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beerpsi 2024-04-14 17:32:49 +07:00
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# Created by https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion
# Edit at https://www.toptal.com/developers/gitignore?templates=cmake,ninja,clion
### CLion ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
### CLion Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# Sonarlint plugin
# https://plugins.jetbrains.com/plugin/7973-sonarlint
.idea/**/sonarlint/
# SonarQube Plugin
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
.idea/**/sonarIssues.xml
# Markdown Navigator plugin
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
.idea/**/markdown-navigator.xml
.idea/**/markdown-navigator-enh.xml
.idea/**/markdown-navigator/
# Cache file creation bug
# See https://youtrack.jetbrains.com/issue/JBR-2257
.idea/$CACHE_FILE$
# CodeStream plugin
# https://plugins.jetbrains.com/plugin/12206-codestream
.idea/codestream.xml
# Azure Toolkit for IntelliJ plugin
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
.idea/**/azureSettings.xml
### CMake ###
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
### CMake Patch ###
# External projects
*-prefix/
### Ninja ###
.ninja_deps
.ninja_log
# End of https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion

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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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segatools_configurator

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/segatools-configurator.iml" filepath="$PROJECT_DIR$/.idea/segatools-configurator.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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cmake_minimum_required(VERSION 3.27)
project(segatools_configurator)
set(CMAKE_CXX_STANDARD 20)
include(cmake/CPM.cmake)
CPMAddPackage(
NAME imgui
GITHUB_REPOSITORY ocornut/imgui
GIT_TAG 231cbee0fc4f59dbe5b8b853a11b08dc84e57c65
DOWNLOAD_ONLY YES
)
if (imgui_ADDED)
# imgui has no CMake support, so we create our own target
FILE(GLOB imgui_sources ${imgui_SOURCE_DIR}/*.cpp)
FILE(GLOB imgui_sources_cpp ${imgui_SOURCE_DIR}/misc/cpp/*.cpp)
set(IMGUI_DIR ${imgui_SOURCE_DIR})
set(IMGUI_INCLUDE_DIR ${imgui_SOURCE_DIR})
include_directories(${imgui_SOURCE_DIR})
set(IMGUI_SOURCES ${imgui_sources} ${imgui_sources_cpp} ${imgui_SOURCE_DIR}/backends/imgui_impl_dx9.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp)
endif()
include_directories(${IMGUI_INCLUDE_DIR})
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_EXE_LINKER_FLAGS "-static")
add_executable(segatools_configurator WIN32 main.cpp ${IMGUI_SOURCES}
extensions/imgui.cpp
extensions/imgui.h
option.cpp
option.h
configurator.cpp
configurator.h
games/io.cpp
games/io.h
button.cpp
button.h
games/chusan/io.cpp
games/chusan/io.h
games/chuni/io.cpp
games/chuni/io.h
games/mai2/io.cpp
games/mai2/io.h
games/mu3/io.h
games/mu3/io.cpp
games/mercury/io.h
games/mercury/io.cpp
)
target_link_libraries(segatools_configurator PRIVATE d3d9 d3dx9 dwmapi)

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GNU GENERAL PUBLIC LICENSE
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party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
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THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

249
button.cpp Normal file
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//
// Created by beerpsi on 4/14/2024.
//
#include <windows.h>
#include "button.h"
std::string Button::getVKeyName() const {
switch (this->vKey % 256) {
case 0x01:
return "Left MB";
case 0x02:
return "Right MB";
case 0x04:
return "Middle MB";
case 0x05:
return "X1 MB";
case 0x06:
return "X2 MB";
case 0x08:
return "Backspace";
case 0x09:
return "Tab";
case 0x0C:
return "Clear";
case 0x0D:
return "Enter";
case 0x10:
return "Shift";
case 0x11:
return "Ctrl";
case 0x12:
if (this->vKey > 255)
return "AltGr";
else
return "Alt";
case 0x13:
return "Pause";
case 0x14:
return "Caps Lock";
case 0x1B:
return "Escape";
case 0x20:
return "Space";
case 0x21:
return "Page Up";
case 0x22:
return "Page Down";
case 0x23:
return "End";
case 0x24:
return "Home";
case 0x25:
return "Left";
case 0x26:
return "Up";
case 0x27:
return "Right";
case 0x28:
return "Down";
case 0x2C:
return "Prt Scr";
case 0x2D:
return "Insert";
case 0x2E:
return "Delete";
case 0x30:
return "0";
case 0x31:
return "1";
case 0x32:
return "2";
case 0x33:
return "3";
case 0x34:
return "4";
case 0x35:
return "5";
case 0x36:
return "6";
case 0x37:
return "7";
case 0x38:
return "8";
case 0x39:
return "9";
case 0x41:
return "A";
case 0x42:
return "B";
case 0x43:
return "C";
case 0x44:
return "D";
case 0x45:
return "E";
case 0x46:
return "F";
case 0x47:
return "G";
case 0x48:
return "H";
case 0x49:
return "I";
case 0x4A:
return "J";
case 0x4B:
return "K";
case 0x4C:
return "L";
case 0x4D:
return "M";
case 0x4E:
return "N";
case 0x4F:
return "O";
case 0x50:
return "P";
case 0x51:
return "Q";
case 0x52:
return "R";
case 0x53:
return "S";
case 0x54:
return "T";
case 0x55:
return "U";
case 0x56:
return "V";
case 0x57:
return "W";
case 0x58:
return "X";
case 0x59:
return "Y";
case 0x5A:
return "Z";
case 0x5B:
return "Left Windows";
case 0x5C:
return "Right Windows";
case 0x5D:
return "Apps";
case 0x60:
return "Num 0";
case 0x61:
return "Num 1";
case 0x62:
