mirror of
https://gitea.tendokyu.moe/beerpsi/segatools-configurator.git
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Initial commit
This commit is contained in:
commit
2de61df7d2
138
.gitignore
vendored
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138
.gitignore
vendored
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@ -0,0 +1,138 @@
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=cmake,ninja,clion
|
||||
|
||||
### CLion ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
|
||||
# AWS User-specific
|
||||
.idea/**/aws.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
|
||||
.idea/**/dataSources.ids
|
||||
.idea/**/dataSources.local.xml
|
||||
.idea/**/sqlDataSources.xml
|
||||
.idea/**/dynamic.xml
|
||||
.idea/**/uiDesigner.xml
|
||||
.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
.idea/**/gradle.xml
|
||||
.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/artifacts
|
||||
# .idea/compiler.xml
|
||||
# .idea/jarRepositories.xml
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
cmake-build-*/
|
||||
|
||||
# Mongo Explorer plugin
|
||||
.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# IntelliJ
|
||||
out/
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
.idea_modules/
|
||||
|
||||
# JIRA plugin
|
||||
atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
.idea/sonarlint/
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
com_crashlytics_export_strings.xml
|
||||
crashlytics.properties
|
||||
crashlytics-build.properties
|
||||
fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
.idea/caches/build_file_checksums.ser
|
||||
|
||||
### CLion Patch ###
|
||||
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
|
||||
|
||||
# *.iml
|
||||
# modules.xml
|
||||
# .idea/misc.xml
|
||||
# *.ipr
|
||||
|
||||
# Sonarlint plugin
|
||||
# https://plugins.jetbrains.com/plugin/7973-sonarlint
|
||||
.idea/**/sonarlint/
|
||||
|
||||
# SonarQube Plugin
|
||||
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
|
||||
.idea/**/sonarIssues.xml
|
||||
|
||||
# Markdown Navigator plugin
|
||||
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
|
||||
.idea/**/markdown-navigator.xml
|
||||
.idea/**/markdown-navigator-enh.xml
|
||||
.idea/**/markdown-navigator/
|
||||
|
||||
# Cache file creation bug
|
||||
# See https://youtrack.jetbrains.com/issue/JBR-2257
|
||||
.idea/$CACHE_FILE$
|
||||
|
||||
# CodeStream plugin
|
||||
# https://plugins.jetbrains.com/plugin/12206-codestream
|
||||
.idea/codestream.xml
|
||||
|
||||
# Azure Toolkit for IntelliJ plugin
|
||||
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
|
||||
.idea/**/azureSettings.xml
|
||||
|
||||
### CMake ###
|
||||
CMakeLists.txt.user
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
Testing
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
compile_commands.json
|
||||
CTestTestfile.cmake
|
||||
_deps
|
||||
|
||||
### CMake Patch ###
|
||||
# External projects
|
||||
*-prefix/
|
||||
|
||||
### Ninja ###
|
||||
.ninja_deps
|
||||
.ninja_log
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/cmake,ninja,clion
|
8
.idea/.gitignore
generated
vendored
Normal file
8
.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
1
.idea/.name
generated
Normal file
1
.idea/.name
generated
Normal file
@ -0,0 +1 @@
|
||||
segatools_configurator
|
4
.idea/misc.xml
generated
Normal file
4
.idea/misc.xml
generated
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
|
||||
</project>
|
8
.idea/modules.xml
generated
Normal file
8
.idea/modules.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/segatools-configurator.iml" filepath="$PROJECT_DIR$/.idea/segatools-configurator.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
2
.idea/segatools-configurator.iml
generated
Normal file
2
.idea/segatools-configurator.iml
generated
Normal file
@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module classpath="CMake" type="CPP_MODULE" version="4" />
|
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
56
CMakeLists.txt
Normal file
56
CMakeLists.txt
Normal file
@ -0,0 +1,56 @@
|
||||
cmake_minimum_required(VERSION 3.27)
|
||||
project(segatools_configurator)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME imgui
|
||||
GITHUB_REPOSITORY ocornut/imgui
|
||||
GIT_TAG 231cbee0fc4f59dbe5b8b853a11b08dc84e57c65
|
||||
DOWNLOAD_ONLY YES
|
||||
)
|
||||
|
||||
if (imgui_ADDED)
|
||||
# imgui has no CMake support, so we create our own target
|
||||
|
||||
FILE(GLOB imgui_sources ${imgui_SOURCE_DIR}/*.cpp)
|
||||
FILE(GLOB imgui_sources_cpp ${imgui_SOURCE_DIR}/misc/cpp/*.cpp)
|
||||
|
||||
set(IMGUI_DIR ${imgui_SOURCE_DIR})
|
||||
set(IMGUI_INCLUDE_DIR ${imgui_SOURCE_DIR})
|
||||
include_directories(${imgui_SOURCE_DIR})
|
||||
set(IMGUI_SOURCES ${imgui_sources} ${imgui_sources_cpp} ${imgui_SOURCE_DIR}/backends/imgui_impl_dx9.cpp
|
||||
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp)
|
||||
endif()
|
||||
|
||||
include_directories(${IMGUI_INCLUDE_DIR})
|
||||
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-static")
|
||||
|
||||
add_executable(segatools_configurator WIN32 main.cpp ${IMGUI_SOURCES}
|
||||
extensions/imgui.cpp
|
||||
extensions/imgui.h
|
||||
option.cpp
|
||||
option.h
|
||||
configurator.cpp
|
||||
configurator.h
|
||||
games/io.cpp
|
||||
games/io.h
|
||||
button.cpp
|
||||
button.h
|
||||
games/chusan/io.cpp
|
||||
games/chusan/io.h
|
||||
games/chuni/io.cpp
|
||||
games/chuni/io.h
|
||||
games/mai2/io.cpp
|
||||
games/mai2/io.h
|
||||
games/mu3/io.h
|
||||
games/mu3/io.cpp
|
||||
games/mercury/io.h
|
||||
games/mercury/io.cpp
|
||||
)
|
||||
target_link_libraries(segatools_configurator PRIVATE d3d9 d3dx9 dwmapi)
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
249
button.cpp
Normal file
249
button.cpp
Normal file
@ -0,0 +1,249 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "button.h"
|
||||
|
||||
std::string Button::getVKeyName() const {
|
||||
switch (this->vKey % 256) {
|
||||
case 0x01:
|
||||
return "Left MB";
|
||||
case 0x02:
|
||||
return "Right MB";
|
||||
case 0x04:
|
||||
return "Middle MB";
|
||||
case 0x05:
|
||||
return "X1 MB";
|
||||
case 0x06:
|
||||
return "X2 MB";
|
||||
case 0x08:
|
||||
return "Backspace";
|
||||
case 0x09:
|
||||
return "Tab";
|
||||
case 0x0C:
|
||||
return "Clear";
|
||||
case 0x0D:
|
||||
return "Enter";
|
||||
case 0x10:
|
||||
return "Shift";
|
||||
case 0x11:
|
||||
return "Ctrl";
|
||||
case 0x12:
|
||||
if (this->vKey > 255)
