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beerpsi 2024-05-22 22:31:19 +07:00
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# Created by https://www.toptal.com/developers/gitignore/api/csharp,rider,dotnetcore
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,rider,dotnetcore
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External
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F1C1B6BF-626C-4F10-8672-2F9596706CA6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CachedDataManager</RootNamespace>
<AssemblyName>Assembly-CSharp.CachedDataManager.mm</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="MonoMod">
<HintPath>..\External\MonoMod.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Manager\MaiStudio\Serialize\patch_FilePath.cs" />
<Compile Include="Manager\patch_DataManager.cs" />
<Compile Include="SerializationCache.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
using MonoMod;
namespace Manager.MaiStudio.Serialize;
public class patch_FilePath : FilePath
{
[MonoModReplace]
public override void AddPath(string parentPath)
{
if (string.IsNullOrEmpty(path) || path.StartsWith(parentPath))
{
return;
}
path = parentPath + path;
}
}

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// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Serialization;
namespace Manager;
public class patch_DataManager : DataManager
{
private const string _cacheDirectory = "dataCache";
[Serializable]
[XmlType(TypeName="KeyValuePair")]
public class SerializableKeyValuePair<TK, TV>
{
public TK Key;
public TV Value;
}
private static Dictionary<string, T> LoadCacheFile<T>(string fileName)
{
if (!File.Exists(fileName))
{
return new Dictionary<string, T>();
}
using var fs = File.OpenRead(fileName);
var serializer = new XmlSerializer(typeof(List<SerializableKeyValuePair<string, T>>));
var entries = (List<SerializableKeyValuePair<string, T>>)serializer.Deserialize(fs);
return entries.ToDictionary(e => e.Key, e => e.Value);
}
private static void SaveCacheFile<T>(string destination, Dictionary<string, T> collection)
{
if (collection == null)
{
return;
}
using var fs = File.Open(destination, FileMode.Create);
var serializer = new XmlSerializer(typeof(List<SerializableKeyValuePair<string, T>>));
serializer.Serialize(
fs,
collection
.Select(kvp => new SerializableKeyValuePair<string, T> { Key = kvp.Key, Value = kvp.Value })
.ToList());
}
private static void SaveCache()
{
if (!Directory.Exists(_cacheDirectory))
{
Directory.CreateDirectory(_cacheDirectory);
}
SaveCacheFile(Path.Combine(_cacheDirectory, "RomConfigs.xml"), Cache.RomConfigs);
SaveCacheFile(Path.Combine(_cacheDirectory, "DataConfigs.xml"), Cache.DataConfigs);
SaveCacheFile(Path.Combine(_cacheDirectory, "Charas.xml"), Cache.Charas);
SaveCacheFile(Path.Combine(_cacheDirectory, "CharaAwakes.xml"), Cache.CharaAwakes);
SaveCacheFile(Path.Combine(_cacheDirectory, "CharaGenres.xml"), Cache.CharaGenres);
SaveCacheFile(Path.Combine(_cacheDirectory, "Events.xml"), Cache.Events);
SaveCacheFile(Path.Combine(_cacheDirectory, "Musics.xml"), Cache.Musics);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicGenres.xml"), Cache.MusicGenres);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicGroups.xml"), Cache.MusicGroups);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicVersions.xml"), Cache.MusicVersions);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicNameSorts.xml"), Cache.MusicNameSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicClearRanks.xml"), Cache.MusicClearRanks);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicDifficultys.xml"), Cache.MusicDifficultys);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicLevels.xml"), Cache.MusicLevels);
SaveCacheFile(Path.Combine(_cacheDirectory, "TournamentMusics.xml"), Cache.TournamentMusics);
SaveCacheFile(Path.Combine(_cacheDirectory, "Courses.xml"), Cache.Courses);
SaveCacheFile(Path.Combine(_cacheDirectory, "CourseModes.xml"), Cache.CourseModes);
SaveCacheFile(Path.Combine(_cacheDirectory, "LoginBonuses.xml"), Cache.LoginBonuses);
SaveCacheFile(Path.Combine(_cacheDirectory, "Maps.xml"), Cache.Maps);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapColors.xml"), Cache.MapColors);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapTreasures.xml"), Cache.MapTreasures);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapBonusMusics.xml"), Cache.MapBonusMusics);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapOtomodachis.xml"), Cache.MapOtomodachis);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapSilhouettes.xml"), Cache.MapSilhouettes);
SaveCacheFile(Path.Combine(_cacheDirectory, "MapTitles.xml"), Cache.MapTitles);
SaveCacheFile(Path.Combine(_cacheDirectory, "ItemMusics.xml"), Cache.ItemMusics);
SaveCacheFile(Path.Combine(_cacheDirectory, "Icons.xml"), Cache.Icons);
SaveCacheFile(Path.Combine(_cacheDirectory, "Plates.xml"), Cache.Plates);
SaveCacheFile(Path.Combine(_cacheDirectory, "Titles.xml"), Cache.Titles);