return "Num 2";
case 0x63:
return "Num 3";
case 0x64:
return "Num 4";
case 0x65:
return "Num 5";
case 0x66:
return "Num 6";
case 0x67:
return "Num 7";
case 0x68:
return "Num 8";
case 0x69:
return "Num 9";
case 0x6A:
return "*";
case 0x6B:
return "+";
case 0x6C:
return "Seperator";
case 0x6D:
return "-";
case 0x6E:
return ".";
case 0x6F:
return "/";
case 0x70:
return "F1";
case 0x71:
return "F2";
case 0x72:
return "F3";
case 0x73:
return "F4";
case 0x74:
return "F5";
case 0x75:
return "F6";
case 0x76:
return "F7";
case 0x77:
return "F8";
case 0x78:
return "F9";
case 0x79:
return "F10";
case 0x7A:
return "F11";
case 0x7B:
return "F12";
case 0x7C:
return "F13";
case 0x7D:
return "F14";
case 0x7E:
return "F15";
case 0x7F:
return "F16";
case 0x80:
return "F17";
case 0x81:
return "F18";
case 0x82:
return "F19";
case 0x83:
return "F20";
case 0x84:
return "F21";
case 0x85:
return "F22";
case 0x86:
return "F23";
case 0x87:
return "F24";
case 0x90:
return "Num Lock";
case 0x91:
return "Scroll Lock";
case 0xA0:
return "Left Shift";
case 0xA1:
return "Right Shift";
case 0xA2:
return "Left Control";
case 0xA3:
return "Right Control";
case 0xA4:
return "Left Menu";
case 0xA5:
return "Right Menu";
default:
// check win API
char keyName[128];
if (GetKeyNameText((LONG) (MapVirtualKey(vKey, MAPVK_VK_TO_VSC) << 16), keyName, 128))
return { keyName };
return "Unknown";
}
}

24
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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_BUTTON_H
#define SEGATOOLS_CONFIGURATOR_BUTTON_H
#include <string>
#include <utility>
struct Button {
std::string name;
std::string section;
std::string key;
unsigned short defaultVKey;
unsigned short vKey;
Button(std::string name, std::string section, std::string key, unsigned short defaultVKey, unsigned short vKey) :
name(std::move(name)), section(std::move(section)), key(std::move(key)), defaultVKey(defaultVKey), vKey(vKey) {}
std::string getVKeyName() const;
};
#endif //SEGATOOLS_CONFIGURATOR_BUTTON_H

24
cmake/CPM.cmake Normal file
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# SPDX-License-Identifier: MIT
#
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
set(CPM_DOWNLOAD_VERSION 0.39.0)
set(CPM_HASH_SUM "66639bcac9dd2907b2918de466783554c1334446b9874e90d38e3778d404c2ef")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

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configurator.cpp Normal file
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//
// Created by beerpsi on 4/14/2024.
//
#include <format>
#include <fstream>
#include <random>
#include <imgui.h>
#include "configurator.h"
#include "extensions/imgui.h"
#include "games/io.h"
#include "option.h"
#include "imgui_internal.h"
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
// Card-related fields are initialized by the read_card() function.
#pragma clang diagnostic push
#pragma ide diagnostic ignored "cppcoreguidelines-pro-type-member-init"
Configurator::Configurator() {
const std::vector<std::string>& names = games::get_games();
for (const std::string& game_name : names) {
this->game_names.push_back(game_name.c_str());
std::vector<std::string>* file_hints = games::get_game_file_hints(game_name);
if (!file_hints) {
continue;
}
for (std::string& file_hint : *file_hints) {
std::filesystem::file_status status = std::filesystem::status(std::filesystem::path(file_hint));
if (status.type() != std::filesystem::file_type::regular) {
continue;
}
this->game_selected = this->game_names.size() - 1;
this->game_selected_name = game_name;
}
}
read_card();
}
#pragma clang diagnostic pop
void Configurator::read_card() {
GetPrivateProfileStringA(
"aime",
"aimePath",
"DEVICE\\aime.txt",
this->aime_card_path,
MAX_PATH,
".\\segatools.ini"
);
std::ifstream f(this->aime_card_path);
if (!f || !f.is_open()) {
this->aime_card_id[0] = 0;
} else {
f.seekg(0, std::ios::end);
auto length = (size_t)f.tellg();
f.seekg(0, std::ios::beg);
f.read(this->aime_card_id, 20);
this->aime_card_id[length < 20 ? length : 20] = 0;
f.close();
}
GetPrivateProfileStringA(
"aime",
"felicaPath",
"DEVICE\\felica.txt",
this->felica_card_path,
MAX_PATH,
".\\segatools.ini"
);
std::ifstream f2(this->felica_card_path);
if (!f2 || !f2.is_open()) {
this->felica_card_id[0] = 0;
} else {
f2.seekg(0, std::ios::end);
auto length = (size_t)f2.tellg();
f2.seekg(0, std::ios::beg);
f2.read(this->felica_card_id, 16);
this->felica_card_id[length < 16 ? length : 16] = 0;
f2.close();
}
}
void Configurator::write_card() {
WritePrivateProfileStringA(
"aime",
"aimePath",
this->aime_card_path,
".\\segatools.ini"
);
int id_len = strlen(this->aime_card_id);
if (id_len == 20) {
std::ofstream f(this->aime_card_path);
if (f) {
f.write(this->aime_card_id, id_len);
f.close();
}
}
WritePrivateProfileStringA(
"aime",
"felicaPath",
this->felica_card_path,
".\\segatools.ini"
);
id_len = strlen(this->felica_card_id);
if (id_len == 16) {
std::ofstream f(this->felica_card_path);
if (f) {
f.write(this->felica_card_id, id_len);
f.close();
}
}
}
void Configurator::build_content() {
ImGui::PushItemWidth(MAX(1, 463 - MAX(0, 580 - ImGui::GetWindowSize().x)));
ImGui::Combo("Game Selection",
&this->game_selected, game_names.data(),
(int) game_names.size());
ImGui::PopItemWidth();
if (this->game_selected >= 0 && this->game_selected < game_names.size()) {
this->game_selected_name = std::string(game_names.at(this->game_selected));