|
||||
return "AltGr";
|
||||
else
|
||||
return "Alt";
|
||||
case 0x13:
|
||||
return "Pause";
|
||||
case 0x14:
|
||||
return "Caps Lock";
|
||||
case 0x1B:
|
||||
return "Escape";
|
||||
case 0x20:
|
||||
return "Space";
|
||||
case 0x21:
|
||||
return "Page Up";
|
||||
case 0x22:
|
||||
return "Page Down";
|
||||
case 0x23:
|
||||
return "End";
|
||||
case 0x24:
|
||||
return "Home";
|
||||
case 0x25:
|
||||
return "Left";
|
||||
case 0x26:
|
||||
return "Up";
|
||||
case 0x27:
|
||||
return "Right";
|
||||
case 0x28:
|
||||
return "Down";
|
||||
case 0x2C:
|
||||
return "Prt Scr";
|
||||
case 0x2D:
|
||||
return "Insert";
|
||||
case 0x2E:
|
||||
return "Delete";
|
||||
case 0x30:
|
||||
return "0";
|
||||
case 0x31:
|
||||
return "1";
|
||||
case 0x32:
|
||||
return "2";
|
||||
case 0x33:
|
||||
return "3";
|
||||
case 0x34:
|
||||
return "4";
|
||||
case 0x35:
|
||||
return "5";
|
||||
case 0x36:
|
||||
return "6";
|
||||
case 0x37:
|
||||
return "7";
|
||||
case 0x38:
|
||||
return "8";
|
||||
case 0x39:
|
||||
return "9";
|
||||
case 0x41:
|
||||
return "A";
|
||||
case 0x42:
|
||||
return "B";
|
||||
case 0x43:
|
||||
return "C";
|
||||
case 0x44:
|
||||
return "D";
|
||||
case 0x45:
|
||||
return "E";
|
||||
case 0x46:
|
||||
return "F";
|
||||
case 0x47:
|
||||
return "G";
|
||||
case 0x48:
|
||||
return "H";
|
||||
case 0x49:
|
||||
return "I";
|
||||
case 0x4A:
|
||||
return "J";
|
||||
case 0x4B:
|
||||
return "K";
|
||||
case 0x4C:
|
||||
return "L";
|
||||
case 0x4D:
|
||||
return "M";
|
||||
case 0x4E:
|
||||
return "N";
|
||||
case 0x4F:
|
||||
return "O";
|
||||
case 0x50:
|
||||
return "P";
|
||||
case 0x51:
|
||||
return "Q";
|
||||
case 0x52:
|
||||
return "R";
|
||||
case 0x53:
|
||||
return "S";
|
||||
case 0x54:
|
||||
return "T";
|
||||
case 0x55:
|
||||
return "U";
|
||||
case 0x56:
|
||||
return "V";
|
||||
case 0x57:
|
||||
return "W";
|
||||
case 0x58:
|
||||
return "X";
|
||||
case 0x59:
|
||||
return "Y";
|
||||
case 0x5A:
|
||||
return "Z";
|
||||
case 0x5B:
|
||||
return "Left Windows";
|
||||
case 0x5C:
|
||||
return "Right Windows";
|
||||
case 0x5D:
|
||||
return "Apps";
|
||||
case 0x60:
|
||||
return "Num 0";
|
||||
case 0x61:
|
||||
return "Num 1";
|
||||
case 0x62:
|
||||
return "Num 2";
|
||||
case 0x63:
|
||||
return "Num 3";
|
||||
case 0x64:
|
||||
return "Num 4";
|
||||
case 0x65:
|
||||
return "Num 5";
|
||||
case 0x66:
|
||||
return "Num 6";
|
||||
case 0x67:
|
||||
return "Num 7";
|
||||
case 0x68:
|
||||
return "Num 8";
|
||||
case 0x69:
|
||||
return "Num 9";
|
||||
case 0x6A:
|
||||
return "*";
|
||||
case 0x6B:
|
||||
return "+";
|
||||
case 0x6C:
|
||||
return "Seperator";
|
||||
case 0x6D:
|
||||
return "-";
|
||||
case 0x6E:
|
||||
return ".";
|
||||
case 0x6F:
|
||||
return "/";
|
||||
case 0x70:
|
||||
return "F1";
|
||||
case 0x71:
|
||||
return "F2";
|
||||
case 0x72:
|
||||
return "F3";
|
||||
case 0x73:
|
||||
return "F4";
|
||||
case 0x74:
|
||||
return "F5";
|
||||
case 0x75:
|
||||
return "F6";
|
||||
case 0x76:
|
||||
return "F7";
|
||||
case 0x77:
|
||||
return "F8";
|
||||
case 0x78:
|
||||
return "F9";
|
||||
case 0x79:
|
||||
return "F10";
|
||||
case 0x7A:
|
||||
return "F11";
|
||||
case 0x7B:
|
||||
return "F12";
|
||||
case 0x7C:
|
||||
return "F13";
|
||||
case 0x7D:
|
||||
return "F14";
|
||||
case 0x7E:
|
||||
return "F15";
|
||||
case 0x7F:
|
||||
return "F16";
|
||||
case 0x80:
|
||||
return "F17";
|
||||
case 0x81:
|
||||
return "F18";
|
||||
case 0x82:
|
||||
return "F19";
|
||||
case 0x83:
|
||||
return "F20";
|
||||
case 0x84:
|
||||
return "F21";
|
||||
case 0x85:
|
||||
return "F22";
|
||||
case 0x86:
|
||||
return "F23";
|
||||
case 0x87:
|
||||
return "F24";
|
||||
case 0x90:
|
||||
return "Num Lock";
|
||||
case 0x91:
|
||||
return "Scroll Lock";
|
||||
case 0xA0:
|
||||
return "Left Shift";
|
||||
case 0xA1:
|
||||
return "Right Shift";
|
||||
case 0xA2:
|
||||
return "Left Control";
|
||||
case 0xA3:
|
||||
return "Right Control";
|
||||
case 0xA4:
|
||||
return "Left Menu";
|
||||
case 0xA5:
|
||||
return "Right Menu";
|
||||
default:
|
||||
// check win API
|
||||
char keyName[128];
|
||||
if (GetKeyNameText((LONG) (MapVirtualKey(vKey, MAPVK_VK_TO_VSC) << 16), keyName, 128))
|
||||
return { keyName };
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
24
button.h
Normal file
24
button.h
Normal file
@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_BUTTON_H
|
||||
#define SEGATOOLS_CONFIGURATOR_BUTTON_H
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
struct Button {
|
||||
std::string name;
|
||||
std::string section;
|
||||
std::string key;
|
||||
unsigned short defaultVKey;
|
||||
unsigned short vKey;
|
||||
|
||||
Button(std::string name, std::string section, std::string key, unsigned short defaultVKey, unsigned short vKey) :
|
||||
name(std::move(name)), section(std::move(section)), key(std::move(key)), defaultVKey(defaultVKey), vKey(vKey) {}
|
||||
|
||||
std::string getVKeyName() const;
|
||||
};
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_BUTTON_H
|
24
cmake/CPM.cmake
Normal file
24
cmake/CPM.cmake
Normal file
@ -0,0 +1,24 @@
|
||||
# SPDX-License-Identifier: MIT
|
||||
#
|
||||
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
|
||||
|
||||
set(CPM_DOWNLOAD_VERSION 0.39.0)
|
||||
set(CPM_HASH_SUM "66639bcac9dd2907b2918de466783554c1334446b9874e90d38e3778d404c2ef")
|
||||
|
||||
if(CPM_SOURCE_CACHE)
|
||||
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
|
||||
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
else()
|
||||
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
endif()
|
||||
|
||||
# Expand relative path. This is important if the provided path contains a tilde (~)
|
||||
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
|
||||
|
||||
file(DOWNLOAD
|
||||
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
|
||||
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
|
||||
)
|
||||
|
||||
include(${CPM_DOWNLOAD_LOCATION})
|
679
configurator.cpp
Normal file
679
configurator.cpp
Normal file
@ -0,0 +1,679 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <random>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include "configurator.h"
|
||||
#include "extensions/imgui.h"
|
||||
#include "games/io.h"
|
||||
#include "option.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
|
||||
|
||||
// Card-related fields are initialized by the read_card() function.
