73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
# SEGA Lindbergh Emulator Configuration File
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# Written by Bobby Dilley
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# Set the colour of the lindbergh to change the Segaboot logo
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# Possibly colours are: YELLOW and RED
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LINDBERGH_COLOUR YELLOW
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# Choice of resolutions
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# 640 x 480
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# 800 x 600
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# 1024 x 768
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# 1280 x 1024
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# 800 x 480
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# 1024 x 600
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# 1280 x 768
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# 1360 x 768
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# Set the requested dip switch width here
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WIDTH 640
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# Set the requested dip switch height here
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HEIGHT 480
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# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in RIDEBOARD_PATH if it has been defined.
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EMULATE_JVS 1
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# Set if the emulator should emulate the rideboard used in the special games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in RIDEBOARD_PATH if it has been defined.
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EMULATE_RIDEBOARD 0
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# Set if the emulator should emulate the driveboard used in driving games here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in DRIVEBOARD_PATH if it has been defined.
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EMULATE_DRIVEBOARD 0
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# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in MOTIONBOARD_PATH if it has been defined.
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EMULATE_MOTIONBOARD 0
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# Define the path to pass the JVS packets to
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JVS_PATH /dev/ttyUSB0
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# Define the path to pass the rideboard packets to
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RIDEBOARD_PATH /dev/ttyUSB0
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# Define the path to pass the driveboard packets to
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DRIVEBOARD_PATH /dev/ttyUSB0
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# Define the path to pass the motionboard packets to
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MOTIONBOARD_PATH /dev/ttyUSB0
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# Define the path to the sram.bin file
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SRAM_PATH sram.bin
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# Define the path to the eeprom.bin file
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EEPROM_PATH eeprom.bin
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# Set if the emulator should go full screen
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FULLSCREEN 0
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# Set the Region ( JP/US/EX )
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REGION EX
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# Set if you want the game to be Free Play
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FREEPLAY 1
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# Set if you want to see degug messages in the console
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DEBUG_MSGS 0
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