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138
.gitignore
vendored
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138
.gitignore
vendored
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@ -0,0 +1,138 @@
|
|||||||
|
# Created by https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion
|
||||||
|
# Edit at https://www.toptal.com/developers/gitignore?templates=cmake,ninja,clion
|
||||||
|
|
||||||
|
### CLion ###
|
||||||
|
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||||
|
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||||
|
|
||||||
|
# User-specific stuff
|
||||||
|
.idea/**/workspace.xml
|
||||||
|
.idea/**/tasks.xml
|
||||||
|
.idea/**/usage.statistics.xml
|
||||||
|
.idea/**/dictionaries
|
||||||
|
.idea/**/shelf
|
||||||
|
|
||||||
|
# AWS User-specific
|
||||||
|
.idea/**/aws.xml
|
||||||
|
|
||||||
|
# Generated files
|
||||||
|
.idea/**/contentModel.xml
|
||||||
|
|
||||||
|
# Sensitive or high-churn files
|
||||||
|
.idea/**/dataSources/
|
||||||
|
.idea/**/dataSources.ids
|
||||||
|
.idea/**/dataSources.local.xml
|
||||||
|
.idea/**/sqlDataSources.xml
|
||||||
|
.idea/**/dynamic.xml
|
||||||
|
.idea/**/uiDesigner.xml
|
||||||
|
.idea/**/dbnavigator.xml
|
||||||
|
|
||||||
|
# Gradle
|
||||||
|
.idea/**/gradle.xml
|
||||||
|
.idea/**/libraries
|
||||||
|
|
||||||
|
# Gradle and Maven with auto-import
|
||||||
|
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||||
|
# since they will be recreated, and may cause churn. Uncomment if using
|
||||||
|
# auto-import.
|
||||||
|
# .idea/artifacts
|
||||||
|
# .idea/compiler.xml
|
||||||
|
# .idea/jarRepositories.xml
|
||||||
|
# .idea/modules.xml
|
||||||
|
# .idea/*.iml
|
||||||
|
# .idea/modules
|
||||||
|
# *.iml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# CMake
|
||||||
|
cmake-build-*/
|
||||||
|
|
||||||
|
# Mongo Explorer plugin
|
||||||
|
.idea/**/mongoSettings.xml
|
||||||
|
|
||||||
|
# File-based project format
|
||||||
|
*.iws
|
||||||
|
|
||||||
|
# IntelliJ
|
||||||
|
out/
|
||||||
|
|
||||||
|
# mpeltonen/sbt-idea plugin
|
||||||
|
.idea_modules/
|
||||||
|
|
||||||
|
# JIRA plugin
|
||||||
|
atlassian-ide-plugin.xml
|
||||||
|
|
||||||
|
# Cursive Clojure plugin
|
||||||
|
.idea/replstate.xml
|
||||||
|
|
||||||
|
# SonarLint plugin
|
||||||
|
.idea/sonarlint/
|
||||||
|
|
||||||
|
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||||
|
com_crashlytics_export_strings.xml
|
||||||
|
crashlytics.properties
|
||||||
|
crashlytics-build.properties
|
||||||
|
fabric.properties
|
||||||
|
|
||||||
|
# Editor-based Rest Client
|
||||||
|
.idea/httpRequests
|
||||||
|
|
||||||
|
# Android studio 3.1+ serialized cache file
|
||||||
|
.idea/caches/build_file_checksums.ser
|
||||||
|
|
||||||
|
### CLion Patch ###
|
||||||
|
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
|
||||||
|
|
||||||
|
# *.iml
|
||||||
|
# modules.xml
|
||||||
|
# .idea/misc.xml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# Sonarlint plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7973-sonarlint
|
||||||
|
.idea/**/sonarlint/
|
||||||
|
|
||||||
|
# SonarQube Plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
|
||||||
|
.idea/**/sonarIssues.xml
|
||||||
|
|
||||||
|
# Markdown Navigator plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
|
||||||
|
.idea/**/markdown-navigator.xml
|
||||||
|
.idea/**/markdown-navigator-enh.xml
|
||||||
|
.idea/**/markdown-navigator/
|
||||||
|
|
||||||
|
# Cache file creation bug
|
||||||
|
# See https://youtrack.jetbrains.com/issue/JBR-2257
|
||||||
|
.idea/$CACHE_FILE$
|
||||||
|
|
||||||
|
# CodeStream plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/12206-codestream
|
||||||
|
.idea/codestream.xml
|
||||||
|
|
||||||
|
# Azure Toolkit for IntelliJ plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
|
||||||
|
.idea/**/azureSettings.xml
|
||||||
|
|
||||||
|
### CMake ###
|
||||||
|
CMakeLists.txt.user
|
||||||
|
CMakeCache.txt
|
||||||
|
CMakeFiles
|
||||||
|
CMakeScripts
|
||||||
|
Testing
|
||||||
|
Makefile
|
||||||
|
cmake_install.cmake
|
||||||
|
install_manifest.txt
|
||||||
|
compile_commands.json
|
||||||
|
CTestTestfile.cmake
|
||||||
|
_deps
|
||||||
|
|
||||||
|
### CMake Patch ###
|
||||||
|
# External projects
|
||||||
|
*-prefix/
|
||||||
|
|
||||||
|
### Ninja ###
|
||||||
|
.ninja_deps
|
||||||
|
.ninja_log
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion
|
8
.idea/.gitignore
vendored
Normal file
8
.idea/.gitignore
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
1
.idea/.name
Normal file
1
.idea/.name
Normal file
@ -0,0 +1 @@
|
|||||||
|
segatools_configurator
|
4
.idea/misc.xml
Normal file
4
.idea/misc.xml
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
|
||||||
|
</project>
|
8
.idea/modules.xml
Normal file
8
.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/segatools-configurator.iml" filepath="$PROJECT_DIR$/.idea/segatools-configurator.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
2
.idea/segatools-configurator.iml
Normal file
2
.idea/segatools-configurator.iml
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module classpath="CMake" type="CPP_MODULE" version="4" />
|
6
.idea/vcs.xml
Normal file
6
.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
56
CMakeLists.txt
Normal file
56
CMakeLists.txt
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.27)
|
||||||
|
project(segatools_configurator)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
|
|
||||||
|
include(cmake/CPM.cmake)
|
||||||
|
|
||||||
|
CPMAddPackage(
|
||||||
|
NAME imgui
|
||||||
|
GITHUB_REPOSITORY ocornut/imgui
|
||||||
|
GIT_TAG 231cbee0fc4f59dbe5b8b853a11b08dc84e57c65
|
||||||
|
DOWNLOAD_ONLY YES
|
||||||
|
)
|
||||||
|
|
||||||
|
if (imgui_ADDED)
|
||||||
|
# imgui has no CMake support, so we create our own target
|
||||||
|
|
||||||
|
FILE(GLOB imgui_sources ${imgui_SOURCE_DIR}/*.cpp)
|
||||||
|
FILE(GLOB imgui_sources_cpp ${imgui_SOURCE_DIR}/misc/cpp/*.cpp)
|
||||||
|
|
||||||
|
set(IMGUI_DIR ${imgui_SOURCE_DIR})
|
||||||
|
set(IMGUI_INCLUDE_DIR ${imgui_SOURCE_DIR})
|
||||||
|
include_directories(${imgui_SOURCE_DIR})
|
||||||
|
set(IMGUI_SOURCES ${imgui_sources} ${imgui_sources_cpp} ${imgui_SOURCE_DIR}/backends/imgui_impl_dx9.cpp
|
||||||
|
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
include_directories(${IMGUI_INCLUDE_DIR})
|
||||||
|
|
||||||
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
||||||
|
set(BUILD_SHARED_LIBS OFF)
|
||||||
|
set(CMAKE_EXE_LINKER_FLAGS "-static")
|
||||||
|
|
||||||
|
add_executable(segatools_configurator WIN32 main.cpp ${IMGUI_SOURCES}
|
||||||
|
extensions/imgui.cpp
|
||||||
|
extensions/imgui.h
|
||||||
|
option.cpp
|
||||||
|
option.h
|
||||||
|
configurator.cpp
|
||||||
|
configurator.h
|
||||||
|
games/io.cpp
|
||||||
|
games/io.h
|
||||||
|
button.cpp
|
||||||
|
button.h
|
||||||
|
games/chusan/io.cpp
|
||||||
|
games/chusan/io.h
|
||||||
|
games/chuni/io.cpp
|
||||||
|
games/chuni/io.h
|
||||||
|
games/mai2/io.cpp
|
||||||
|
games/mai2/io.h
|
||||||
|
games/mu3/io.h
|
||||||
|
games/mu3/io.cpp
|
||||||
|
games/mercury/io.h
|
||||||
|
games/mercury/io.cpp
|
||||||
|
)
|
||||||
|
target_link_libraries(segatools_configurator PRIVATE d3d9 d3dx9 dwmapi)
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
249
button.cpp
Normal file
249
button.cpp
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "button.h"
|
||||||
|
|
||||||
|
std::string Button::getVKeyName() const {
|
||||||
|