|
||||
#pragma clang diagnostic push
|
||||
#pragma ide diagnostic ignored "cppcoreguidelines-pro-type-member-init"
|
||||
Configurator::Configurator() {
|
||||
const std::vector<std::string>& names = games::get_games();
|
||||
|
||||
for (const std::string& game_name : names) {
|
||||
this->game_names.push_back(game_name.c_str());
|
||||
|
||||
std::vector<std::string>* file_hints = games::get_game_file_hints(game_name);
|
||||
|
||||
if (!file_hints) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (std::string& file_hint : *file_hints) {
|
||||
std::filesystem::file_status status = std::filesystem::status(std::filesystem::path(file_hint));
|
||||
|
||||
if (status.type() != std::filesystem::file_type::regular) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this->game_selected = this->game_names.size() - 1;
|
||||
this->game_selected_name = game_name;
|
||||
}
|
||||
}
|
||||
|
||||
read_card();
|
||||
}
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
void Configurator::read_card() {
|
||||
GetPrivateProfileStringA(
|
||||
"aime",
|
||||
"aimePath",
|
||||
"DEVICE\\aime.txt",
|
||||
this->aime_card_path,
|
||||
MAX_PATH,
|
||||
".\\segatools.ini"
|
||||
);
|
||||
|
||||
std::ifstream f(this->aime_card_path);
|
||||
|
||||
if (!f || !f.is_open()) {
|
||||
this->aime_card_id[0] = 0;
|
||||
} else {
|
||||
f.seekg(0, std::ios::end);
|
||||
auto length = (size_t)f.tellg();
|
||||
f.seekg(0, std::ios::beg);
|
||||
|
||||
f.read(this->aime_card_id, 20);
|
||||
this->aime_card_id[length < 20 ? length : 20] = 0;
|
||||
f.close();
|
||||
}
|
||||
|
||||
GetPrivateProfileStringA(
|
||||
"aime",
|
||||
"felicaPath",
|
||||
"DEVICE\\felica.txt",
|
||||
this->felica_card_path,
|
||||
MAX_PATH,
|
||||
".\\segatools.ini"
|
||||
);
|
||||
|
||||
std::ifstream f2(this->felica_card_path);
|
||||
|
||||
if (!f2 || !f2.is_open()) {
|
||||
this->felica_card_id[0] = 0;
|
||||
} else {
|
||||
f2.seekg(0, std::ios::end);
|
||||
auto length = (size_t)f2.tellg();
|
||||
f2.seekg(0, std::ios::beg);
|
||||
|
||||
f2.read(this->felica_card_id, 16);
|
||||
this->felica_card_id[length < 16 ? length : 16] = 0;
|
||||
f2.close();
|
||||
}
|
||||
}
|
||||
|
||||
void Configurator::write_card() {
|
||||
WritePrivateProfileStringA(
|
||||
"aime",
|
||||
"aimePath",
|
||||
this->aime_card_path,
|
||||
".\\segatools.ini"
|
||||
);
|
||||
|
||||
int id_len = strlen(this->aime_card_id);
|
||||
|
||||
if (id_len == 20) {
|
||||
std::ofstream f(this->aime_card_path);
|
||||
if (f) {
|
||||
f.write(this->aime_card_id, id_len);
|
||||
f.close();
|
||||
}
|
||||
}
|
||||
|
||||
WritePrivateProfileStringA(
|
||||
"aime",
|
||||
"felicaPath",
|
||||
this->felica_card_path,
|
||||
".\\segatools.ini"
|
||||
);
|
||||
|
||||
id_len = strlen(this->felica_card_id);
|
||||
|
||||
if (id_len == 16) {
|
||||
std::ofstream f(this->felica_card_path);
|
||||
if (f) {
|
||||
f.write(this->felica_card_id, id_len);
|
||||
f.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Configurator::build_content() {
|
||||
ImGui::PushItemWidth(MAX(1, 463 - MAX(0, 580 - ImGui::GetWindowSize().x)));
|
||||
ImGui::Combo("Game Selection",
|
||||
&this->game_selected, game_names.data(),
|
||||
(int) game_names.size());
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
if (this->game_selected >= 0 && this->game_selected < game_names.size()) {
|
||||
this->game_selected_name = std::string(game_names.at(this->game_selected));
|
||||
} else {
|
||||
this->game_selected_name = "";
|
||||
}
|
||||
|
||||
if (this->game_selected_name.empty()) {
|
||||
ImGui::TextUnformatted("Please select a game!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabBar("Config Tabs", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||
if (ImGui::BeginTabItem("Buttons")) {
|
||||
build_buttons("SW", &games::get_sw_buttons(this->game_selected_name));
|
||||
|
||||
ImGui::TextUnformatted("");
|
||||
|
||||
build_buttons("Game", games::get_buttons(this->game_selected_name));
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Cards")) {
|
||||
build_cards();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Options")) {
|
||||
auto options = parse_options();
|
||||
std::vector<std::string> categories = { "Game Options", "VFS", "Aime", "Network", "Graphics", "Keychip", "Clock", "Other" };
|
||||
|
||||
for (const auto& category : categories) {
|
||||
build_options(options.get(), category);
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Advanced")) {
|
||||
auto options = parse_options();
|
||||
std::vector<std::string> categories = { "Game Options (Advanced)", "Graphics (Advanced)", "Keychip (Advanced)", "System (Advanced)", "ALLS (Advanced)", "AMEX (Advanced)" };
|
||||
|
||||
for (const auto& category : categories) {
|
||||
build_options(options.get(), category);
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("About")) {
|
||||
build_about();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void Configurator::open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key) {
|
||||
card_select_done = false;
|
||||
card_select_thread = new std::thread([pwd, key, this] {
|
||||
auto ofn_path = std::make_unique<wchar_t[]>(MAX_PATH);
|
||||
|
||||
OPENFILENAMEW ofn {};
|
||||
memset(&ofn, 0, sizeof(ofn));
|
||||
ofn.lStructSize = sizeof(ofn);
|
||||
ofn.hwndOwner = nullptr;
|
||||
ofn.lpstrFilter = L"";
|
||||
ofn.lpstrFile = ofn_path.get();
|
||||
ofn.nMaxFile = 512;
|
||||
ofn.Flags = OFN_EXPLORER;
|
||||
ofn.lpstrDefExt = L"txt";
|
||||
|
||||
if (GetSaveFileNameW(&ofn)) {
|
||||
// I don't know why but the PWD is changed lmao
|
||||
std::filesystem::current_path(pwd);
|
||||
WritePrivateProfileStringW(
|
||||
L"aime",
|
||||
key,
|
||||
ofn_path.get(),
|
||||
L".\\segatools.ini"
|
||||
);
|
||||
read_card();
|
||||
} else {
|
||||
auto error = CommDlgExtendedError();
|
||||
|
||||
OutputDebugStringA(std::format("Failed to get save file name: {}", error).c_str());
|
||||
};
|
||||
|
||||
card_select_done = true;
|
||||
});
|
||||
}
|
||||
|
||||
void Configurator::build_cards() {
|
||||
bool updated = false;
|
||||
|
||||
ImGui::PushID("CardAime");
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "AiMe");
|
||||
|
||||
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\aime.txt", this->aime_card_path, sizeof(this->aime_card_path))) {
|
||||
updated = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Open...")) {
|
||||
open_card_file_selector(std::filesystem::current_path(), L"aimePath");
|
||||
}
|
||||
|
||||
bool card_valid = this->aime_card_id[0] == 0 || strlen(this->aime_card_id) == 20;
|
||||
|
||||
if (this->aime_card_id[0] != 0 && card_valid) {
|
||||
for (int i = 0; i < 20; i++) {
|
||||
char c = this->aime_card_id[i];
|
||||
bool is_digit = '0' <= c && c <= '9';
|
||||
|
||||
if (!is_digit) {
|
||||
card_valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,
