segatools-configurator/option.h

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2024-04-14 12:32:49 +02:00
//
// Created by beerpsi on 4/13/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_OPTION_H
#define SEGATOOLS_CONFIGURATOR_OPTION_H
#include <memory>
#include <string>
#include <vector>
#include "games/io.h"
enum class OptionType {
Bool,
Text,
Integer,
Enum,
};
struct OptionDefinition {
std::string title;
std::string section;
std::string key;
std::string desc;
OptionType type;
std::string default_value;
int max_string_length = 1;
bool hidden = false;
std::string setting_name;
std::string game_name;
games::HWFamily hw_family = games::HW_FAMILY_UNKNOWN;
std::string category = "Development";
bool sensitive = false;
std::vector<std::pair<std::string, std::string>> elements = {};
};
class Option {
private:
OptionDefinition definition;
public:
std::string value;
bool disabled = false;
explicit Option(OptionDefinition definition, std::string value = "") :
definition(std::move(definition)), value(std::move(value)) {};
[[nodiscard]] inline const OptionDefinition &get_definition() const {
return this->definition;
}
inline void set_definition(OptionDefinition def) {
this->definition = std::move(def);
}
inline bool is_active() const {
return !this->value.empty();
}
void value_set(std::string new_value);
[[nodiscard]] bool value_bool() const;
[[nodiscard]] const std::string &value_text() const;
[[nodiscard]] int value_int() const;
void update_config() const;
};
std::unique_ptr<std::vector<Option>> parse_options();
#endif //SEGATOOLS_CONFIGURATOR_OPTION_H