switch (this->vKey % 256) {
|
||||||
|
case 0x01:
|
||||||
|
return "Left MB";
|
||||||
|
case 0x02:
|
||||||
|
return "Right MB";
|
||||||
|
case 0x04:
|
||||||
|
return "Middle MB";
|
||||||
|
case 0x05:
|
||||||
|
return "X1 MB";
|
||||||
|
case 0x06:
|
||||||
|
return "X2 MB";
|
||||||
|
case 0x08:
|
||||||
|
return "Backspace";
|
||||||
|
case 0x09:
|
||||||
|
return "Tab";
|
||||||
|
case 0x0C:
|
||||||
|
return "Clear";
|
||||||
|
case 0x0D:
|
||||||
|
return "Enter";
|
||||||
|
case 0x10:
|
||||||
|
return "Shift";
|
||||||
|
case 0x11:
|
||||||
|
return "Ctrl";
|
||||||
|
case 0x12:
|
||||||
|
if (this->vKey > 255)
|
||||||
|
return "AltGr";
|
||||||
|
else
|
||||||
|
return "Alt";
|
||||||
|
case 0x13:
|
||||||
|
return "Pause";
|
||||||
|
case 0x14:
|
||||||
|
return "Caps Lock";
|
||||||
|
case 0x1B:
|
||||||
|
return "Escape";
|
||||||
|
case 0x20:
|
||||||
|
return "Space";
|
||||||
|
case 0x21:
|
||||||
|
return "Page Up";
|
||||||
|
case 0x22:
|
||||||
|
return "Page Down";
|
||||||
|
case 0x23:
|
||||||
|
return "End";
|
||||||
|
case 0x24:
|
||||||
|
return "Home";
|
||||||
|
case 0x25:
|
||||||
|
return "Left";
|
||||||
|
case 0x26:
|
||||||
|
return "Up";
|
||||||
|
case 0x27:
|
||||||
|
return "Right";
|
||||||
|
case 0x28:
|
||||||
|
return "Down";
|
||||||
|
case 0x2C:
|
||||||
|
return "Prt Scr";
|
||||||
|
case 0x2D:
|
||||||
|
return "Insert";
|
||||||
|
case 0x2E:
|
||||||
|
return "Delete";
|
||||||
|
case 0x30:
|
||||||
|
return "0";
|
||||||
|
case 0x31:
|
||||||
|
return "1";
|
||||||
|
case 0x32:
|
||||||
|
return "2";
|
||||||
|
case 0x33:
|
||||||
|
return "3";
|
||||||
|
case 0x34:
|
||||||
|
return "4";
|
||||||
|
case 0x35:
|
||||||
|
return "5";
|
||||||
|
case 0x36:
|
||||||
|
return "6";
|
||||||
|
case 0x37:
|
||||||
|
return "7";
|
||||||
|
case 0x38:
|
||||||
|
return "8";
|
||||||
|
case 0x39:
|
||||||
|
return "9";
|
||||||
|
case 0x41:
|
||||||
|
return "A";
|
||||||
|
case 0x42:
|
||||||
|
return "B";
|
||||||
|
case 0x43:
|
||||||
|
return "C";
|
||||||
|
case 0x44:
|
||||||
|
return "D";
|
||||||
|
case 0x45:
|
||||||
|
return "E";
|
||||||
|
case 0x46:
|
||||||
|
return "F";
|
||||||
|
case 0x47:
|
||||||
|
return "G";
|
||||||
|
case 0x48:
|
||||||
|
return "H";
|
||||||
|
case 0x49:
|
||||||
|
return "I";
|
||||||
|
case 0x4A:
|
||||||
|
return "J";
|
||||||
|
case 0x4B:
|
||||||
|
return "K";
|
||||||
|
case 0x4C:
|
||||||
|
return "L";
|
||||||
|
case 0x4D:
|
||||||
|
return "M";
|
||||||
|
case 0x4E:
|
||||||
|
return "N";
|
||||||
|
case 0x4F:
|
||||||
|
return "O";
|
||||||
|
case 0x50:
|
||||||
|
return "P";
|
||||||
|
case 0x51:
|
||||||
|
return "Q";
|
||||||
|
case 0x52:
|
||||||
|
return "R";
|
||||||
|
case 0x53:
|
||||||
|
return "S";
|
||||||
|
case 0x54:
|
||||||
|
return "T";
|
||||||
|
case 0x55:
|
||||||
|
return "U";
|
||||||
|
case 0x56:
|
||||||
|
return "V";
|
||||||
|
case 0x57:
|
||||||
|
return "W";
|
||||||
|
case 0x58:
|
||||||
|
return "X";
|
||||||
|
case 0x59:
|
||||||
|
return "Y";
|
||||||
|
case 0x5A:
|
||||||
|
return "Z";
|
||||||
|
case 0x5B:
|
||||||
|
return "Left Windows";
|
||||||
|
case 0x5C:
|
||||||
|
return "Right Windows";
|
||||||
|
case 0x5D:
|
||||||
|
return "Apps";
|
||||||
|
case 0x60:
|
||||||
|
return "Num 0";
|
||||||
|
case 0x61:
|
||||||
|
return "Num 1";
|
||||||
|
case 0x62:
|
||||||
|
return "Num 2";
|
||||||
|
case 0x63:
|
||||||
|
return "Num 3";
|
||||||
|
case 0x64:
|
||||||
|
return "Num 4";
|
||||||
|
case 0x65:
|
||||||
|
return "Num 5";
|
||||||
|
case 0x66:
|
||||||
|
return "Num 6";
|
||||||
|
case 0x67:
|
||||||
|
return "Num 7";
|
||||||
|
case 0x68:
|
||||||
|
return "Num 8";
|
||||||
|
case 0x69:
|
||||||
|
return "Num 9";
|
||||||
|
case 0x6A:
|
||||||
|
return "*";
|
||||||
|
case 0x6B:
|
||||||
|
return "+";
|
||||||
|
case 0x6C:
|
||||||
|
return "Seperator";
|
||||||
|
case 0x6D:
|
||||||
|
return "-";
|
||||||
|
case 0x6E:
|
||||||
|
return ".";
|
||||||
|
case 0x6F:
|
||||||
|
return "/";
|
||||||
|
case 0x70:
|
||||||
|
return "F1";
|
||||||
|
case 0x71:
|
||||||
|
return "F2";
|
||||||
|
case 0x72:
|
||||||
|
return "F3";
|
||||||
|
case 0x73:
|
||||||
|
return "F4";
|
||||||
|
case 0x74:
|
||||||
|
return "F5";
|
||||||
|
case 0x75:
|
||||||
|
return "F6";
|
||||||
|
case 0x76:
|
||||||
|
return "F7";
|
||||||
|
case 0x77:
|
||||||
|
return "F8";
|
||||||
|
case 0x78:
|
||||||
|
return "F9";
|
||||||
|
case 0x79:
|
||||||
|
return "F10";
|
||||||
|
case 0x7A:
|
||||||
|
return "F11";
|
||||||
|
case 0x7B:
|
||||||
|
return "F12";
|
||||||
|
case 0x7C:
|
||||||
|
return "F13";
|
||||||
|
case 0x7D:
|
||||||
|
return "F14";
|
||||||
|
case 0x7E:
|
||||||
|
return "F15";
|
||||||
|
case 0x7F:
|
||||||
|
return "F16";
|
||||||
|
case 0x80:
|
||||||
|
return "F17";
|
||||||
|
case 0x81:
|
||||||
|
return "F18";
|
||||||
|
case 0x82:
|
||||||
|
return "F19";
|
||||||
|
case 0x83:
|
||||||
|
return "F20";
|
||||||
|
case 0x84:
|
||||||
|
return "F21";
|
||||||
|
case 0x85:
|
||||||
|
return "F22";
|
||||||
|
case 0x86:
|
||||||
|
return "F23";
|
||||||
|
case 0x87:
|
||||||
|
return "F24";
|
||||||
|
case 0x90:
|
||||||
|
return "Num Lock";
|
||||||
|
case 0x91:
|
||||||
|
return "Scroll Lock";
|
||||||
|
case 0xA0:
|
||||||
|
return "Left Shift";
|
||||||
|
case 0xA1:
|
||||||
|
return "Right Shift";
|
||||||
|
case 0xA2:
|
||||||
|
return "Left Control";
|
||||||
|
case 0xA3:
|
||||||
|
return "Right Control";
|
||||||
|
case 0xA4:
|
||||||
|
return "Left Menu";
|
||||||
|
case 0xA5:
|
||||||
|
return "Right Menu";
|
||||||
|
default:
|
||||||
|
// check win API
|
||||||
|
char keyName[128];
|
||||||
|
if (GetKeyNameText((LONG) (MapVirtualKey(vKey, MAPVK_VK_TO_VSC) << 16), keyName, 128))
|
||||||
|
return { keyName };
|
||||||
|
return "Unknown";
|
||||||
|
}
|
||||||
|
}
|
24
button.h
Normal file
24
button.h
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_BUTTON_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_BUTTON_H
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
struct Button {
|
||||||
|
std::string name;
|
||||||
|
std::string section;
|
||||||
|
std::string key;
|
||||||
|
unsigned short defaultVKey;
|
||||||
|
unsigned short vKey;
|
||||||
|
|
||||||
|
Button(std::string name, std::string section, std::string key, unsigned short defaultVKey, unsigned short vKey) :
|
||||||
|
name(std::move(name)), section(std::move(section)), key(std::move(key)), defaultVKey(defaultVKey), vKey(vKey) {}
|
||||||
|
|
||||||
|
std::string getVKeyName() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_BUTTON_H
|
24
cmake/CPM.cmake
Normal file
24
cmake/CPM.cmake
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
# SPDX-License-Identifier: MIT
|
||||||
|
#
|
||||||
|
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
|
||||||
|
|
||||||
|
set(CPM_DOWNLOAD_VERSION 0.39.0)
|
||||||
|
set(CPM_HASH_SUM "66639bcac9dd2907b2918de466783554c1334446b9874e90d38e3778d404c2ef")
|
||||||
|
|
||||||
|
if(CPM_SOURCE_CACHE)
|
||||||
|
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||||
|
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
|
||||||
|
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||||
|
else()
|
||||||
|
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Expand relative path. This is important if the provided path contains a tilde (~)
|
||||||
|
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
|
||||||
|
|
||||||
|
file(DOWNLOAD
|
||||||
|
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