|
||||
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||
ImGui::InputTextWithHint("Access Code", "01234567890123456789",
|
||||
this->aime_card_id, sizeof(this->aime_card_id),
|
||||
ImGuiInputTextFlags_CharsDecimal);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
updated = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Click Generate to create a random access code and save it to the configured file.");
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Generate")) {
|
||||
std::random_device rd;
|
||||
std::mt19937 generator(rd());
|
||||
std::uniform_int_distribution<> uniform(0, 9);
|
||||
|
||||
uint8_t card_bytes[10];
|
||||
|
||||
// AiMe IDs should not start with 3, due to a missing check for BananaPass IDs
|
||||
do {
|
||||
for (unsigned char & card_byte : card_bytes) {
|
||||
card_byte = uniform(generator) << 4 | uniform(generator);
|
||||
}
|
||||
} while (card_bytes[0] >> 4 == 3);
|
||||
|
||||
sprintf(this->aime_card_id,
|
||||
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
|
||||
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3], card_bytes[4],
|
||||
card_bytes[5], card_bytes[6], card_bytes[7], card_bytes[8], card_bytes[9]);
|
||||
write_card();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::PushID("CardFeliCa");
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "FeliCa");
|
||||
|
||||
if (ImGui::InputTextWithHint("Card Path", "DEVICE\\felica.txt", this->felica_card_path, sizeof(this->felica_card_path))) {
|
||||
updated = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Open...")) {
|
||||
open_card_file_selector(std::filesystem::current_path(), L"felicaPath");
|
||||
}
|
||||
|
||||
card_valid = this->felica_card_id[0] == 0 || strlen(this->felica_card_id) == 16;
|
||||
|
||||
if (this->felica_card_id[0] != 0 && card_valid) {
|
||||
for (int i = 0; i < 20; i++) {
|
||||
char c = this->aime_card_id[i];
|
||||
bool is_digit = '0' <= c && c <= '9';
|
||||
bool is_hex = ('a' <= c && c <= 'f') || ('A' <= c && c <= 'F');
|
||||
|
||||
if (!is_digit && !is_hex) {
|
||||
card_valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Text,
|
||||
card_valid ? ImVec4(1.f, 1.f, 1.f, 1.f) :
|
||||
ImVec4(1.f, 0.f, 0.f, 1.f));
|
||||
ImGui::InputTextWithHint("Card Number", "0B01020304050607",
|
||||
this->felica_card_id, sizeof(this->felica_card_id),
|
||||
ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
updated = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("Click Generate to create a random card number and save it to the configured file.");
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Generate")) {
|
||||
std::random_device rd;
|
||||
std::mt19937 generator(rd());
|
||||
std::uniform_int_distribution<> uniform(0, 255);
|
||||
|
||||
uint8_t card_bytes[8];
|
||||
|
||||
for (unsigned char & card_byte : card_bytes) {
|
||||
card_byte = uniform(generator);
|
||||
}
|
||||
|
||||
// FeliCa IDm values should have a 0 in their high nibble. Apparently.
|
||||
card_bytes[0] &= 0x0F;
|
||||
|
||||
sprintf(this->felica_card_id,
|
||||
"%02X%02X%02X%02X%02X%02X%02X%02X",
|
||||
card_bytes[0], card_bytes[1], card_bytes[2], card_bytes[3],
|
||||
card_bytes[4], card_bytes[5], card_bytes[6], card_bytes[7]);
|
||||
|
||||
write_card();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
// clean up thread when needed
|
||||
if (card_select_done) {
|
||||
card_select_done = false;
|
||||
card_select_thread->join();
|
||||
delete card_select_thread;
|
||||
card_select_thread = nullptr;
|
||||
}
|
||||
|
||||
if (updated) {
|
||||
write_card();
|
||||
read_card();
|
||||
}
|
||||
}
|
||||
|
||||
void Configurator::build_options(std::vector<Option> *options, const std::string &category) {
|
||||
ImGui::Columns(3, "OptionsColumns", true);
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), category.c_str());
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Key");
|
||||
ImGui::SameLine();
|
||||
ImGui::HelpMarker("This is what the option corresponds to in segatools.ini.");
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Setting");
|
||||
ImGui::NextColumn();
|
||||
ImGui::Separator();
|
||||
|
||||
if (options->empty()) {
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
|
||||
games::HWFamily hw_family = games::get_hw_family(this->game_selected_name);
|
||||
|
||||
for (auto &option : *options) {
|
||||
auto definition = option.get_definition();
|
||||
|
||||
// check category
|
||||
if (!category.empty() && definition.category != category) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!definition.game_name.empty() && definition.game_name != this->game_selected_name) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (definition.hw_family != games::HW_FAMILY_UNKNOWN && definition.hw_family != hw_family) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// list entry
|
||||
ImGui::PushID(&option);
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::HelpMarker(definition.desc.c_str());
|
||||
ImGui::SameLine();
|
||||
|
||||
if (option.value != definition.default_value) {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1.f), "%s", definition.title.c_str());
|
||||
} else {
|
||||
ImGui::Text("%s", definition.title.c_str());
|
||||
}
|
||||
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("%s.%s", definition.section.c_str(), definition.key.c_str());
|
||||
ImGui::NextColumn();
|
||||
|
||||
if (option.disabled) {
|
||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
|
||||
}
|
||||
|
||||
switch (definition.type) {
|
||||
case OptionType::Bool: {
|
||||
bool state = option.value_bool();
|
||||
|
||||
if (ImGui::Checkbox(state ? "Enabled" : "Disabled", &state)) {
|
||||
option.value_set(state ? "1" : "0");
|
||||
option.update_config();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OptionType::Integer: {
|
||||
char buffer[512];
|
||||
|
||||
strncpy(buffer, option.value.c_str(), sizeof(buffer) - 1);
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
auto digits_filter = [](ImGuiInputTextCallbackData* data) {
|
||||
if ('0' <= data->EventChar && data->EventChar <= '9') {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
};
|
||||
|
||||
const char *hint = definition.setting_name.empty() ? "Enter number..."
|
||||
: definition.setting_name.c_str();
|
||||
|
||||
if (ImGui::InputTextWithHint("", hint,
|
||||
buffer, sizeof(buffer) - 1,
|
||||
ImGuiInputTextFlags_CallbackCharFilter, digits_filter)) {
|
||||
option.value = buffer;
|
||||
option.update_config();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Text: {
|
||||
char buffer[definition.max_string_length + 1];
|
||||
|
||||
strncpy(buffer, option.value.c_str(), sizeof(buffer));
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
const char *hint = definition.setting_name.empty() ? "Enter value..."
