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lindbergh-loader/docs/lindbergh.conf
2024-02-24 20:39:45 +00:00

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# SEGA Lindbergh Emulator Configuration File
# Written by Bobby Dilley
# Set the colour of the lindbergh to change the Segaboot logo
# Possible colours are: YELLOW and RED
# LINDBERGH_COLOUR YELLOW
# Choice of resolutions
# 640 x 480
# 800 x 600
# 1024 x 768
# 1280 x 1024
# 800 x 480
# 1024 x 600
# 1280 x 768
# 1360 x 768
# Set the requested dip switch width here
# WIDTH 640
# Set the requested dip switch height here
# HEIGHT 480
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
# EMULATE_JVS 0
# Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
# EMULATE_RIDEBOARD 1
# Set if the emulator should emulate the driveboard used in driving games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in DRIVEBOARD_PATH if it has been defined.
# EMULATE_DRIVEBOARD 1
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in MOTIONBOARD_PATH if it has been defined.
# EMULATE_MOTIONBOARD 1
# Define the path to pass the JVS packets to if JVS is not being emulated.
# JVS_PATH /dev/ttyUSB0
# Define the path to pass the first serial port to if it's not being emulated.
# SERIAL_1_PATH /dev/ttyUSB0
# Define the path to pass the second serial port to if it's not being emulated.
# SERIAL_2_PATH /dev/ttyUSB0
# Define the path to the sram.bin file
# SRAM_PATH sram.bin
# Define the path to the eeprom.bin file
# EEPROM_PATH eeprom.bin
# Set if the emulator should go full screen
# FULLSCREEN 0
# Set the Region ( JP/US/EX )
# REGION EX
# Set if you want the game to be Free Play
# FREEPLAY 1
# Set if you want to see debug messages in the console
# DEBUG_MSGS 1
# Set the different keys used to control the games.
# You can find out the key numbers by running `xev` on linux.
# TEST_KEY 28
# PLAYER_1_START_KEY 10
# PLAYER_1_SERVICE_KEY 39
# PLAYER_1_COIN_KEY 14
# PLAYER_1_UP_KEY 111
# PLAYER_1_DOWN_KEY 116
# PLAYER_1_LEFT_KEY 113
# PLAYER_1_RIGHT_KEY 114
# PLAYER_1_BUTTON_1_KEY 24
# PLAYER_1_BUTTON_2_KEY 25
# PLAYER_1_BUTTON_3_KEY 26
# PLAYER_1_BUTTON_4_KEY 27