|
||||||
|
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
|
||||||
|
)
|
||||||
|
|
||||||
|
include(${CPM_DOWNLOAD_LOCATION})
|
679
configurator.cpp
Normal file
679
configurator.cpp
Normal file
@ -0,0 +1,679 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
#include <fstream>
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
#include "configurator.h"
|
||||||
|
#include "extensions/imgui.h"
|
||||||
|
#include "games/io.h"
|
||||||
|
#include "option.h"
|
||||||
|
#include "imgui_internal.h"
|
||||||
|
|
||||||
|
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
|
||||||
|
|
||||||
|
// Card-related fields are initialized by the read_card() function.
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma ide diagnostic ignored "cppcoreguidelines-pro-type-member-init"
|
||||||
|
Configurator::Configurator() {
|
||||||
|
const std::vector<std::string>& names = games::get_games();
|
||||||
|
|
||||||
|
for (const std::string& game_name : names) {
|
||||||
|
this->game_names.push_back(game_name.c_str());
|
||||||
|
|
||||||
|
std::vector<std::string>* file_hints = games::get_game_file_hints(game_name);
|
||||||
|
|
||||||
|
if (!file_hints) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::string& file_hint : *file_hints) {
|
||||||
|
std::filesystem::file_status status = std::filesystem::status(std::filesystem::path(file_hint));
|
||||||
|
|
||||||
|
if (status.type() != std::filesystem::file_type::regular) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->game_selected = this->game_names.size() - 1;
|
||||||
|
this->game_selected_name = game_name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
read_card();
|
||||||
|
}
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
|
||||||
|
void Configurator::read_card() {
|
||||||
|
GetPrivateProfileStringA(
|
||||||
|
"aime",
|
||||||
|
"aimePath",
|
||||||
|
"DEVICE\\aime.txt",
|
||||||
|
this->aime_card_path,
|
||||||
|
MAX_PATH,
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
|
||||||
|
std::ifstream f(this->aime_card_path);
|
||||||
|
|
||||||
|
if (!f || !f.is_open()) {
|
||||||
|
this->aime_card_id[0] = 0;
|
||||||
|
} else {
|
||||||
|
f.seekg(0, std::ios::end);
|
||||||
|
auto length = (size_t)f.tellg();
|
||||||
|
f.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
f.read(this->aime_card_id, 20);
|
||||||
|
this->aime_card_id[length < 20 ? length : 20] = 0;
|
||||||
|
f.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
GetPrivateProfileStringA(
|
||||||
|
"aime",
|
||||||
|
"felicaPath",
|
||||||
|
"DEVICE\\felica.txt",
|
||||||
|
this->felica_card_path,
|
||||||
|
MAX_PATH,
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
|
||||||
|
std::ifstream f2(this->felica_card_path);
|
||||||
|
|
||||||
|
if (!f2 || !f2.is_open()) {
|
||||||
|
this->felica_card_id[0] = 0;
|
||||||
|
} else {
|
||||||
|
f2.seekg(0, std::ios::end);
|
||||||
|
auto length = (size_t)f2.tellg();
|
||||||
|
f2.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
f2.read(this->felica_card_id, 16);
|
||||||
|
this->felica_card_id[length < 16 ? length : 16] = 0;
|
||||||
|
f2.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::write_card() {
|
||||||
|
WritePrivateProfileStringA(
|
||||||
|
"aime",
|
||||||
|
"aimePath",
|
||||||
|
this->aime_card_path,
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
|
||||||
|
int id_len = strlen(this->aime_card_id);
|
||||||
|
|
||||||
|
if (id_len == 20) {
|
||||||
|
std::ofstream f(this->aime_card_path);
|
||||||
|
if (f) {
|
||||||
|
f.write(this->aime_card_id, id_len);
|
||||||
|
f.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WritePrivateProfileStringA(
|
||||||
|
"aime",
|
||||||
|
"felicaPath",
|
||||||
|
this->felica_card_path,
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
|
||||||
|
id_len = strlen(this->felica_card_id);
|
||||||
|
|
||||||
|
if (id_len == 16) {
|
||||||
|
std::ofstream f(this->felica_card_path);
|
||||||
|
if (f) {
|
||||||
|
f.write(this->felica_card_id, id_len);
|
||||||
|
f.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::build_content() {
|
||||||
|
ImGui::PushItemWidth(MAX(1, 463 - MAX(0, 580 - ImGui::GetWindowSize().x)));
|
||||||
|
ImGui::Combo("Game Selection",
|
||||||
|
&this->game_selected, game_names.data(),
|
||||||
|
(int) game_names.size());
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
|
||||||
|
if (this->game_selected >= 0 && this->game_selected < game_names.size()) {
|
||||||
|
this->game_selected_name = std::string(game_names.at(this->game_selected));
|
||||||
|
} else {
|
||||||
|
this->game_selected_name = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->game_selected_name.empty()) {
|
||||||
|
ImGui::TextUnformatted("Please select a game!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginTabBar("Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
|
if (ImGui::BeginTabItem("Buttons")) {
|
||||||
|
build_buttons("SW", &games::get_sw_buttons(this->game_selected_name));
|
||||||
|
|
||||||
|
ImGui::TextUnformatted("");
|
||||||
|
|
||||||
|
build_buttons("Game", games::get_buttons(this->game_selected_name));
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Cards")) {
|
||||||
|
build_cards();
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Options")) {
|
||||||
|
auto options = parse_options();
|
||||||
|
std::vector<std::string> categories = { "Game Options", "VFS", "Aime", "Network", "Graphics", "Keychip", "Clock", "Other" };
|
||||||
|
|
||||||
|
for (const auto& category : categories) {
|
||||||
|
build_options(options.get(), category);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Advanced")) {
|
||||||
|
auto options = parse_options();
|
||||||
|
std::vector<std::string> categories = { "Game Options (Advanced)", "Graphics (Advanced)", "Keychip (Advanced)", "System (Advanced)", "ALLS (Advanced)", "AMEX (Advanced)" };
|
||||||
|
|
||||||
|
for (const auto& category : categories) {
|
||||||
|
build_options(options.get(), category);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("About")) {
|
||||||
|
build_about();
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndTabBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key) {
|
||||||
|
card_select_done = false;
|
||||||
|
card_select_thread = new std::thread([pwd, key, this] {
|
||||||
|
auto ofn_path = std::make_unique<wchar_t[]>(MAX_PATH);
|
||||||
|
|
||||||
|
OPENFILENAMEW ofn {};
|
||||||
|
memset(&ofn, 0, sizeof(ofn));
|
||||||
|
ofn.lStructSize = sizeof(ofn);
|
||||||
|
ofn.hwndOwner = nullptr;
|
||||||
|
ofn.lpstrFilter = L"";
|
||||||
|
ofn.lpstrFile = ofn_path.get();
|
||||||
|
ofn.nMaxFile = 512;
|
||||||
|
ofn.Flags = OFN_EXPLORER;
|
||||||
|
ofn.lpstrDefExt = L"txt";
|
||||||
|
|
||||||
|
if (GetSaveFileNameW(&ofn)) {
|
||||||
|
// I don't know why but the PWD is changed lmao
|
||||||
|
std::filesystem::current_path(pwd);
|
||||||
|
WritePrivateProfileStringW(
|
||||||
|
L"aime",
|
||||||
|
key,
|
||||||
|
ofn_path.get(),
|
||||||
|
L".\\segatools.ini"
|
||||||
|
);
|
||||||
|
read_card();
|
||||||
|
} else {
|
||||||
|
auto error = CommDlgExtendedError();
|
||||||
|
|
||||||
|
OutputDebugStringA(std::format("Failed to get save file name: {}", error).c_str());
|
||||||
|
};
|
||||||
|
|
||||||
|
card_select_done = true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::build_cards() {
|
||||||
|
bool updated = false;
|
||||||
|
|
||||||
|
ImGui::PushID("CardAime");
|
||||||
|
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "AiMe");
|