} else {
this->game_selected_name = "";
}
if (this->game_selected_name.empty()) {
ImGui::TextUnformatted("Please select a game!");
return;
}
if (ImGui::BeginTabBar("Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Buttons")) {
build_buttons("SW", &games::get_sw_buttons(this->game_selected_name));
ImGui::TextUnformatted("");
build_buttons("Game", games::get_buttons(this->game_selected_name));
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cards")) {
build_cards();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Options")) {
auto options = parse_options();
std::vector<std::string> categories = { "Game Options", "VFS", "Aime", "Network", "Graphics", "Keychip", "Clock", "Other" };
for (const auto& category : categories) {
build_options(options.get(), category);
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Advanced")) {
auto options = parse_options();
std::vector<std::string> categories = { "Game Options (Advanced)", "Graphics (Advanced)", "Keychip (Advanced)", "System (Advanced)", "ALLS (Advanced)", "AMEX (Advanced)" };
for (const auto& category : categories) {
build_options(options.get(), category);
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("About")) {
build_about();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void Configurator::open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key) {
card_select_done = false;
card_select_thread = new std::thread([pwd, key, this] {
auto ofn_path = std::make_unique<wchar_t[]>(MAX_PATH);
OPENFILENAMEW ofn {};
memset(&ofn, 0, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = nullptr;
ofn.lpstrFilter = L"";
ofn.lpstrFile = ofn_path.get();
ofn.nMaxFile = 512;
ofn.Flags = OFN_EXPLORER;
ofn.lpstrDefExt = L"txt";
if (GetSaveFileNameW(&ofn)) {
// I don't know why but the PWD is changed lmao
std::filesystem::current_path(pwd);
WritePrivateProfileStringW(
L"aime",
key,
ofn_path.get(),
L".\\segatools.ini"
);
read_card();
} else {
auto error = CommDlgExtendedError();
OutputDebugStringA(std::format("Failed to get save file name: {}", error).c_str());
};
card_select_done = true;
});
}
void Configurator::build_cards() {
bool updated = false;
ImGui::PushID("CardAime");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "AiMe");
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\aime.txt", this->aime_card_path, sizeof(this->aime_card_path))) {
updated = true;
}
ImGui::SameLine();
if (ImGui::Button("Open...")) {
open_card_file_selector(std::filesystem::current_path(), L"aimePath");
}
bool card_valid = this->aime_card_id[0] == 0 || strlen(this->aime_card_id) == 20;
if (this->aime_card_id[0] != 0 && card_valid) {
for (int i = 0; i < 20; i++) {
char c = this->aime_card_id[i];
bool is_digit = '0' <= c && c <= '9';
if (!is_digit) {
card_valid = false;
}
}
}
ImGui::PushStyleColor(ImGuiCol_Text,
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::InputTextWithHint("Access Code", "01234567890123456789",
this->aime_card_id, sizeof(this->aime_card_id),
ImGuiInputTextFlags_CharsDecimal);
ImGui::PopStyleColor();
if (ImGui::IsItemDeactivatedAfterEdit()) {
updated = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Click Generate to create a random access code and save it to the configured file.");
ImGui::SameLine();
if (ImGui::Button("Generate")) {
std::random_device rd;
std::mt19937 generator(rd());
std::uniform_int_distribution<> uniform(0, 9);
uint8_t card_bytes[10];
// AiMe IDs should not start with 3, due to a missing check for BananaPass IDs
do {
for (unsigned char & card_byte : card_bytes) {
card_byte = uniform(generator) << 4 | uniform(generator);
}
} while (card_bytes[0] >> 4 == 3);
sprintf(this->aime_card_id,
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3], card_bytes[4],
card_bytes[5], card_bytes[6], card_bytes[7], card_bytes[8], card_bytes[9]);
write_card();
}
ImGui::PopID();
ImGui::Separator();
ImGui::PushID("CardFeliCa");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "FeliCa");
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\felica.txt", this->felica_card_path, sizeof(this->felica_card_path))) {
updated = true;
}
ImGui::SameLine();
if (ImGui::Button("Open...")) {
open_card_file_selector(std::filesystem::current_path(), L"felicaPath");
}
card_valid = this->felica_card_id[0] == 0 || strlen(this->felica_card_id) == 16;
if (this->felica_card_id[0] != 0 && card_valid) {
for (int i = 0; i < 20; i++) {
char c = this->aime_card_id[i];
bool is_digit = '0' <= c && c <= '9';
bool is_hex = ('a' <= c && c <= 'f') || ('A' <= c && c <= 'F');
if (!is_digit && !is_hex) {
card_valid = false;
}
}
}
ImGui::PushStyleColor(ImGuiCol_Text,
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::InputTextWithHint("Card Number", "0B01020304050607",
this->felica_card_id, sizeof(this->felica_card_id),
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
ImGui::PopStyleColor();
if (ImGui::IsItemDeactivatedAfterEdit()) {
updated = true;
}
ImGui::SameLine();
ImGui::HelpMarker("Click Generate to create a random card number and save it to the configured file.");
ImGui::SameLine();
if (ImGui::Button("Generate")) {
std::random_device rd;
std::mt19937 generator(rd());
std::uniform_int_distribution<> uniform(0, 255);
uint8_t card_bytes[8];
for (unsigned char & card_byte : card_bytes) {
card_byte = uniform(generator);
}
// FeliCa IDm values should have a 0 in their high nibble. Apparently.