|
||||
: definition.setting_name.c_str();
|
||||
|
||||
if (ImGui::InputTextWithHint("", hint, buffer, sizeof(buffer))) {
|
||||
option.value = buffer;
|
||||
option.update_config();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OptionType::Enum: {
|
||||
std::string current_item = option.value_text();
|
||||
for (auto &element : definition.elements) {
|
||||
if (element.first == current_item) {
|
||||
current_item += std::format(" ({})", element.second);
|
||||
}
|
||||
}
|
||||
if (current_item.empty()) {
|
||||
current_item = "Default";
|
||||
}
|
||||
if (ImGui::BeginCombo("##combo", current_item.c_str(), 0)) {
|
||||
for (auto &element : definition.elements) {
|
||||
bool selected = current_item == element.first;
|
||||
std::string label = element.first;
|
||||
if (!element.second.empty()) {
|
||||
label += std::format(" ({})", element.second);
|
||||
}
|
||||
if (ImGui::Selectable(label.c_str(), selected)) {
|
||||
option.value = element.first;
|
||||
option.update_config();
|
||||
}
|
||||
if (selected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
ImGui::Text("Unsupported option type");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (option.disabled) {
|
||||
ImGui::PopItemFlag();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
|
||||
ImGui::Columns(1);
|
||||
ImGui::TextUnformatted("");
|
||||
}
|
||||
|
||||
void Configurator::build_buttons(const std::string &name, std::vector<Button> *buttons) {
|
||||
ImGui::Columns(3, "ButtonsColumns", true);
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s Button", name.c_str());
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Binding");
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Actions");
|
||||
ImGui::NextColumn();
|
||||
ImGui::Separator();
|
||||
|
||||
// check if empty
|
||||
if (!buttons || buttons->empty()) {
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
ImGui::TextUnformatted("-");
|
||||
ImGui::NextColumn();
|
||||
ImGui::Columns();
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &button : *buttons) {
|
||||
ImGui::PushID(&button);
|
||||
|
||||
bool button_pressed = (GetAsyncKeyState(button.vKey) & 0x8000) > 0;
|
||||
|
||||
if (button_pressed) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.7f, 0.f, 1.f));
|
||||
}
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("%s", button.name.c_str());
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("%s", button.getVKeyName().c_str());
|
||||
ImGui::NextColumn();
|
||||
|
||||
if (button_pressed) {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::AlignTextToFramePadding();
|
||||
|
||||
std::string bind_name = "Bind " + button.name;
|
||||
|
||||
if (ImGui::Button("Bind")) {
|
||||
ImGui::OpenPopup(bind_name.c_str());
|
||||
|
||||
this->previous_vk = this->vk;
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal(bind_name.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
bool isHovered = ImGui::IsItemHovered();
|
||||
|
||||
ImGui::Text("Please press any button.");
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint: Press ESC to cancel!");
|
||||
|
||||
if (this->game_selected_name == "O.N.G.E.K.I.") {
|
||||
// XXX: How do I check if the mouse is hovering over the entire popup?
|
||||
ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Hint 2: Click on this popup's title bar to bind to a mouse button.");
|
||||
}
|
||||
|
||||
if (ImGui::Button("Cancel")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
} else if (this->vk != this->previous_vk) {
|
||||
if (this->vk != VK_ESCAPE) {
|
||||
button.vKey = this->vk;
|
||||
|
||||
WritePrivateProfileStringA(
|
||||
button.section.c_str(),
|
||||
button.key.c_str(),
|
||||
std::format("{:#x}", button.vKey).c_str(),
|
||||
".\\segatools.ini"
|
||||
);
|
||||
}
|
||||
|
||||
ImGui::CloseCurrentPopup();
|
||||
} else if (isHovered && this->game_selected_name == "O.N.G.E.K.I.") {
|
||||
int vKey = -1;
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (io.MouseDown[0]) {
|
||||
vKey = VK_LBUTTON;
|
||||
} else if (io.MouseDown[1]) {
|
||||
vKey = VK_RBUTTON;
|
||||
} else if (io.MouseDown[2]) {
|
||||
vKey = VK_MBUTTON;
|
||||
}
|
||||
|
||||
if (vKey != -1) {
|
||||
button.vKey = vKey;
|
||||
|
||||
WritePrivateProfileStringA(
|
||||
button.section.c_str(),
|
||||
button.key.c_str(),
|
||||
std::format("{:#x}", button.vKey).c_str(),
|
||||
".\\segatools.ini"
|
||||
);
|
||||
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Default")) {
|
||||
button.vKey = button.defaultVKey;
|
||||
|
||||
WritePrivateProfileStringA(
|
||||
button.section.c_str(),
|
||||
button.key.c_str(),
|
||||
std::format("{:#x}", button.vKey).c_str(),
|
||||
".\\segatools.ini"
|
||||
);
|
||||
}
|
||||
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
ImGui::Columns();
|
||||
}
|
||||
|
||||
void Configurator::build_about() {
|
||||
ImGui::TextUnformatted("segatools-configurator");
|
||||
ImGui::TextUnformatted("");
|
||||
ImGui::TextUnformatted("Based on spice2x/SpiceTools Configurator. Check them out if you play 573 rhythm games:");
|
||||
|
||||
if (ImGui::Button("https://spice2x.github.io")) {
|
||||
std::thread t([] {
|
||||
ShellExecuteA(nullptr, "open", "https://spice2x.github.io", nullptr, nullptr, SW_SHOWNORMAL);
|
||||
});
|
||||
t.join();
|
||||
}
|
||||
}
|
54
configurator.h
Normal file
54
configurator.h
Normal file
@ -0,0 +1,54 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
||||
#define SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
||||
|
||||
#include <condition_variable>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "button.h"
|
||||
#include "option.h"
|
||||
|
||||
class Configurator {
|
||||
private:
|
||||
int game_selected = -1;
|
||||
std::string game_selected_name;
|
||||
std::vector<const char*> game_names;
|
||||
|
||||
std::thread *card_select_thread = nullptr;
|
||||
bool card_select_done = false;
|
||||
|
||||
char aime_card_id[21];
|
||||
char aime_card_path[MAX_PATH];
|
||||
|
||||
char felica_card_id[17];
|
||||
char felica_card_path[MAX_PATH];
|
||||
|
||||
int previous_vk;
|
||||
int vk;
|
||||
|
||||
void read_card();
|
||||
void write_card();
|
||||
void open_card_file_selector(const std::filesystem::path& pwd, const wchar_t* key);
|
||||
public:
|
||||
Configurator();
|
||||
|
||||
void set_key_code(int vKey) {
|
||||
vk = vKey;
|
||||
}
|
||||
|
||||
void build_content();
|
||||
void build_cards();
|
||||
void build_options(std::vector<Option> *options, const std::string &category);
|
||||
void build_buttons(const std::string &name, std::vector<Button>* buttons);
|
||||
void build_about();
|
||||
};
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_CONFIGURATOR_H
|
18
extensions/imgui.cpp
Normal file
18
extensions/imgui.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
//
|
||||
// Created by beerpsi on 4/13/2024.