||||||
|
|
||||||
|
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\aime.txt", this->aime_card_path, sizeof(this->aime_card_path))) {
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Open...")) {
|
||||||
|
open_card_file_selector(std::filesystem::current_path(), L"aimePath");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool card_valid = this->aime_card_id[0] == 0 || strlen(this->aime_card_id) == 20;
|
||||||
|
|
||||||
|
if (this->aime_card_id[0] != 0 && card_valid) {
|
||||||
|
for (int i = 0; i < 20; i++) {
|
||||||
|
char c = this->aime_card_id[i];
|
||||||
|
bool is_digit = '0' <= c && c <= '9';
|
||||||
|
|
||||||
|
if (!is_digit) {
|
||||||
|
card_valid = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text,
|
||||||
|
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||||
|
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||||
|
ImGui::InputTextWithHint("Access Code", "01234567890123456789",
|
||||||
|
this->aime_card_id, sizeof(this->aime_card_id),
|
||||||
|
ImGuiInputTextFlags_CharsDecimal);
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::HelpMarker("Click Generate to create a random access code and save it to the configured file.");
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Generate")) {
|
||||||
|
std::random_device rd;
|
||||||
|
std::mt19937 generator(rd());
|
||||||
|
std::uniform_int_distribution<> uniform(0, 9);
|
||||||
|
|
||||||
|
uint8_t card_bytes[10];
|
||||||
|
|
||||||
|
// AiMe IDs should not start with 3, due to a missing check for BananaPass IDs
|
||||||
|
do {
|
||||||
|
for (unsigned char & card_byte : card_bytes) {
|
||||||
|
card_byte = uniform(generator) << 4 | uniform(generator);
|
||||||
|
}
|
||||||
|
} while (card_bytes[0] >> 4 == 3);
|
||||||
|
|
||||||
|
sprintf(this->aime_card_id,
|
||||||
|
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
|
||||||
|
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3], card_bytes[4],
|
||||||
|
card_bytes[5], card_bytes[6], card_bytes[7], card_bytes[8], card_bytes[9]);
|
||||||
|
write_card();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopID();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
ImGui::PushID("CardFeliCa");
|
||||||
|
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "FeliCa");
|
||||||
|
|
||||||
|
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\felica.txt", this->felica_card_path, sizeof(this->felica_card_path))) {
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Open...")) {
|
||||||
|
open_card_file_selector(std::filesystem::current_path(), L"felicaPath");
|
||||||
|
}
|
||||||
|
|
||||||
|
card_valid = this->felica_card_id[0] == 0 || strlen(this->felica_card_id) == 16;
|
||||||
|
|
||||||
|
if (this->felica_card_id[0] != 0 && card_valid) {
|
||||||
|
for (int i = 0; i < 20; i++) {
|
||||||
|
char c = this->aime_card_id[i];
|
||||||
|
bool is_digit = '0' <= c && c <= '9';
|
||||||
|
bool is_hex = ('a' <= c && c <= 'f') || ('A' <= c && c <= 'F');
|
||||||
|
|
||||||
|
if (!is_digit && !is_hex) {
|
||||||
|
card_valid = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text,
|
||||||
|
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||||
|
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||||
|
ImGui::InputTextWithHint("Card Number", "0B01020304050607",
|
||||||
|
this->felica_card_id, sizeof(this->felica_card_id),
|
||||||
|
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::HelpMarker("Click Generate to create a random card number and save it to the configured file.");
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Generate")) {
|
||||||
|
std::random_device rd;
|
||||||
|
std::mt19937 generator(rd());
|
||||||
|
std::uniform_int_distribution<> uniform(0, 255);
|
||||||
|
|
||||||
|
uint8_t card_bytes[8];
|
||||||
|
|
||||||
|
for (unsigned char & card_byte : card_bytes) {
|
||||||
|
card_byte = uniform(generator);
|
||||||
|
}
|
||||||
|
|
||||||
|
// FeliCa IDm values should have a 0 in their high nibble. Apparently.
|
||||||
|
card_bytes[0] &= 0x0F;
|
||||||
|
|
||||||
|
sprintf(this->felica_card_id,
|
||||||
|
"%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||||
|
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3],
|
||||||
|
card_bytes[4], card_bytes[5], card_bytes[6], card_bytes[7]);
|
||||||
|
|
||||||
|
write_card();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopID();
|
||||||
|
|
||||||
|
// clean up thread when needed
|
||||||
|
if (card_select_done) {
|
||||||
|
card_select_done = false;
|
||||||
|
card_select_thread->join();
|
||||||
|
delete card_select_thread;
|
||||||
|
card_select_thread = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (updated) {
|
||||||
|
write_card();
|
||||||
|
read_card();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::build_options(std::vector<Option> *options, const std::string &category) {
|
||||||
|
ImGui::Columns(3, "OptionsColumns", true);
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), category.c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Key");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::HelpMarker("This is what the option corresponds to in segatools.ini.");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Setting");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
if (options->empty()) {
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
}
|
||||||
|
|
||||||
|
games::HWFamily hw_family = games::get_hw_family(this->game_selected_name);
|
||||||
|
|
||||||
|
for (auto &option : *options) {
|
||||||
|
auto definition = option.get_definition();
|
||||||
|
|
||||||
|
// check category
|
||||||
|
if (!category.empty() && definition.category != category) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!definition.game_name.empty() && definition.game_name != this->game_selected_name) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (definition.hw_family != games::HW_FAMILY_UNKNOWN && definition.hw_family != hw_family) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// list entry
|
||||||
|
ImGui::PushID(&option);
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
ImGui::HelpMarker(definition.desc.c_str());
|
||||||
|
ImGui::SameLine();
|
||||||
|
|
||||||
|
if (option.value != definition.default_value) {
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1.f), "%s", definition.title.c_str());
|
||||||
|
} else {
|
||||||
|
ImGui::Text("%s", definition.title.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
ImGui::Text("%s.%s", definition.section.c_str(), definition.key.c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
if (option.disabled) {
|
||||||
|
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
||||||
|
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (definition.type) {
|
||||||
|
case OptionType::Bool: {
|
||||||
|
bool state = option.value_bool();
|
||||||
|
|
||||||
|
if (ImGui::Checkbox(state ? "Enabled" : "Disabled", &state)) {
|
||||||
|
option.value_set(state ? "1" : "0");
|
||||||
|
option.update_config();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case OptionType::Integer: {
|
||||||
|
char buffer[512];
|
||||||
|
|
||||||
|
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
|
||||||
|
buffer[sizeof(buffer) - 1] = '\0';
|
||||||
|
|
||||||
|
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
|
||||||
|
if ('0' <= data->EventChar && data->EventChar <= '9') {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
const char *hint = definition.setting_name.empty() ? "Enter number..."