card_bytes[0] &= 0x0F;
sprintf(this->felica_card_id,
"%02X%02X%02X%02X%02X%02X%02X%02X",
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3],
card_bytes[4], card_bytes[5], card_bytes[6], card_bytes[7]);
write_card();
}
ImGui::PopID();
// clean up thread when needed
if (card_select_done) {
card_select_done = false;
card_select_thread->join();
delete card_select_thread;
card_select_thread = nullptr;
}
if (updated) {
write_card();
read_card();
}
}
void Configurator::build_options(std::vector<Option> *options, const std::string &category) {
ImGui::Columns(3, "OptionsColumns", true);
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), category.c_str());
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Key");
ImGui::SameLine();
ImGui::HelpMarker("This is what the option corresponds to in segatools.ini.");
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Setting");
ImGui::NextColumn();
ImGui::Separator();
if (options->empty()) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
}
games::HWFamily hw_family = games::get_hw_family(this->game_selected_name);
for (auto &option : *options) {
auto definition = option.get_definition();
// check category
if (!category.empty() && definition.category != category) {
continue;
}
if (!definition.game_name.empty() && definition.game_name != this->game_selected_name) {
continue;
}
if (definition.hw_family != games::HW_FAMILY_UNKNOWN && definition.hw_family != hw_family) {
continue;
}
// list entry
ImGui::PushID(&option);
ImGui::AlignTextToFramePadding();
ImGui::HelpMarker(definition.desc.c_str());
ImGui::SameLine();
if (option.value != definition.default_value) {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1.f), "%s", definition.title.c_str());
} else {
ImGui::Text("%s", definition.title.c_str());
}
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%s.%s", definition.section.c_str(), definition.key.c_str());
ImGui::NextColumn();
if (option.disabled) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
switch (definition.type) {
case OptionType::Bool: {
bool state = option.value_bool();
if (ImGui::Checkbox(state ? "Enabled" : "Disabled", &state)) {
option.value_set(state ? "1" : "0");
option.update_config();
}
break;
}
case OptionType::Integer: {
char buffer[512];
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
buffer[sizeof(buffer) - 1] = '\0';
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
if ('0' <= data->EventChar && data->EventChar <= '9') {
return 0;
}
return 1;
};
const char *hint = definition.setting_name.empty() ? "Enter number..."
: definition.setting_name.c_str();
if (ImGui::InputTextWithHint("", hint,
buffer, sizeof(buffer) - 1,
ImGuiInputTextFlags_CallbackCharFilter, digits_filter)) {
option.value = buffer;
option.update_config();
}
break;
}
case OptionType::Text: {
char buffer[definition.max_string_length + 1];
strncpy(buffer, option.value.c_str(), sizeof(buffer));
buffer[sizeof(buffer) - 1] = '\0';
const char *hint = definition.setting_name.empty() ? "Enter value..."
: definition.setting_name.c_str();
if (ImGui::InputTextWithHint("", hint, buffer, sizeof(buffer))) {
option.value = buffer;
option.update_config();
}
break;
}
case OptionType::Enum: {
std::string current_item = option.value_text();
for (auto &element : definition.elements) {
if (element.first == current_item) {
current_item += std::format(" ({})", element.second);
}
}
if (current_item.empty()) {
current_item = "Default";
}
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
for (auto &element : definition.elements) {
bool selected = current_item == element.first;
std::string label = element.first;
if (!element.second.empty()) {
label += std::format(" ({})", element.second);
}
if (ImGui::Selectable(label.c_str(), selected)) {
option.value = element.first;
option.update_config();
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
break;
}
default: {
ImGui::Text("Unsupported option type");
break;
}
}
if (option.disabled) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::PopID();
ImGui::NextColumn();
}
ImGui::Columns(1);
ImGui::TextUnformatted("");
}
void Configurator::build_buttons(const std::string &name, std::vector<Button> *buttons) {
ImGui::Columns(3, "ButtonsColumns", true);
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Button", name.c_str());
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding");
ImGui::NextColumn();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions");
ImGui::NextColumn();
ImGui::Separator();
// check if empty
if (!buttons || buttons->empty()) {
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::TextUnformatted("-");
ImGui::NextColumn();
ImGui::Columns();
return;
}
for (auto &button : *buttons) {
ImGui::PushID(&button);
bool button_pressed = (GetAsyncKeyState(button.vKey) & 0x8000) > 0;
if (button_pressed) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.7f, 0.f, 1.f));
}
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", button.name.c_str());
ImGui::NextColumn();
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", button.getVKeyName().c_str());
ImGui::NextColumn();
if (button_pressed) {
ImGui::PopStyleColor();
}
ImGui::AlignTextToFramePadding();
std::string bind_name = "Bind " + button.name;
if (ImGui::Button("Bind")) {
ImGui::OpenPopup(bind_name.c_str());
this->previous_vk = this->vk;
}
if (ImGui::BeginPopupModal(bind_name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
bool isHovered = ImGui::IsItemHovered();
ImGui::Text("Please press any button.");
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint: Press ESC to cancel!");
if (this->game_selected_name == "O.N.G.E.K.I.") {
// XXX: How do I check if the mouse is hovering over the entire popup?
