM_PATH sram.bin
# Define the path to the eeprom.bin file
EEPROM_PATH eeprom.bin
# Set if the emulator should go full screen
FULLSCREEN 0
# Set the Region ( JP/US/EX )
REGION EX
# Set if you want the game to be Free Play
FREEPLAY 1
# Set if you want to see degug messages in the console
DEBUG_MSGS 0