|
||||||
|
: definition.setting_name.c_str();
|
||||||
|
|
||||||
|
if (ImGui::InputTextWithHint("", hint,
|
||||||
|
buffer, sizeof(buffer) - 1,
|
||||||
|
ImGuiInputTextFlags_CallbackCharFilter, digits_filter)) {
|
||||||
|
option.value = buffer;
|
||||||
|
option.update_config();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case OptionType::Text: {
|
||||||
|
char buffer[definition.max_string_length + 1];
|
||||||
|
|
||||||
|
strncpy(buffer, option.value.c_str(), sizeof(buffer));
|
||||||
|
buffer[sizeof(buffer) - 1] = '\0';
|
||||||
|
|
||||||
|
const char *hint = definition.setting_name.empty() ? "Enter value..."
|
||||||
|
: definition.setting_name.c_str();
|
||||||
|
|
||||||
|
if (ImGui::InputTextWithHint("", hint, buffer, sizeof(buffer))) {
|
||||||
|
option.value = buffer;
|
||||||
|
option.update_config();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case OptionType::Enum: {
|
||||||
|
std::string current_item = option.value_text();
|
||||||
|
for (auto &element : definition.elements) {
|
||||||
|
if (element.first == current_item) {
|
||||||
|
current_item += std::format(" ({})", element.second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (current_item.empty()) {
|
||||||
|
current_item = "Default";
|
||||||
|
}
|
||||||
|
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
|
||||||
|
for (auto &element : definition.elements) {
|
||||||
|
bool selected = current_item == element.first;
|
||||||
|
std::string label = element.first;
|
||||||
|
if (!element.second.empty()) {
|
||||||
|
label += std::format(" ({})", element.second);
|
||||||
|
}
|
||||||
|
if (ImGui::Selectable(label.c_str(), selected)) {
|
||||||
|
option.value = element.first;
|
||||||
|
option.update_config();
|
||||||
|
}
|
||||||
|
if (selected) {
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
ImGui::Text("Unsupported option type");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (option.disabled) {
|
||||||
|
ImGui::PopItemFlag();
|
||||||
|
ImGui::PopStyleVar();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopID();
|
||||||
|
ImGui::NextColumn();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Columns(1);
|
||||||
|
ImGui::TextUnformatted("");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::build_buttons(const std::string &name, std::vector<Button> *buttons) {
|
||||||
|
ImGui::Columns(3, "ButtonsColumns", true);
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Button", name.c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
// check if empty
|
||||||
|
if (!buttons || buttons->empty()) {
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::TextUnformatted("-");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::Columns();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto &button : *buttons) {
|
||||||
|
ImGui::PushID(&button);
|
||||||
|
|
||||||
|
bool button_pressed = (GetAsyncKeyState(button.vKey) & 0x8000) > 0;
|
||||||
|
|
||||||
|
if (button_pressed) {
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.7f, 0.f, 1.f));
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
ImGui::Text("%s", button.name.c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
ImGui::Text("%s", button.getVKeyName().c_str());
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
if (button_pressed) {
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::AlignTextToFramePadding();
|
||||||
|
|
||||||
|
std::string bind_name = "Bind " + button.name;
|
||||||
|
|
||||||
|
if (ImGui::Button("Bind")) {
|
||||||
|
ImGui::OpenPopup(bind_name.c_str());
|
||||||
|
|
||||||
|
this->previous_vk = this->vk;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginPopupModal(bind_name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
bool isHovered = ImGui::IsItemHovered();
|
||||||
|
|
||||||
|
ImGui::Text("Please press any button.");
|
||||||
|
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint: Press ESC to cancel!");
|
||||||
|
|
||||||
|
if (this->game_selected_name == "O.N.G.E.K.I.") {
|
||||||
|
// XXX: How do I check if the mouse is hovering over the entire popup?
|
||||||
|
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint 2: Click on this popup's title bar to bind to a mouse button.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Button("Cancel")) {
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
} else if (this->vk != this->previous_vk) {
|
||||||
|
if (this->vk != VK_ESCAPE) {
|
||||||
|
button.vKey = this->vk;
|
||||||
|
|
||||||
|
WritePrivateProfileStringA(
|
||||||
|
button.section.c_str(),
|
||||||
|
button.key.c_str(),
|
||||||
|
std::format("{:#x}", button.vKey).c_str(),
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
} else if (isHovered && this->game_selected_name == "O.N.G.E.K.I.") {
|
||||||
|
int vKey = -1;
|
||||||
|
const ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
|
if (io.MouseDown[0]) {
|
||||||
|
vKey = VK_LBUTTON;
|
||||||
|
} else if (io.MouseDown[1]) {
|
||||||
|
vKey = VK_RBUTTON;
|
||||||
|
} else if (io.MouseDown[2]) {
|
||||||
|
vKey = VK_MBUTTON;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vKey != -1) {
|
||||||
|
button.vKey = vKey;
|
||||||
|
|
||||||
|
WritePrivateProfileStringA(
|
||||||
|
button.section.c_str(),
|
||||||
|
button.key.c_str(),
|
||||||
|
std::format("{:#x}", button.vKey).c_str(),
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
|
||||||
|
if (ImGui::Button("Default")) {
|
||||||
|
button.vKey = button.defaultVKey;
|
||||||
|
|
||||||
|
WritePrivateProfileStringA(
|
||||||
|
button.section.c_str(),
|
||||||
|
button.key.c_str(),
|
||||||
|
std::format("{:#x}", button.vKey).c_str(),
|
||||||
|
".\\segatools.ini"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::NextColumn();
|
||||||
|
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Columns();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Configurator::build_about() {
|
||||||
|
ImGui::TextUnformatted("segatools-configurator");
|
||||||
|
ImGui::TextUnformatted("");
|
||||||
|
ImGui::TextUnformatted("Based on spice2x/SpiceTools Configurator. Check them out if you play 573 rhythm games:");
|
||||||
|
|
||||||
|
if (ImGui::Button("https://spice2x.github.io")) {
|
||||||
|
std::thread t([] {
|
||||||
|
ShellExecuteA(nullptr, "open", "https://spice2x.github.io", nullptr, nullptr, SW_SHOWNORMAL);
|
||||||
|
});
|
||||||
|
t.join();
|
||||||
|
}
|
||||||
|
}
|
54
configurator.h
Normal file
54
configurator.h
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "button.h"
|
||||||
|
#include "option.h"
|
||||||
|
|
||||||
|
class Configurator {
|
||||||
|
private:
|
||||||
|
int game_selected = -1;
|
||||||
|
std::string game_selected_name;
|
||||||
|
std::vector<const char*> game_names;
|
||||||
|
|
||||||
|
std::thread *card_select_thread = nullptr;
|
||||||
|
bool card_select_done = false;
|
||||||
|
|
||||||
|
char aime_card_id[21];
|
||||||
|
char aime_card_path[MAX_PATH];
|
||||||
|
|
||||||
|
char felica_card_id[17];
|
||||||
|
char felica_card_path[MAX_PATH];
|
||||||
|
|
||||||
|
int previous_vk;
|
||||||
|
int vk;
|
||||||
|
|
||||||
|
void read_card();
|
||||||
|
void write_card();
|
||||||
|
void open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key);
|
||||||
|
public:
|
||||||
|
Configurator();
|
||||||
|
|
||||||
|
void set_key_code(int vKey) {
|
||||||
|
vk = vKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
void build_content();
|
||||||
|
void build_cards();
|
||||||
|
void build_options(std::vector<Option> *options, const std::string &category);
|
||||||
|
void build_buttons(const std::string &name, std::vector<Button>* buttons);
|
||||||
|
void build_about();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
18
extensions/imgui.cpp
Normal file
18
extensions/imgui.cpp
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/13/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
|
||||||
|
namespace ImGui {
|
||||||
|
void HelpMarker(const char *desc) {
|
||||||
|
ImGui::TextDisabled("(?)");
|
||||||
|
if (ImGui::IsItemHovered()) {
|
||||||
|
ImGui::BeginTooltip();
|
||||||
|
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||||
|
ImGui::TextUnformatted(desc);
|
||||||
|
ImGui::PopTextWrapPos();
|
||||||
|
ImGui::EndTooltip();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
14
extensions/imgui.h
Normal file
14
extensions/imgui.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/13/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_IMGUI_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_IMGUI_H
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
|
namespace ImGui {
|
||||||
|
void HelpMarker(const char* desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_IMGUI_H
|
75
games/chuni/io.cpp
Normal file
75
games/chuni/io.cpp
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
|
||||||
|