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint 2: Click on this popup's title bar to bind to a mouse button.");
}
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
} else if (this->vk != this->previous_vk) {
if (this->vk != VK_ESCAPE) {
button.vKey = this->vk;
WritePrivateProfileStringA(
button.section.c_str(),
button.key.c_str(),
std::format("{:#x}", button.vKey).c_str(),
".\\segatools.ini"
);
}
ImGui::CloseCurrentPopup();
} else if (isHovered && this->game_selected_name == "O.N.G.E.K.I.") {
int vKey = -1;
const ImGuiIO& io = ImGui::GetIO();
if (io.MouseDown[0]) {
vKey = VK_LBUTTON;
} else if (io.MouseDown[1]) {
vKey = VK_RBUTTON;
} else if (io.MouseDown[2]) {
vKey = VK_MBUTTON;
}
if (vKey != -1) {
button.vKey = vKey;
WritePrivateProfileStringA(
button.section.c_str(),
button.key.c_str(),
std::format("{:#x}", button.vKey).c_str(),
".\\segatools.ini"
);
ImGui::CloseCurrentPopup();
}
}
ImGui::EndPopup();
}
ImGui::SameLine();
if (ImGui::Button("Default")) {
button.vKey = button.defaultVKey;
WritePrivateProfileStringA(
button.section.c_str(),
button.key.c_str(),
std::format("{:#x}", button.vKey).c_str(),
".\\segatools.ini"
);
}
ImGui::NextColumn();
ImGui::PopID();
}
ImGui::Columns();
}
void Configurator::build_about() {
ImGui::TextUnformatted("segatools-configurator");
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Based on spice2x/SpiceTools Configurator. Check them out if you play 573 rhythm games:");
if (ImGui::Button("https://spice2x.github.io")) {
std::thread t([] {
ShellExecuteA(nullptr, "open", "https://spice2x.github.io", nullptr, nullptr, SW_SHOWNORMAL);
});
t.join();
}
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
#define SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
#include <condition_variable>
#include <filesystem>
#include <string>
#include <thread>
#include <vector>
#include <windows.h>
#include "button.h"
#include "option.h"
class Configurator {
private:
int game_selected = -1;
std::string game_selected_name;
std::vector<const char*> game_names;
std::thread *card_select_thread = nullptr;
bool card_select_done = false;
char aime_card_id[21];
char aime_card_path[MAX_PATH];
char felica_card_id[17];
char felica_card_path[MAX_PATH];
int previous_vk;
int vk;
void read_card();
void write_card();
void open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key);
public:
Configurator();
void set_key_code(int vKey) {
vk = vKey;
}
void build_content();
void build_cards();
void build_options(std::vector<Option> *options, const std::string &category);
void build_buttons(const std::string &name, std::vector<Button>* buttons);
void build_about();
};
#endif //SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H

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//
// Created by beerpsi on 4/13/2024.
//
#include "imgui.h"
namespace ImGui {
void HelpMarker(const char *desc) {
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
}

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//
// Created by beerpsi on 4/13/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_IMGUI_H
#define SEGATOOLS_CONFIGURATOR_IMGUI_H
#include <imgui.h>
namespace ImGui {
void HelpMarker(const char* desc);
}
#endif //SEGATOOLS_CONFIGURATOR_IMGUI_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <format>
#include <windows.h>
#include "io.h"
static const int chuni_io_default_cells[] = {
'L', 'L', 'L', 'L',
'K', 'K', 'K', 'K',
'J', 'J', 'J', 'J',
'H', 'H', 'H', 'H',
'G', 'G', 'G', 'G',
'F', 'F', 'F', 'F',
'D', 'D', 'D', 'D',
'S', 'S', 'S', 'S',
};
static const int chuni_io_default_ir[] = {
'4', '5', '6', '7', '8', '9'
};
namespace games::chuni {
std::vector<Button> &get_buttons() {
static std::vector<Button> buttons;
if (!buttons.empty()) {
return buttons;
}
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
// 3 for Test + Service + Coin
// 1 for single-key air
buttons.reserve(cell_count + ir_count + 1);
buttons.emplace_back(
"Air",
"io3",
"ir",
VK_SPACE,
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
);
for (int i = 0; i < 6; i++) {
std::string key = std::format("ir{}", i);
buttons.emplace_back(
std::format("Air {}", i),
"ir",
key,
chuni_io_default_ir[i],
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
);
}
for (int i = 0; i < 32; i++) {
std::string key = std::format("cell{}", i);
buttons.emplace_back(
std::format("Slider Cell {}", i),
"slider",
key,
chuni_io_default_cells[i],
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
);
}
return buttons;
}
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
#define SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
#include <vector>
#include "../../button.h"
namespace games::chuni {
std::vector<Button> &get_buttons();
}
#endif //SEGATOOLS_CONFIGURATOR_CHUNI_IO_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <format>
#include <windows.h>
#include "io.h"
static const int chuni_io_default_cells[] = {
'L', 'L', 'L', 'L',
'K', 'K', 'K', 'K',
'J', 'J', 'J', 'J',
'H', 'H', 'H', 'H',
'G', 'G', 'G', 'G',
'F', 'F', 'F', 'F',
'D', 'D', 'D', 'D',
'S', 'S', 'S', 'S',
};