|
||||
//
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
namespace ImGui {
|
||||
void HelpMarker(const char *desc) {
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
}
|
14
extensions/imgui.h
Normal file
14
extensions/imgui.h
Normal file
@ -0,0 +1,14 @@
|
||||
//
|
||||
// Created by beerpsi on 4/13/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_IMGUI_H
|
||||
#define SEGATOOLS_CONFIGURATOR_IMGUI_H
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace ImGui {
|
||||
void HelpMarker(const char* desc);
|
||||
}
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_IMGUI_H
|
75
games/chuni/io.cpp
Normal file
75
games/chuni/io.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <format>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
static const int chuni_io_default_cells[] = {
|
||||
'L', 'L', 'L', 'L',
|
||||
'K', 'K', 'K', 'K',
|
||||
'J', 'J', 'J', 'J',
|
||||
'H', 'H', 'H', 'H',
|
||||
'G', 'G', 'G', 'G',
|
||||
'F', 'F', 'F', 'F',
|
||||
'D', 'D', 'D', 'D',
|
||||
'S', 'S', 'S', 'S',
|
||||
};
|
||||
|
||||
static const int chuni_io_default_ir[] = {
|
||||
'4', '5', '6', '7', '8', '9'
|
||||
};
|
||||
|
||||
namespace games::chuni {
|
||||
std::vector<Button> &get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (!buttons.empty()) {
|
||||
return buttons;
|
||||
}
|
||||
|
||||
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
|
||||
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
|
||||
|
||||
// 3 for Test + Service + Coin
|
||||
// 1 for single-key air
|
||||
buttons.reserve(cell_count + ir_count + 1);
|
||||
|
||||
buttons.emplace_back(
|
||||
"Air",
|
||||
"io3",
|
||||
"ir",
|
||||
VK_SPACE,
|
||||
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
std::string key = std::format("ir{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("Air {}", i),
|
||||
"ir",
|
||||
key,
|
||||
chuni_io_default_ir[i],
|
||||
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
std::string key = std::format("cell{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("Slider Cell {}", i),
|
||||
"slider",
|
||||
key,
|
||||
chuni_io_default_cells[i],
|
||||
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
}
|
16
games/chuni/io.h
Normal file
16
games/chuni/io.h
Normal file
@ -0,0 +1,16 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../button.h"
|
||||
|
||||
namespace games::chuni {
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_CHUNI_IO_H
|
75
games/chusan/io.cpp
Normal file
75
games/chusan/io.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <format>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
static const int chuni_io_default_cells[] = {
|
||||
'L', 'L', 'L', 'L',
|
||||
'K', 'K', 'K', 'K',
|
||||
'J', 'J', 'J', 'J',
|
||||
'H', 'H', 'H', 'H',
|
||||
'G', 'G', 'G', 'G',
|
||||
'F', 'F', 'F', 'F',
|
||||
'D', 'D', 'D', 'D',
|
||||
'S', 'S', 'S', 'S',
|
||||
};
|
||||
|
||||
static const int chuni_io_default_ir[] = {
|
||||
'4', '5', '6', '7', '8', '9'
|
||||
};
|
||||
|
||||
namespace games::chusan {
|
||||
std::vector<Button> &get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (!buttons.empty()) {
|
||||
return buttons;
|
||||
}
|
||||
|
||||
int cell_count = sizeof(chuni_io_default_cells) / sizeof(int);
|
||||
int ir_count = sizeof(chuni_io_default_ir) / sizeof(int);
|
||||
|
||||
// 3 for Test + Service + Coin
|
||||
// 1 for single-key air
|
||||
buttons.reserve(cell_count + ir_count + 1);
|
||||
|
||||
buttons.emplace_back(
|
||||
"Air",
|
||||
"io3",
|
||||
"ir",
|
||||
VK_SPACE,
|
||||
GetPrivateProfileIntA("io3", "ir", VK_SPACE, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
std::string key = std::format("ir{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("Air {}", i),
|
||||
"ir",
|
||||
key,
|
||||
chuni_io_default_ir[i],
|
||||
GetPrivateProfileIntA("ir", key.c_str(), chuni_io_default_ir[i], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
std::string key = std::format("cell{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("Slider Cell {}", i),
|
||||
"slider",
|
||||
key,
|
||||
chuni_io_default_cells[i],
|
||||
GetPrivateProfileIntA("slider", key.c_str(), chuni_io_default_cells[i], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
}
|
16
games/chusan/io.h
Normal file
16
games/chusan/io.h
Normal file
@ -0,0 +1,16 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../button.h"
|
||||
|
||||
namespace games::chusan {
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_CHUSAN_IO_H
|
190
games/io.cpp
Normal file
190
games/io.cpp
Normal file
@ -0,0 +1,190 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
#include "chuni/io.h"
|
||||
#include "chusan/io.h"
|
||||
#include "mai2/io.h"
|
||||
#include "mercury/io.h"
|
||||
#include "mu3/io.h"
|
||||
|
||||
namespace games {
|
||||
static bool IO_INITIALIZED = false;
|
||||
static std::vector<std::string> games;
|
||||
static std::unordered_map<std::string, HWFamily> hw_family;
|
||||
static std::unordered_map<std::string, std::vector<Button>> buttons;
|
||||
static std::unordered_map<std::string, std::vector<std::string>> file_hints;
|
||||
|
||||
static void initialize() {
|
||||
if (IO_INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string chuni("CHUNITHM");
|
||||
games.push_back(chuni);
|
||||
hw_family.insert({ chuni, HW_FAMILY_AMEX });
|
||||
buttons.insert({ chuni, chuni::get_buttons() });
|
||||
file_hints[chuni].emplace_back("chuniApp.exe");
|
||||
|
||||
const std::string chusan("CHUNITHM NEW!!");
|
||||
games.push_back(chusan);
|
||||
hw_family.insert({ chusan, HW_FAMILY_ALLS });
|
||||
buttons.insert({ chusan, chusan::get_buttons() });
|
||||
file_hints[chusan].emplace_back("chusanApp.exe");
|
||||
|
||||
const std::string mai2("maimai DX");
|
||||
games.push_back(mai2);
|
||||
hw_family.insert({ mai2, HW_FAMILY_ALLS });
|
||||
buttons.insert({ mai2, mai2::get_buttons() });
|
||||
file_hints[mai2].emplace_back("Sinmai.exe");
|
||||
|
||||
const std::string mu3("O.N.G.E.K.I.");
|
||||
games.push_back(mu3);
|
||||
hw_family.insert({ mu3, HW_FAMILY_ALLS });
|
||||
buttons.insert({ mu3, mu3::get_buttons() });
|
||||
file_hints[mu3].emplace_back("mu3.exe");
|
||||
|
||||
const std::string mercury("WACCA");
|
||||
games.push_back(mercury);
|
||||
hw_family.insert({ mercury, HW_FAMILY_ALLS });
|
||||
buttons.insert({ mercury, mercury::get_buttons() });
|
||||
file_hints[mercury].emplace_back("../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe");
|
||||
|
||||
IO_INITIALIZED = true;
|
||||
}
|
||||
|
||||
const std::vector<std::string> &get_games() {
|
||||
initialize();
|
||||
|
||||
return games;
|
||||
}
|
||||
|
||||
HWFamily get_hw_family(const std::string &game) {
|
||||
initialize();
|
||||
|
||||
auto it = hw_family.find(game);
|
||||
|
||||
if (it == hw_family.end()) {
|
||||
return HW_FAMILY_UNKNOWN;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons(const std::string &game) {
|
||||
initialize();
|
||||
|
||||
auto it = buttons.find(game);
|
||||
|
||||
if (it == buttons.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::vector<Button> &get_sw_buttons(const std::string &game) {
|
||||
auto it = hw_family.find(game);
|
||||
static std::vector<Button> io3_alls_buttons;
|
||||
static std::vector<Button> io4_alls_buttons;
|
||||
static std::vector<Button> placeholder;
|
||||
|
||||
if (it == hw_family.end()) {
|
||||
return placeholder;
|
||||
}
|
||||
|
||||
if (it->second == HW_FAMILY_AMEX || game == "CHUNITHM NEW!!") {
|
||||
if (!io3_alls_buttons.empty()) {
|
||||
return io3_alls_buttons;
|
||||
}
|
||||
|
||||
io3_alls_buttons.emplace_back(
|
||||
"Test",
|
||||
"io3",
|
||||
"test",
|