static const int chuni_io_default_cells[] = {
|
||||||
|
'L', 'L', 'L', 'L',
|
||||||
|
'K', 'K', 'K', 'K',
|
||||||
|
'J', 'J', 'J', 'J',
|
||||||
|
'H', 'H', 'H', 'H',
|
||||||
|
'G', 'G', 'G', 'G',
|
||||||
|
'F', 'F', 'F', 'F',
|
||||||
|
'D', 'D', 'D', 'D',
|
||||||
|
'S', 'S', 'S', 'S',
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int chuni_io_default_ir[] = {
|
||||||
|
'4', '5', '6', '7', '8', '9'
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace games::chuni {
|
||||||
|
std::vector<Button> &get_buttons() {
|
||||||
|
static std::vector<Button> buttons;
|
||||||
|
|
||||||
|
if (!buttons.empty()) {
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
|
||||||
|
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
|
||||||
|
|
||||||
|
// 3 for Test + Service + Coin
|
||||||
|
// 1 for single-key air
|
||||||
|
buttons.reserve(cell_count + ir_count + 1);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Air",
|
||||||
|
"io3",
|
||||||
|
"ir",
|
||||||
|
VK_SPACE,
|
||||||
|
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
std::string key = std::format("ir{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("Air {}", i),
|
||||||
|
"ir",
|
||||||
|
key,
|
||||||
|
chuni_io_default_ir[i],
|
||||||
|
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 32; i++) {
|
||||||
|
std::string key = std::format("cell{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("Slider Cell {}", i),
|
||||||
|
"slider",
|
||||||
|
key,
|
||||||
|
chuni_io_default_cells[i],
|
||||||
|
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
}
|
16
games/chuni/io.h
Normal file
16
games/chuni/io.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../../button.h"
|
||||||
|
|
||||||
|
namespace games::chuni {
|
||||||
|
std::vector<Button> &get_buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
75
games/chusan/io.cpp
Normal file
75
games/chusan/io.cpp
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
|
||||||
|
static const int chuni_io_default_cells[] = {
|
||||||
|
'L', 'L', 'L', 'L',
|
||||||
|
'K', 'K', 'K', 'K',
|
||||||
|
'J', 'J', 'J', 'J',
|
||||||
|
'H', 'H', 'H', 'H',
|
||||||
|
'G', 'G', 'G', 'G',
|
||||||
|
'F', 'F', 'F', 'F',
|
||||||
|
'D', 'D', 'D', 'D',
|
||||||
|
'S', 'S', 'S', 'S',
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int chuni_io_default_ir[] = {
|
||||||
|
'4', '5', '6', '7', '8', '9'
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace games::chusan {
|
||||||
|
std::vector<Button> &get_buttons() {
|
||||||
|
static std::vector<Button> buttons;
|
||||||
|
|
||||||
|
if (!buttons.empty()) {
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
|
||||||
|
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
|
||||||
|
|
||||||
|
// 3 for Test + Service + Coin
|
||||||
|
// 1 for single-key air
|
||||||
|
buttons.reserve(cell_count + ir_count + 1);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Air",
|
||||||
|
"io3",
|
||||||
|
"ir",
|
||||||
|
VK_SPACE,
|
||||||
|
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
std::string key = std::format("ir{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("Air {}", i),
|
||||||
|
"ir",
|
||||||
|
key,
|
||||||
|
chuni_io_default_ir[i],
|
||||||
|
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 32; i++) {
|
||||||
|
std::string key = std::format("cell{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("Slider Cell {}", i),
|
||||||
|
"slider",
|
||||||
|
key,
|
||||||
|
chuni_io_default_cells[i],
|
||||||
|
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
}
|
16
games/chusan/io.h
Normal file
16
games/chusan/io.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../../button.h"
|
||||||
|
|
||||||
|
namespace games::chusan {
|
||||||
|
std::vector<Button> &get_buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
190
games/io.cpp
Normal file
190
games/io.cpp
Normal file
@ -0,0 +1,190 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
#include "chuni/io.h"
|
||||||
|
#include "chusan/io.h"
|
||||||
|
#include "mai2/io.h"
|
||||||
|
#include "mercury/io.h"
|
||||||
|
#include "mu3/io.h"
|
||||||
|
|
||||||
|
namespace games {
|
||||||
|
static bool IO_INITIALIZED = false;
|
||||||
|
static std::vector<std::string> games;
|
||||||
|
static std::unordered_map<std::string, HWFamily> hw_family;
|
||||||
|
static std::unordered_map<std::string, std::vector<Button>> buttons;
|
||||||
|
static std::unordered_map<std::string, std::vector<std::string>> file_hints;
|
||||||
|
|
||||||
|
static void initialize() {
|
||||||
|
if (IO_INITIALIZED) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string chuni("CHUNITHM");
|
||||||
|
games.push_back(chuni);
|
||||||
|
hw_family.insert({ chuni, HW_FAMILY_AMEX });
|
||||||
|
buttons.insert({ chuni, chuni::get_buttons() });
|
||||||
|
file_hints[chuni].emplace_back("chuniApp.exe");
|
||||||
|
|
||||||
|
const std::string chusan("CHUNITHM NEW!!");
|
||||||
|
games.push_back(chusan);
|
||||||
|
hw_family.insert({ chusan, HW_FAMILY_ALLS });
|
||||||
|
buttons.insert({ chusan, chusan::get_buttons() });
|
||||||
|
file_hints[chusan].emplace_back("chusanApp.exe");
|
||||||
|
|
||||||
|
const std::string mai2("maimai DX");
|
||||||
|
games.push_back(mai2);
|
||||||
|
hw_family.insert({ mai2, HW_FAMILY_ALLS });
|
||||||
|
buttons.insert({ mai2, mai2::get_buttons() });
|
||||||
|
file_hints[mai2].emplace_back("Sinmai.exe");
|
||||||
|
|
||||||
|
const std::string mu3("O.N.G.E.K.I.");
|
||||||
|
games.push_back(mu3);
|
||||||
|
hw_family.insert({ mu3, HW_FAMILY_ALLS });
|
||||||
|
buttons.insert({ mu3, mu3::get_buttons() });
|
||||||
|
file_hints[mu3].emplace_back("mu3.exe");
|
||||||
|
|
||||||
|
const std::string mercury("WACCA");
|
||||||
|
games.push_back(mercury);
|
||||||
|
hw_family.insert({ mercury, HW_FAMILY_ALLS });
|
||||||
|
buttons.insert({ mercury, mercury::get_buttons() });
|
||||||
|
file_hints[mercury].emplace_back("../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe");
|
||||||
|
|
||||||
|
IO_INITIALIZED = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<std::string> &get_games() {
|
||||||
|
initialize();
|
||||||
|
|
||||||
|
return games;
|
||||||
|
}
|
||||||
|
|
||||||
|
HWFamily get_hw_family(const std::string &game) {
|
||||||
|
initialize();
|
||||||
|
|
||||||
|
auto it = hw_family.find(game);
|
||||||
|
|
||||||
|
if (it == hw_family.end()) {
|
||||||
|
return HW_FAMILY_UNKNOWN;
|
||||||
|
}
|
||||||
|
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Button> *get_buttons(const std::string &game) {
|
||||||
|
initialize();
|
||||||
|
|
||||||
|
auto it = buttons.find(game);
|
||||||
|
|
||||||
|
if (it == buttons.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Button> &get_sw_buttons(const std::string &game) {
|
||||||
|
auto it = hw_family.find(game);
|
||||||
|
static std::vector<Button> io3_alls_buttons;
|
||||||
|
static std::vector<Button> io4_alls_buttons;
|
||||||
|
static std::vector<Button> placeholder;
|
||||||
|
|
||||||
|
if (it == hw_family.end()) {
|
||||||
|
return placeholder;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (it->second == HW_FAMILY_AMEX || game == "CHUNITHM NEW!!") {
|
||||||
|
if (!io3_alls_buttons.empty()) {
|
||||||
|
return io3_alls_buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
io3_alls_buttons.emplace_back(
|
||||||
|
"Test",
|
||||||
|
"io3",
|
||||||
|
"test",
|
||||||
|
VK_F1,
|
||||||
|
GetPrivateProfileIntA("io3", "test", VK_F1, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
io3_alls_buttons.emplace_back(
|
||||||
|
"Service",
|
||||||
|
"io3",
|
||||||
|
"service",
|
||||||
|
VK_F2,
|
||||||
|
GetPrivateProfileIntA("io3", "service", VK_F2, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
io3_alls_buttons.emplace_back(
|
||||||
|
"Coin",
|
||||||
|
"io3",
|
||||||
|
"coin",
|
||||||
|
VK_F3,
|
||||||
|
GetPrivateProfileIntA("io3", "coin", VK_F3, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
io3_alls_buttons.emplace_back(
|
||||||
|
"Scan Aime card",
|
||||||
|
"aime",
|
||||||
|
"scan",
|
||||||
|
VK_RETURN,
|
||||||
|
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
return io3_alls_buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (it->second == HW_FAMILY_ALLS) {
|
||||||
|
if (!io4_alls_buttons.empty()) {
|
||||||
|
return io4_alls_buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
io4_alls_buttons.emplace_back(
|
||||||
|
"Test",
|
||||||
|
"io4",
|
||||||
|
"test",
|
||||||
|
VK_F1,
|
||||||
|
GetPrivateProfileIntA("io4", "test", VK_F1, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
io4_alls_buttons.emplace_back(
|
||||||
|
"Service",
|
||||||
|
"io4",
|
||||||
|
"service",
|
||||||
|
VK_F2,
|
||||||
|
GetPrivateProfileIntA("io4", "service", VK_F2, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
io4_alls_buttons.emplace_back(
|