static const int chuni_io_default_ir[] = {
'4', '5', '6', '7', '8', '9'
};
namespace games::chusan {
std::vector<Button> &get_buttons() {
static std::vector<Button> buttons;
if (!buttons.empty()) {
return buttons;
}
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
// 3 for Test + Service + Coin
// 1 for single-key air
buttons.reserve(cell_count + ir_count + 1);
buttons.emplace_back(
"Air",
"io3",
"ir",
VK_SPACE,
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
);
for (int i = 0; i < 6; i++) {
std::string key = std::format("ir{}", i);
buttons.emplace_back(
std::format("Air {}", i),
"ir",
key,
chuni_io_default_ir[i],
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
);
}
for (int i = 0; i < 32; i++) {
std::string key = std::format("cell{}", i);
buttons.emplace_back(
std::format("Slider Cell {}", i),
"slider",
key,
chuni_io_default_cells[i],
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
);
}
return buttons;
}
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
#define SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
#include <vector>
#include "../../button.h"
namespace games::chusan {
std::vector<Button> &get_buttons();
}
#endif //SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <unordered_map>
#include <windows.h>
#include "io.h"
#include "chuni/io.h"
#include "chusan/io.h"
#include "mai2/io.h"
#include "mercury/io.h"
#include "mu3/io.h"
namespace games {
static bool IO_INITIALIZED = false;
static std::vector<std::string> games;
static std::unordered_map<std::string, HWFamily> hw_family;
static std::unordered_map<std::string, std::vector<Button>> buttons;
static std::unordered_map<std::string, std::vector<std::string>> file_hints;
static void initialize() {
if (IO_INITIALIZED) {
return;
}
const std::string chuni("CHUNITHM");
games.push_back(chuni);
hw_family.insert({ chuni, HW_FAMILY_AMEX });
buttons.insert({ chuni, chuni::get_buttons() });
file_hints[chuni].emplace_back("chuniApp.exe");
const std::string chusan("CHUNITHM NEW!!");
games.push_back(chusan);
hw_family.insert({ chusan, HW_FAMILY_ALLS });
buttons.insert({ chusan, chusan::get_buttons() });
file_hints[chusan].emplace_back("chusanApp.exe");
const std::string mai2("maimai DX");
games.push_back(mai2);
hw_family.insert({ mai2, HW_FAMILY_ALLS });
buttons.insert({ mai2, mai2::get_buttons() });
file_hints[mai2].emplace_back("Sinmai.exe");
const std::string mu3("O.N.G.E.K.I.");
games.push_back(mu3);
hw_family.insert({ mu3, HW_FAMILY_ALLS });
buttons.insert({ mu3, mu3::get_buttons() });
file_hints[mu3].emplace_back("mu3.exe");
const std::string mercury("WACCA");
games.push_back(mercury);
hw_family.insert({ mercury, HW_FAMILY_ALLS });
buttons.insert({ mercury, mercury::get_buttons() });
file_hints[mercury].emplace_back("../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe");
IO_INITIALIZED = true;
}
const std::vector<std::string> &get_games() {
initialize();
return games;
}
HWFamily get_hw_family(const std::string &game) {
initialize();
auto it = hw_family.find(game);
if (it == hw_family.end()) {
return HW_FAMILY_UNKNOWN;
}
return it->second;
}
std::vector<Button> *get_buttons(const std::string &game) {
initialize();
auto it = buttons.find(game);
if (it == buttons.end()) {
return nullptr;
}
return &it->second;
}
std::vector<Button> &get_sw_buttons(const std::string &game) {
auto it = hw_family.find(game);
static std::vector<Button> io3_alls_buttons;
static std::vector<Button> io4_alls_buttons;
static std::vector<Button> placeholder;
if (it == hw_family.end()) {
return placeholder;
}
if (it->second == HW_FAMILY_AMEX || game == "CHUNITHM NEW!!") {
if (!io3_alls_buttons.empty()) {
return io3_alls_buttons;
}
io3_alls_buttons.emplace_back(
"Test",
"io3",
"test",
VK_F1,
GetPrivateProfileIntA("io3", "test", VK_F1, ".\\segatools.ini")
);
io3_alls_buttons.emplace_back(
"Service",
"io3",
"service",
VK_F2,
GetPrivateProfileIntA("io3", "service", VK_F2, ".\\segatools.ini")
);
io3_alls_buttons.emplace_back(
"Coin",
"io3",
"coin",
VK_F3,
GetPrivateProfileIntA("io3", "coin", VK_F3, ".\\segatools.ini")
);
io3_alls_buttons.emplace_back(
"Scan Aime card",
"aime",
"scan",
VK_RETURN,
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
);
return io3_alls_buttons;
}
if (it->second == HW_FAMILY_ALLS) {
if (!io4_alls_buttons.empty()) {
return io4_alls_buttons;
}
io4_alls_buttons.emplace_back(
"Test",
"io4",
"test",
VK_F1,
GetPrivateProfileIntA("io4", "test", VK_F1, ".\\segatools.ini")
);
io4_alls_buttons.emplace_back(
"Service",
"io4",
"service",
VK_F2,
GetPrivateProfileIntA("io4", "service", VK_F2, ".\\segatools.ini")
);
io4_alls_buttons.emplace_back(
"Coin",
"io4",
"coin",
VK_F3,
GetPrivateProfileIntA("io4", "coin", VK_F3, ".\\segatools.ini")
);
io4_alls_buttons.emplace_back(
"Scan Aime card",
"aime",
"scan",
VK_RETURN,
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
);
return io4_alls_buttons;
}
return placeholder;
}
std::vector<std::string> *get_game_file_hints(const std::string &game) {
initialize();
auto it = file_hints.find(game);
if (it == file_hints.end()) {
return nullptr;
}