||||
VK_F1,
|
||||
GetPrivateProfileIntA("io3", "test", VK_F1, ".\\segatools.ini")
|
||||
);
|
||||
io3_alls_buttons.emplace_back(
|
||||
"Service",
|
||||
"io3",
|
||||
"service",
|
||||
VK_F2,
|
||||
GetPrivateProfileIntA("io3", "service", VK_F2, ".\\segatools.ini")
|
||||
);
|
||||
io3_alls_buttons.emplace_back(
|
||||
"Coin",
|
||||
"io3",
|
||||
"coin",
|
||||
VK_F3,
|
||||
GetPrivateProfileIntA("io3", "coin", VK_F3, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
io3_alls_buttons.emplace_back(
|
||||
"Scan Aime card",
|
||||
"aime",
|
||||
"scan",
|
||||
VK_RETURN,
|
||||
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
return io3_alls_buttons;
|
||||
}
|
||||
|
||||
if (it->second == HW_FAMILY_ALLS) {
|
||||
if (!io4_alls_buttons.empty()) {
|
||||
return io4_alls_buttons;
|
||||
}
|
||||
|
||||
io4_alls_buttons.emplace_back(
|
||||
"Test",
|
||||
"io4",
|
||||
"test",
|
||||
VK_F1,
|
||||
GetPrivateProfileIntA("io4", "test", VK_F1, ".\\segatools.ini")
|
||||
);
|
||||
io4_alls_buttons.emplace_back(
|
||||
"Service",
|
||||
"io4",
|
||||
"service",
|
||||
VK_F2,
|
||||
GetPrivateProfileIntA("io4", "service", VK_F2, ".\\segatools.ini")
|
||||
);
|
||||
io4_alls_buttons.emplace_back(
|
||||
"Coin",
|
||||
"io4",
|
||||
"coin",
|
||||
VK_F3,
|
||||
GetPrivateProfileIntA("io4", "coin", VK_F3, ".\\segatools.ini")
|
||||
);
|
||||
io4_alls_buttons.emplace_back(
|
||||
"Scan Aime card",
|
||||
"aime",
|
||||
"scan",
|
||||
VK_RETURN,
|
||||
GetPrivateProfileIntA("aime", "scan", VK_RETURN, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
return io4_alls_buttons;
|
||||
}
|
||||
|
||||
return placeholder;
|
||||
}
|
||||
|
||||
std::vector<std::string> *get_game_file_hints(const std::string &game) {
|
||||
initialize();
|
||||
|
||||
auto it = file_hints.find(game);
|
||||
|
||||
if (it == file_hints.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
}
|
27
games/io.h
Normal file
27
games/io.h
Normal file
@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_IO_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../button.h"
|
||||
|
||||
namespace games {
|
||||
enum HWFamily {
|
||||
HW_FAMILY_UNKNOWN,
|
||||
HW_FAMILY_AMEX,
|
||||
HW_FAMILY_ALLS,
|
||||
};
|
||||
|
||||
const std::vector<std::string> &get_games();
|
||||
HWFamily get_hw_family(const std::string &game);
|
||||
std::vector<Button> *get_buttons(const std::string &game);
|
||||
std::vector<Button> &get_sw_buttons(const std::string &game);
|
||||
std::vector<std::string> *get_game_file_hints(const std::string &game);
|
||||
}
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_IO_H
|
51
games/mai2/io.cpp
Normal file
51
games/mai2/io.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <format>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
/*
|
||||
Maimai DX Default key binding
|
||||
1P: self-explanatory
|
||||
2P: (Numpad) 8, 9, 6, 3, 2, 1, 4, 7, *
|
||||
*/
|
||||
static const int mai2_io_1p_default[] = {'W', 'E', 'D', 'C', 'X', 'Z', 'A', 'Q', '3'};
|
||||
static const int mai2_io_2p_default[] = {0x68, 0x69, 0x66, 0x63, 0x62, 0x61, 0x64, 0x67, 0x54};
|
||||
|
||||
std::vector<Button> &games::mai2::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (!buttons.empty()) {
|
||||
return buttons;
|
||||
}
|
||||
|
||||
for (int i = 1; i <= 8; i++) {
|
||||
std::string key = std::format("1p_btn{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("1P Button {}", i),
|
||||
"button",
|
||||
key,
|
||||
mai2_io_1p_default[i - 1],
|
||||
GetPrivateProfileIntA("button", key.c_str(), mai2_io_1p_default[i - 1], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
for (int i = 1; i <= 8; i++) {
|
||||
std::string key = std::format("2p_btn{}", i);
|
||||
|
||||
buttons.emplace_back(
|
||||
std::format("2P Button {}", i),
|
||||
"button",
|
||||
key,
|
||||
mai2_io_2p_default[i - 1],
|
||||
GetPrivateProfileIntA("button", key.c_str(), mai2_io_2p_default[i - 1], ".\\segatools.ini")
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
17
games/mai2/io.h
Normal file
17
games/mai2/io.h
Normal file
@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../button.h"
|
||||
|
||||
namespace games::mai2 {
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_MAI2_IO_H
|
32
games/mercury/io.cpp
Normal file
32
games/mercury/io.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::mercury::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (!buttons.empty()) {
|
||||
return buttons;
|
||||
}
|
||||
|
||||
buttons.emplace_back(
|
||||
"Volume up",
|
||||
"io4",
|
||||
"volup",
|
||||
VK_UP,
|
||||
GetPrivateProfileIntA("io4", "volup", VK_UP, ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Volume down",
|
||||
"io4",
|
||||
"voldown",
|
||||
VK_DOWN,
|
||||
GetPrivateProfileIntA("io4", "voldown", VK_DOWN, ".\\segatools.ini")
|
||||
);
|
||||
|
||||
return buttons;
|
||||
}
|
17
games/mercury/io.h
Normal file
17
games/mercury/io.h
Normal file
@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../button.h"
|
||||
|
||||
namespace games::mercury {
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_MERCURY_IO_H
|
88
games/mu3/io.cpp
Normal file
88
games/mu3/io.cpp
Normal file
@ -0,0 +1,88 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::mu3::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (!buttons.empty()) {
|
||||
return buttons;
|
||||
}
|
||||
|
||||
buttons.emplace_back(
|
||||
"Left 1",
|
||||
"io4",
|
||||
"left1",
|
||||
'A',
|
||||
GetPrivateProfileIntA("io4", "left1", 'A', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Left 2",
|
||||
"io4",
|
||||
"left2",
|
||||
'S',
|
||||
GetPrivateProfileIntA("io4", "left2", 'S', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Left 3",
|
||||
"io4",
|
||||
"left3",
|
||||
'D',
|
||||
GetPrivateProfileIntA("io4", "left3", 'D', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Left WAD",
|
||||
"io4",
|
||||
"leftSide",
|
||||
VK_LBUTTON,
|
||||
GetPrivateProfileIntA("io4", "leftSide", VK_LBUTTON, ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Right 1",
|
||||
"io4",
|
||||
"right1",
|
||||
'J',
|
||||
GetPrivateProfileIntA("io4", "right1", 'J', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Right 2",
|
||||
"io4",
|
||||
"right2",
|
||||
'K',
|
||||
GetPrivateProfileIntA("io4", "right2", 'K', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Right 3",
|
||||
"io4",
|
||||
"right3",
|
||||
'L',
|
||||
GetPrivateProfileIntA("io4", "right3", 'L', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Right WAD",
|
||||
"io4",
|
||||
"rightSide",
|
||||
VK_RBUTTON,
|
||||
GetPrivateProfileIntA("io4", "rightSide", VK_RBUTTON, ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Left Menu",
|
||||
"io4",
|
||||
"leftMenu",
|
||||
'U',
|
||||
GetPrivateProfileIntA("io4", "leftMenu", 'U', ".\\segatools.ini")
|
||||
);
|
||||
buttons.emplace_back(
|
||||
"Right Menu",
|
||||
"io4",
|
||||
"rightMenu",
|
||||
'O',
|
||||
GetPrivateProfileIntA("io4", "rightMenu", 'O', ".\\segatools.ini")
|
||||
);
|
||||
|
||||
return buttons;
|
||||
}
|
17
games/mu3/io.h
Normal file
17
games/mu3/io.h
Normal file
@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by beerpsi on 4/14/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
||||
#define SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../button.h"
|
||||
|
||||
namespace games::mu3 {
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_MU3_IO_H
|
240
main.cpp
Normal file
240
main.cpp
Normal file
@ -0,0 +1,240 @@
|
||||
#include <format>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <backends/imgui_impl_dx9.h>
|
||||
#include <backends/imgui_impl_win32.h>
|
||||
#include <d3d9.h>
|
||||