||||||
|
"Coin",
|
||||||
|
"io4",
|
||||||
|
"coin",
|
||||||
|
VK_F3,
|
||||||
|
GetPrivateProfileIntA("io4", "coin", VK_F3, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
io4_alls_buttons.emplace_back(
|
||||||
|
"Scan Aime card",
|
||||||
|
"aime",
|
||||||
|
"scan",
|
||||||
|
VK_RETURN,
|
||||||
|
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
return io4_alls_buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
return placeholder;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> *get_game_file_hints(const std::string &game) {
|
||||||
|
initialize();
|
||||||
|
|
||||||
|
auto it = file_hints.find(game);
|
||||||
|
|
||||||
|
if (it == file_hints.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
}
|
27
games/io.h
Normal file
27
games/io.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_IO_H
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../button.h"
|
||||||
|
|
||||||
|
namespace games {
|
||||||
|
enum HWFamily {
|
||||||
|
HW_FAMILY_UNKNOWN,
|
||||||
|
HW_FAMILY_AMEX,
|
||||||
|
HW_FAMILY_ALLS,
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::vector<std::string> &get_games();
|
||||||
|
HWFamily get_hw_family(const std::string &game);
|
||||||
|
std::vector<Button> *get_buttons(const std::string &game);
|
||||||
|
std::vector<Button> &get_sw_buttons(const std::string &game);
|
||||||
|
std::vector<std::string> *get_game_file_hints(const std::string &game);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_IO_H
|
51
games/mai2/io.cpp
Normal file
51
games/mai2/io.cpp
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
Maimai DX Default key binding
|
||||||
|
1P: self-explanatory
|
||||||
|
2P: (Numpad) 8, 9, 6, 3, 2, 1, 4, 7, *
|
||||||
|
*/
|
||||||
|
static const int mai2_io_1p_default[] = {'W', 'E', 'D', 'C', 'X', 'Z', 'A', 'Q', '3'};
|
||||||
|
static const int mai2_io_2p_default[] = {0x68, 0x69, 0x66, 0x63, 0x62, 0x61, 0x64, 0x67, 0x54};
|
||||||
|
|
||||||
|
std::vector<Button> &games::mai2::get_buttons() {
|
||||||
|
static std::vector<Button> buttons;
|
||||||
|
|
||||||
|
if (!buttons.empty()) {
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 1; i <= 8; i++) {
|
||||||
|
std::string key = std::format("1p_btn{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("1P Button {}", i),
|
||||||
|
"button",
|
||||||
|
key,
|
||||||
|
mai2_io_1p_default[i - 1],
|
||||||
|
GetPrivateProfileIntA("button", key.c_str(), mai2_io_1p_default[i - 1], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 1; i <= 8; i++) {
|
||||||
|
std::string key = std::format("2p_btn{}", i);
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
std::format("2P Button {}", i),
|
||||||
|
"button",
|
||||||
|
key,
|
||||||
|
mai2_io_2p_default[i - 1],
|
||||||
|
GetPrivateProfileIntA("button", key.c_str(), mai2_io_2p_default[i - 1], ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
17
games/mai2/io.h
Normal file
17
games/mai2/io.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../../button.h"
|
||||||
|
|
||||||
|
namespace games::mai2 {
|
||||||
|
std::vector<Button> &get_buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
32
games/mercury/io.cpp
Normal file
32
games/mercury/io.cpp
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
|
||||||
|
std::vector<Button> &games::mercury::get_buttons() {
|
||||||
|
static std::vector<Button> buttons;
|
||||||
|
|
||||||
|
if (!buttons.empty()) {
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Volume up",
|
||||||
|
"io4",
|
||||||
|
"volup",
|
||||||
|
VK_UP,
|
||||||
|
GetPrivateProfileIntA("io4", "volup", VK_UP, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Volume down",
|
||||||
|
"io4",
|
||||||
|
"voldown",
|
||||||
|
VK_DOWN,
|
||||||
|
GetPrivateProfileIntA("io4", "voldown", VK_DOWN, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
17
games/mercury/io.h
Normal file
17
games/mercury/io.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../../button.h"
|
||||||
|
|
||||||
|
namespace games::mercury {
|
||||||
|
std::vector<Button> &get_buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
88
games/mu3/io.cpp
Normal file
88
games/mu3/io.cpp
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "io.h"
|
||||||
|
|
||||||
|
std::vector<Button> &games::mu3::get_buttons() {
|
||||||
|
static std::vector<Button> buttons;
|
||||||
|
|
||||||
|
if (!buttons.empty()) {
|
||||||
|
return buttons;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Left 1",
|
||||||
|
"io4",
|
||||||
|
"left1",
|
||||||
|
'A',
|
||||||
|
GetPrivateProfileIntA("io4", "left1", 'A', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Left 2",
|
||||||
|
"io4",
|
||||||
|
"left2",
|
||||||
|
'S',
|
||||||
|
GetPrivateProfileIntA("io4", "left2", 'S', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Left 3",
|
||||||
|
"io4",
|
||||||
|
"left3",
|
||||||
|
'D',
|
||||||
|
GetPrivateProfileIntA("io4", "left3", 'D', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Left WAD",
|
||||||
|
"io4",
|
||||||
|
"leftSide",
|
||||||
|
VK_LBUTTON,
|
||||||
|
GetPrivateProfileIntA("io4", "leftSide", VK_LBUTTON, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Right 1",
|
||||||
|
"io4",
|
||||||
|
"right1",
|
||||||
|
'J',
|
||||||
|
GetPrivateProfileIntA("io4", "right1", 'J', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Right 2",
|
||||||
|
"io4",
|
||||||
|
"right2",
|
||||||
|
'K',
|
||||||
|
GetPrivateProfileIntA("io4", "right2", 'K', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Right 3",
|
||||||
|
"io4",
|
||||||
|
"right3",
|
||||||
|
'L',
|
||||||
|
GetPrivateProfileIntA("io4", "right3", 'L', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Right WAD",
|
||||||
|
"io4",
|
||||||
|
"rightSide",
|
||||||
|
VK_RBUTTON,
|
||||||
|
GetPrivateProfileIntA("io4", "rightSide", VK_RBUTTON, ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Left Menu",
|
||||||
|
"io4",
|
||||||
|
"leftMenu",
|
||||||
|
'U',
|
||||||
|
GetPrivateProfileIntA("io4", "leftMenu", 'U', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
buttons.emplace_back(
|
||||||
|
"Right Menu",
|
||||||
|
"io4",
|
||||||
|
"rightMenu",
|
||||||
|
'O',
|
||||||
|
GetPrivateProfileIntA("io4", "rightMenu", 'O', ".\\segatools.ini")
|
||||||
|
);
|
||||||
|
|
||||||
|
return buttons;
|
||||||
|
}
|
17
games/mu3/io.h
Normal file
17
games/mu3/io.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/14/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "../../button.h"
|
||||||
|
|
||||||
|
namespace games::mu3 {
|
||||||
|
std::vector<Button> &get_buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
240
main.cpp
Normal file
240
main.cpp
Normal file
@ -0,0 +1,240 @@
|
|||||||
|
#include <format>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <backends/imgui_impl_dx9.h>
|
||||||
|
#include <backends/imgui_impl_win32.h>
|
||||||
|
#include <d3d9.h>
|
||||||
|
#include <tchar.h>
|
||||||
|
|
||||||
|
#include "imgui_internal.h"
|
||||||
|
#include "configurator.h"
|
||||||
|
|
||||||
|
// Data
|
||||||
|
static LPDIRECT3D9 g_pD3D = nullptr;
|
||||||
|
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
|
||||||
|
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||||
|
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
||||||
|
static Configurator* g_Configurator = nullptr;
|
||||||
|
|
||||||
|
bool CreateDeviceD3D(HWND hWnd);
|
||||||
|
void CleanupDeviceD3D();
|
||||||
|
void ResetDevice();
|
||||||
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
|
||||||
|
// Create application window
|
||||||
|
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||||
|
WNDCLASSEXW wc = {
|
||||||
|
sizeof(wc),
|
||||||
|
CS_CLASSDC,
|
||||||
|
WndProc,
|
||||||
|
0L,
|
||||||
|
0L,
|
||||||
|
GetModuleHandle(nullptr),
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
L"SegaTools Configurator",
|
||||||
|
nullptr
|
||||||
|
};
|
||||||
|
|
||||||
|
RegisterClassExW(&wc);
|
||||||
|
|
||||||
|
HWND hwnd = CreateWindowW(
|
||||||
|
wc.lpszClassName,
|
||||||
|
L"SegaTools Configurator",
|
||||||
|
WS_OVERLAPPEDWINDOW,
|
||||||
|
100, 100, 800, 600,
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
wc.hInstance,
|
||||||
|
nullptr
|
||||||
|
);
|
||||||
|
|
||||||
|
// Initialize Direct3D
|
||||||
|
if (!CreateDeviceD3D(hwnd)) {
|
||||||
|
CleanupDeviceD3D();
|
||||||
|
UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||||
|
UpdateWindow(hwnd);
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer backends
|
||||||
|
ImGui_ImplWin32_Init(hwnd);
|
||||||
|
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||||
|
|
||||||
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
|
||||||
|
bool done = false;
|
||||||
|
g_Configurator = new Configurator();
|
||||||
|
|
||||||
|
while (!done) {
|
||||||
|
// Poll and handle messages (inputs, window resize, etc.)