return &it->second;
}
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_IO_H
#define SEGATOOLS_CONFIGURATOR_IO_H
#include <string>
#include <vector>
#include "../button.h"
namespace games {
enum HWFamily {
HW_FAMILY_UNKNOWN,
HW_FAMILY_AMEX,
HW_FAMILY_ALLS,
};
const std::vector<std::string> &get_games();
HWFamily get_hw_family(const std::string &game);
std::vector<Button> *get_buttons(const std::string &game);
std::vector<Button> &get_sw_buttons(const std::string &game);
std::vector<std::string> *get_game_file_hints(const std::string &game);
}
#endif //SEGATOOLS_CONFIGURATOR_IO_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <format>
#include <windows.h>
#include "io.h"
/*
Maimai DX Default key binding
1P: self-explanatory
2P: (Numpad) 8, 9, 6, 3, 2, 1, 4, 7, *
*/
static const int mai2_io_1p_default[] = {'W', 'E', 'D', 'C', 'X', 'Z', 'A', 'Q', '3'};
static const int mai2_io_2p_default[] = {0x68, 0x69, 0x66, 0x63, 0x62, 0x61, 0x64, 0x67, 0x54};
std::vector<Button> &games::mai2::get_buttons() {
static std::vector<Button> buttons;
if (!buttons.empty()) {
return buttons;
}
for (int i = 1; i <= 8; i++) {
std::string key = std::format("1p_btn{}", i);
buttons.emplace_back(
std::format("1P Button {}", i),
"button",
key,
mai2_io_1p_default[i - 1],
GetPrivateProfileIntA("button", key.c_str(), mai2_io_1p_default[i - 1], ".\\segatools.ini")
);
}
for (int i = 1; i <= 8; i++) {
std::string key = std::format("2p_btn{}", i);
buttons.emplace_back(
std::format("2P Button {}", i),
"button",
key,
mai2_io_2p_default[i - 1],
GetPrivateProfileIntA("button", key.c_str(), mai2_io_2p_default[i - 1], ".\\segatools.ini")
);
}
return buttons;
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_MAI2_IO_H
#define SEGATOOLS_CONFIGURATOR_MAI2_IO_H
#include <vector>
#include "../../button.h"
namespace games::mai2 {
std::vector<Button> &get_buttons();
}
#endif //SEGATOOLS_CONFIGURATOR_MAI2_IO_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <windows.h>
#include "io.h"
std::vector<Button> &games::mercury::get_buttons() {
static std::vector<Button> buttons;
if (!buttons.empty()) {
return buttons;
}
buttons.emplace_back(
"Volume up",
"io4",
"volup",
VK_UP,
GetPrivateProfileIntA("io4", "volup", VK_UP, ".\\segatools.ini")
);
buttons.emplace_back(
"Volume down",
"io4",
"voldown",
VK_DOWN,
GetPrivateProfileIntA("io4", "voldown", VK_DOWN, ".\\segatools.ini")
);
return buttons;
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
#define SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
#include <vector>
#include "../../button.h"
namespace games::mercury {
std::vector<Button> &get_buttons();
}
#endif //SEGATOOLS_CONFIGURATOR_MERCURY_IO_H

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//
// Created by beerpsi on 4/14/2024.
//
#include <windows.h>
#include "io.h"
std::vector<Button> &games::mu3::get_buttons() {
static std::vector<Button> buttons;
if (!buttons.empty()) {
return buttons;
}
buttons.emplace_back(
"Left 1",
"io4",
"left1",
'A',
GetPrivateProfileIntA("io4", "left1", 'A', ".\\segatools.ini")
);
buttons.emplace_back(
"Left 2",
"io4",
"left2",
'S',
GetPrivateProfileIntA("io4", "left2", 'S', ".\\segatools.ini")
);
buttons.emplace_back(
"Left 3",
"io4",
"left3",
'D',
GetPrivateProfileIntA("io4", "left3", 'D', ".\\segatools.ini")
);
buttons.emplace_back(
"Left WAD",
"io4",
"leftSide",
VK_LBUTTON,
GetPrivateProfileIntA("io4", "leftSide", VK_LBUTTON, ".\\segatools.ini")
);
buttons.emplace_back(
"Right 1",
"io4",
"right1",
'J',
GetPrivateProfileIntA("io4", "right1", 'J', ".\\segatools.ini")
);
buttons.emplace_back(
"Right 2",
"io4",
"right2",
'K',
GetPrivateProfileIntA("io4", "right2", 'K', ".\\segatools.ini")
);
buttons.emplace_back(
"Right 3",
"io4",
"right3",
'L',
GetPrivateProfileIntA("io4", "right3", 'L', ".\\segatools.ini")
);
buttons.emplace_back(
"Right WAD",
"io4",
"rightSide",
VK_RBUTTON,
GetPrivateProfileIntA("io4", "rightSide", VK_RBUTTON, ".\\segatools.ini")
);
buttons.emplace_back(
"Left Menu",
"io4",
"leftMenu",
'U',
GetPrivateProfileIntA("io4", "leftMenu", 'U', ".\\segatools.ini")
);
buttons.emplace_back(
"Right Menu",
"io4",
"rightMenu",
'O',
GetPrivateProfileIntA("io4", "rightMenu", 'O', ".\\segatools.ini")
);
return buttons;
}

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//
// Created by beerpsi on 4/14/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_MU3_IO_H
#define SEGATOOLS_CONFIGURATOR_MU3_IO_H
#include <vector>
#include "../../button.h"
namespace games::mu3 {
std::vector<Button> &get_buttons();
}
#endif //SEGATOOLS_CONFIGURATOR_MU3_IO_H

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#include <format>
#include <imgui.h>
#include <backends/imgui_impl_dx9.h>
#include <backends/imgui_impl_win32.h>
#include <d3d9.h>
#include <tchar.h>
#include "imgui_internal.h"
#include "configurator.h"
// Data
static LPDIRECT3D9 g_pD3D = nullptr;
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
static D3DPRESENT_PARAMETERS g_d3dpp = {};
static Configurator* g_Configurator = nullptr;