#include <tchar.h>
|
||||
|
||||
#include "imgui_internal.h"
|
||||
#include "configurator.h"
|
||||
|
||||
// Data
|
||||
static LPDIRECT3D9 g_pD3D = nullptr;
|
||||
static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
|
||||
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
|
||||
static D3DPRESENT_PARAMETERS g_d3dpp = {};
|
||||
static Configurator* g_Configurator = nullptr;
|
||||
|
||||
bool CreateDeviceD3D(HWND hWnd);
|
||||
void CleanupDeviceD3D();
|
||||
void ResetDevice();
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
|
||||
// Create application window
|
||||
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||
WNDCLASSEXW wc = {
|
||||
sizeof(wc),
|
||||
CS_CLASSDC,
|
||||
WndProc,
|
||||
0L,
|
||||
0L,
|
||||
GetModuleHandle(nullptr),
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
L"SegaTools Configurator",
|
||||
nullptr
|
||||
};
|
||||
|
||||
RegisterClassExW(&wc);
|
||||
|
||||
HWND hwnd = CreateWindowW(
|
||||
wc.lpszClassName,
|
||||
L"SegaTools Configurator",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
100, 100, 800, 600,
|
||||
nullptr,
|
||||
nullptr,
|
||||
wc.hInstance,
|
||||
nullptr
|
||||
);
|
||||
|
||||
// Initialize Direct3D
|
||||
if (!CreateDeviceD3D(hwnd)) {
|
||||
CleanupDeviceD3D();
|
||||
UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
return 1;
|
||||
}
|
||||
|
||||
ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||
UpdateWindow(hwnd);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
bool done = false;
|
||||
g_Configurator = new Configurator();
|
||||
|
||||
while (!done) {
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
|
||||
while (PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
if (msg.message == WM_QUIT)
|
||||
done = true;
|
||||
}
|
||||
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Handle window resize (we don't resize directly in the WM_SIZE handler)
|
||||
if (g_ResizeWidth != 0 && g_ResizeHeight != 0) {
|
||||
g_d3dpp.BackBufferWidth = g_ResizeWidth;
|
||||
g_d3dpp.BackBufferHeight = g_ResizeHeight;
|
||||
g_ResizeWidth = g_ResizeHeight = 0;
|
||||
ResetDevice();
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplDX9_NewFrame();
|
||||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->Pos);
|
||||
|
||||
ImVec2 viewportSize = viewport->Size;
|
||||
ImGui::SetNextWindowSize(viewportSize);
|
||||
// ImGui::SetNextWindowViewport(viewport->ID);
|
||||
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize |
|
||||
ImGuiWindowFlags_NoMove;
|
||||
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||
|
||||
static bool p_open = true;
|
||||
ImGui::Begin("segatools configurator", &p_open, window_flags);
|
||||
|
||||
g_Configurator->build_content();
|
||||
|
||||
ImGui::End();
|
||||
|
||||
// Rendering
|
||||
ImGui::EndFrame();
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
|
||||
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA(
|
||||
(int)(clear_color.x * clear_color.w * 255.0f),
|
||||
(int)(clear_color.y * clear_color.w * 255.0f),
|
||||
(int)(clear_color.z * clear_color.w * 255.0f),
|
||||
(int)(clear_color.w * 255.0f)
|
||||
);
|
||||
|
||||
g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
||||
|
||||
if (g_pd3dDevice->BeginScene() >= 0) {
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
||||
g_pd3dDevice->EndScene();
|
||||
}
|
||||
|
||||
HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
// Handle loss of D3D9 device
|
||||
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) {
|
||||
ResetDevice();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ImGui_ImplDX9_Shutdown();
|
||||
ImGui_ImplWin32_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
CleanupDeviceD3D();
|
||||
DestroyWindow(hwnd);
|
||||
UnregisterClassW(wc.lpszClassName, wc.hInstance);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
bool CreateDeviceD3D(HWND hWnd) {
|
||||
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
|
||||
return false;
|
||||
|
||||
// Create the D3DDevice
|
||||
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
||||
g_d3dpp.Windowed = TRUE;
|
||||
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
||||
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
||||
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
||||
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CleanupDeviceD3D() {
|
||||
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
|
||||
if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
|
||||
}
|
||||
|
||||
void ResetDevice() {
|
||||
ImGui_ImplDX9_InvalidateDeviceObjects();
|
||||
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
||||
if (hr == D3DERR_INVALIDCALL)
|
||||
IM_ASSERT(0);
|
||||
ImGui_ImplDX9_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
// Forward declare message handler from imgui_impl_win32.cpp
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
return true;
|
||||
|
||||
switch (msg) {
|
||||
case WM_SIZE:
|
||||
if (wParam == SIZE_MINIMIZED)
|
||||
return 0;
|
||||
g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
|
||||
g_ResizeHeight = (UINT)HIWORD(lParam);
|
||||
return 0;
|
||||
case WM_SYSCOMMAND:
|
||||
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
||||
return 0;
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
case WM_KEYDOWN:
|
||||
g_Configurator->set_key_code(wParam);
|
||||
default:
|
||||
return DefWindowProcW(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
return DefWindowProcW(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
1034
option.cpp
Normal file
1034
option.cpp
Normal file
File diff suppressed because it is too large
Load Diff
71
option.h
Normal file
71
option.h
Normal file
@ -0,0 +1,71 @@
|
||||
//
|
||||
// Created by beerpsi on 4/13/2024.
|
||||
//
|
||||
|
||||
#ifndef SEGATOOLS_CONFIGURATOR_OPTION_H
|
||||
#define SEGATOOLS_CONFIGURATOR_OPTION_H
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "games/io.h"
|
||||
|
||||
enum class OptionType {
|
||||
Bool,
|
||||
Text,
|
||||
Integer,
|
||||
Enum,
|
||||
};
|
||||
|
||||
struct OptionDefinition {
|
||||
std::string title;
|
||||
std::string section;
|
||||
std::string key;
|
||||
std::string desc;
|
||||
OptionType type;
|
||||
std::string default_value;
|
||||
int max_string_length = 1;
|
||||
bool hidden = false;
|
||||
std::string setting_name;
|
||||
std::string game_name;
|
||||
games::HWFamily hw_family = games::HW_FAMILY_UNKNOWN;
|
||||
std::string category = "Development";
|
||||
bool sensitive = false;
|
||||
std::vector<std::pair<std::string, std::string>> elements = {};
|
||||
};
|
||||
|
||||
class Option {
|
||||
private:
|
||||
OptionDefinition definition;
|
||||
public:
|
||||
std::string value;
|
||||
bool disabled = false;
|
||||
|
||||
explicit Option(OptionDefinition definition, std::string value = "") :
|
||||
definition(std::move(definition)), value(std::move(value)) {};
|
||||
|
||||
[[nodiscard]] inline const OptionDefinition &get_definition() const {
|
||||
return this->definition;
|
||||
}
|
||||
|
||||
inline void set_definition(OptionDefinition def) {
|
||||
this->definition = std::move(def);
|
||||
}
|
||||
|
||||
inline bool is_active() const {
|
||||
return !this->value.empty();
|
||||
}
|
||||
|
||||
void value_set(std::string new_value);
|
||||
[[nodiscard]] bool value_bool() const;
|
||||
[[nodiscard]] const std::string &value_text() const;
|
||||
[[nodiscard]] int value_int() const;
|
||||
|
||||
void update_config() const;
|
||||
};
|
||||
|
||||
std::unique_ptr<std::vector<Option>> parse_options();
|
||||
|
||||
|
||||
#endif //SEGATOOLS_CONFIGURATOR_OPTION_H
|
Loading…
Reference in New Issue
Block a user