|
||||||
|
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||||
|
MSG msg;
|
||||||
|
|
||||||
|
while (PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) {
|
||||||
|
TranslateMessage(&msg);
|
||||||
|
DispatchMessage(&msg);
|
||||||
|
if (msg.message == WM_QUIT)
|
||||||
|
done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (done) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle window resize (we don't resize directly in the WM_SIZE handler)
|
||||||
|
if (g_ResizeWidth != 0 && g_ResizeHeight != 0) {
|
||||||
|
g_d3dpp.BackBufferWidth = g_ResizeWidth;
|
||||||
|
g_d3dpp.BackBufferHeight = g_ResizeHeight;
|
||||||
|
g_ResizeWidth = g_ResizeHeight = 0;
|
||||||
|
ResetDevice();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplDX9_NewFrame();
|
||||||
|
ImGui_ImplWin32_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||||
|
ImGui::SetNextWindowPos(viewport->Pos);
|
||||||
|
|
||||||
|
ImVec2 viewportSize = viewport->Size;
|
||||||
|
ImGui::SetNextWindowSize(viewportSize);
|
||||||
|
// ImGui::SetNextWindowViewport(viewport->ID);
|
||||||
|
|
||||||
|
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize |
|
||||||
|
ImGuiWindowFlags_NoMove;
|
||||||
|
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||||
|
|
||||||
|
static bool p_open = true;
|
||||||
|
ImGui::Begin("segatools configurator", &p_open, window_flags);
|
||||||
|
|
||||||
|
g_Configurator->build_content();
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::EndFrame();
|
||||||
|
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||||
|
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||||
|
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||||
|
|
||||||
|
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA(
|
||||||
|
(int)(clear_color.x * clear_color.w * 255.0f),
|
||||||
|
(int)(clear_color.y * clear_color.w * 255.0f),
|
||||||
|
(int)(clear_color.z * clear_color.w * 255.0f),
|
||||||
|
(int)(clear_color.w * 255.0f)
|
||||||
|
);
|
||||||
|
|
||||||
|
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||||
|
|
||||||
|
if (g_pd3dDevice->BeginScene() >= 0) {
|
||||||
|
ImGui::Render();
|
||||||
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
g_pd3dDevice->EndScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||||
|
|
||||||
|
// Handle loss of D3D9 device
|
||||||
|
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) {
|
||||||
|
ResetDevice();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui_ImplDX9_Shutdown();
|
||||||
|
ImGui_ImplWin32_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
CleanupDeviceD3D();
|
||||||
|
DestroyWindow(hwnd);
|
||||||
|
UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper functions
|
||||||
|
|
||||||
|
bool CreateDeviceD3D(HWND hWnd) {
|
||||||
|
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Create the D3DDevice
|
||||||
|
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
||||||
|
g_d3dpp.Windowed = TRUE;
|
||||||
|
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||||
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
||||||
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
||||||
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||||
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
||||||
|
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
||||||
|
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CleanupDeviceD3D() {
|
||||||
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
|
||||||
|
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetDevice() {
|
||||||
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||||
|
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
||||||
|
if (hr == D3DERR_INVALIDCALL)
|
||||||
|
IM_ASSERT(0);
|
||||||
|
ImGui_ImplDX9_CreateDeviceObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Forward declare message handler from imgui_impl_win32.cpp
|
||||||
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
|
// Win32 message handler
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||||
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
switch (msg) {
|
||||||
|
case WM_SIZE:
|
||||||
|
if (wParam == SIZE_MINIMIZED)
|
||||||
|
return 0;
|
||||||
|
g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
|
||||||
|
g_ResizeHeight = (UINT)HIWORD(lParam);
|
||||||
|
return 0;
|
||||||
|
case WM_SYSCOMMAND:
|
||||||
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
||||||
|
return 0;
|
||||||
|
break;
|
||||||
|
case WM_DESTROY:
|
||||||
|
PostQuitMessage(0);
|
||||||
|
return 0;
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
g_Configurator->set_key_code(wParam);
|
||||||
|
default:
|
||||||
|
return DefWindowProcW(hWnd, msg, wParam, lParam);
|
||||||
|
}
|
||||||
|
|
||||||
|
return DefWindowProcW(hWnd, msg, wParam, lParam);
|
||||||
|
}
|
||||||
|
|
1034
option.cpp
Normal file
1034
option.cpp
Normal file
File diff suppressed because it is too large
Load Diff
71
option.h
Normal file
71
option.h
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
//
|
||||||
|
// Created by beerpsi on 4/13/2024.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SEGATOOLS_CONFIGURATOR_OPTION_H
|
||||||
|
#define SEGATOOLS_CONFIGURATOR_OPTION_H
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "games/io.h"
|
||||||
|
|
||||||
|
enum class OptionType {
|
||||||
|
Bool,
|
||||||
|
Text,
|
||||||
|
Integer,
|
||||||
|
Enum,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct OptionDefinition {
|
||||||
|
std::string title;
|
||||||
|
std::string section;
|
||||||
|
std::string key;
|
||||||
|
std::string desc;
|
||||||
|
OptionType type;
|
||||||
|
std::string default_value;
|
||||||
|
int max_string_length = 1;
|
||||||
|
bool hidden = false;
|
||||||
|
std::string setting_name;
|
||||||
|
std::string game_name;
|
||||||
|
games::HWFamily hw_family = games::HW_FAMILY_UNKNOWN;
|
||||||
|
std::string category = "Development";
|
||||||
|
bool sensitive = false;
|
||||||
|
std::vector<std::pair<std::string, std::string>> elements = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Option {
|
||||||
|
private:
|
||||||
|
OptionDefinition definition;
|
||||||
|
public:
|
||||||
|
std::string value;
|
||||||
|
bool disabled = false;
|
||||||
|
|
||||||
|
explicit Option(OptionDefinition definition, std::string value = "") :
|
||||||
|
definition(std::move(definition)), value(std::move(value)) {};
|
||||||
|
|
||||||
|
[[nodiscard]] inline const OptionDefinition &get_definition() const {
|
||||||
|
return this->definition;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void set_definition(OptionDefinition def) {
|
||||||
|
this->definition = std::move(def);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool is_active() const {
|
||||||
|
return !this->value.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void value_set(std::string new_value);
|
||||||
|
[[nodiscard]] bool value_bool() const;
|
||||||
|
[[nodiscard]] const std::string &value_text() const;
|
||||||
|
[[nodiscard]] int value_int() const;
|
||||||
|
|
||||||
|
void update_config() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::unique_ptr<std::vector<Option>> parse_options();
|
||||||
|
|
||||||
|
|
||||||
|
#endif //SEGATOOLS_CONFIGURATOR_OPTION_H
|
Loading…
Reference in New Issue
Block a user