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void ResetDevice();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
// Create application window
//ImGui_ImplWin32_EnableDpiAwareness();
WNDCLASSEXW wc = {
sizeof(wc),
CS_CLASSDC,
WndProc,
0L,
0L,
GetModuleHandle(nullptr),
nullptr,
nullptr,
nullptr,
nullptr,
L"SegaTools Configurator",
nullptr
};
RegisterClassExW(&wc);
HWND hwnd = CreateWindowW(
wc.lpszClassName,
L"SegaTools Configurator",
WS_OVERLAPPEDWINDOW,
100, 100, 800, 600,
nullptr,
nullptr,
wc.hInstance,
nullptr
);
// Initialize Direct3D
if (!CreateDeviceD3D(hwnd)) {
CleanupDeviceD3D();
UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 1;
}
ShowWindow(hwnd, SW_SHOWDEFAULT);
UpdateWindow(hwnd);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// Setup Platform/Renderer backends
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX9_Init(g_pd3dDevice);
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
bool done = false;
g_Configurator = new Configurator();
while (!done) {
// Poll and handle messages (inputs, window resize, etc.)
// See the WndProc() function below for our to dispatch events to the Win32 backend.
MSG msg;
while (PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
done = true;
}
if (done) {
break;
}
// Handle window resize (we don't resize directly in the WM_SIZE handler)
if (g_ResizeWidth != 0 && g_ResizeHeight != 0) {
g_d3dpp.BackBufferWidth = g_ResizeWidth;
g_d3dpp.BackBufferHeight = g_ResizeHeight;
g_ResizeWidth = g_ResizeHeight = 0;
ResetDevice();
}
// Start the Dear ImGui frame
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImVec2 viewportSize = viewport->Size;
ImGui::SetNextWindowSize(viewportSize);
// ImGui::SetNextWindowViewport(viewport->ID);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
static bool p_open = true;
ImGui::Begin("segatools configurator", &p_open, window_flags);
g_Configurator->build_content();
ImGui::End();
// Rendering
ImGui::EndFrame();
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA(
(int)(clear_color.x * clear_color.w * 255.0f),
(int)(clear_color.y * clear_color.w * 255.0f),
(int)(clear_color.z * clear_color.w * 255.0f),
(int)(clear_color.w * 255.0f)
);
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
if (g_pd3dDevice->BeginScene() >= 0) {
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
g_pd3dDevice->EndScene();
}
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
// Handle loss of D3D9 device
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) {
ResetDevice();
}
}
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
DestroyWindow(hwnd);
UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 0;
}
// Helper functions
bool CreateDeviceD3D(HWND hWnd) {
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
return false;
// Create the D3DDevice
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
return false;
return true;
}
void CleanupDeviceD3D() {
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
}
void ResetDevice() {
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
// Forward declare message handler from imgui_impl_win32.cpp
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
// Win32 message handler
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg) {
case WM_SIZE:
if (wParam == SIZE_MINIMIZED)
return 0;
g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
g_ResizeHeight = (UINT)HIWORD(lParam);
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_KEYDOWN:
g_Configurator->set_key_code(wParam);
default:
return DefWindowProcW(hWnd, msg, wParam, lParam);
}
return DefWindowProcW(hWnd, msg, wParam, lParam);
}

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//
// Created by beerpsi on 4/13/2024.
//
#ifndef SEGATOOLS_CONFIGURATOR_OPTION_H
#define SEGATOOLS_CONFIGURATOR_OPTION_H
#include <memory>
#include <string>
#include <vector>
#include "games/io.h"
enum class OptionType {
Bool,
Text,
Integer,
Enum,
};
struct OptionDefinition {
std::string title;
std::string section;
std::string key;
std::string desc;
OptionType type;
std::string default_value;
int max_string_length = 1;
bool hidden = false;
std::string setting_name;
std::string game_name;
games::HWFamily hw_family = games::HW_FAMILY_UNKNOWN;
std::string category = "Development";
bool sensitive = false;
std::vector<std::pair<std::string, std::string>> elements = {};
};
class Option {
private:
OptionDefinition definition;
public:
std::string value;
bool disabled = false;
explicit Option(OptionDefinition definition, std::string value = "") :
definition(std::move(definition)), value(std::move(value)) {};
[[nodiscard]] inline const OptionDefinition &get_definition() const {
return this->definition;
}
inline void set_definition(OptionDefinition def) {
this->definition = std::move(def);
}
inline bool is_active() const {
return !this->value.empty();
}
void value_set(std::string new_value);
[[nodiscard]] bool value_bool() const;
[[nodiscard]] const std::string &value_text() const;
[[nodiscard]] int value_int() const;
void update_config() const;
};
std::unique_ptr<std::vector<Option>> parse_options();
#endif //SEGATOOLS_CONFIGURATOR_OPTION_H