SaveCacheFile(Path.Combine(_cacheDirectory, "Partners.xml"), Cache.Partners);
SaveCacheFile(Path.Combine(_cacheDirectory, "Frames.xml"), Cache.Frames);
SaveCacheFile(Path.Combine(_cacheDirectory, "Tickets.xml"), Cache.Tickets);
SaveCacheFile(Path.Combine(_cacheDirectory, "CollectionTypes.xml"), Cache.CollectionTypes);
SaveCacheFile(Path.Combine(_cacheDirectory, "CollectionGenres.xml"), Cache.CollectionGenres);
SaveCacheFile(Path.Combine(_cacheDirectory, "PhotoFrames.xml"), Cache.PhotoFrames);
SaveCacheFile(Path.Combine(_cacheDirectory, "Informations.xml"), Cache.Informations);
SaveCacheFile(Path.Combine(_cacheDirectory, "Udemaes.xml"), Cache.Udemaes);
SaveCacheFile(Path.Combine(_cacheDirectory, "Classes.xml"), Cache.Classes);
SaveCacheFile(Path.Combine(_cacheDirectory, "UdemaeBosses.xml"), Cache.UdemaeBosses);
SaveCacheFile(Path.Combine(_cacheDirectory, "UdemaeSeasonEvents.xml"), Cache.UdemaeSeasonEvents);
SaveCacheFile(Path.Combine(_cacheDirectory, "UdemaeSeasonRewards.xml"), Cache.UdemaeSeasonRewards);
SaveCacheFile(Path.Combine(_cacheDirectory, "Cards.xml"), Cache.Cards);
SaveCacheFile(Path.Combine(_cacheDirectory, "CardCharas.xml"), Cache.CardCharas);
SaveCacheFile(Path.Combine(_cacheDirectory, "CardTypes.xml"), Cache.CardTypes);
SaveCacheFile(Path.Combine(_cacheDirectory, "WeekdayBonuses.xml"), Cache.WeekdayBonuses);
SaveCacheFile(Path.Combine(_cacheDirectory, "Challenges.xml"), Cache.Challenges);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicRankings.xml"), Cache.MusicRankings);
SaveCacheFile(Path.Combine(_cacheDirectory, "MusicSorts.xml"), Cache.MusicSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "LoginBonusSorts.xml"), Cache.LoginBonusSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "IconSorts.xml"), Cache.IconSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "PlateSorts.xml"), Cache.PlateSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "TitleSorts.xml"), Cache.TitleSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "PartnerSorts.xml"), Cache.PartnerSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "FrameSorts.xml"), Cache.FrameSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "TicketSorts.xml"), Cache.TicketSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "CollectionGenreSorts.xml"), Cache.CollectionGenreSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "CharaSorts.xml"), Cache.CharaSorts);
SaveCacheFile(Path.Combine(_cacheDirectory, "CharaGenreSorts.xml"), Cache.CharaGenreSorts);
}
private static extern bool orig_Deserialize<T>(string filePath, out T dsr) where T : new();
private static bool Deserialize<T>(string filePath, out T dsr) where T : new()
{
var fileName = Path.GetFileName(filePath);
var collectionName = fileName switch
{
"UdemaeBoss.xml" => "UdemaeBosses",
"Class.xml" => "Classes",
"LoginBonus.xml" => "LoginBonuses",
"ScoreRanking.xml" => "TournamentMusics",
"Holiday.xml" => "WeekdayBonuses",
_ => fileName.Replace(".xml", "s"),
};
var collectionField =
typeof(CachedDataManager.SerializationCache).GetField(collectionName, BindingFlags.Public | BindingFlags.Instance);
if (collectionField == null)
{
System.Console.WriteLine("[CachedDataManager] [WARN] Could not find suitable collection for {0} (tried name {1})", fileName, collectionName);
return orig_Deserialize(filePath, out dsr);
}
try
{
var collection = (Dictionary<string, T>)collectionField.GetValue(Cache);
if (collection == null)
{
collection = LoadCacheFile<T>(Path.Combine(_cacheDirectory, $"{collectionName}.xml"));
collectionField.SetValue(Cache, collection);
}
if (collection.TryGetValue(filePath, out dsr))
{
return true;
}
if (!orig_Deserialize(filePath, out dsr))
{
return false;
}
collection.Add(filePath, dsr);
_cacheBusted = true;
return true;
}
catch (Exception e)
{
System.Console.WriteLine("[CachedDataManager] [ERROR] Could not load from cache: {0}", e);
return orig_Deserialize(filePath, out dsr);
}
}
private extern bool orig_IsLoaded();
public new bool IsLoaded()
{
var loaded = orig_IsLoaded();
if (!loaded || !_cacheBusted)
{
return loaded;
}
try
{
SaveCache();
}
catch (Exception e)
{
System.Console.WriteLine("[CachedDataManager] [ERROR] Could not save to cache: {0}", e);
}
_cacheBusted = false;
return true;
}
private static readonly CachedDataManager.SerializationCache Cache = new();
private static bool _cacheBusted;
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CachedDataManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CachedDataManager")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("F1C1B6BF-626C-4F10-8672-2F9596706CA6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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// ReSharper disable UnassignedField.Global
using System.Collections.Generic;
using Manager.MaiStudio.Serialize;
namespace CachedDataManager;
public class SerializationCache
{
public Dictionary<string, RomConfig> RomConfigs;
public Dictionary<string, DataConfig> DataConfigs;
public Dictionary<string, CharaData> Charas;
public Dictionary<string, CharaAwakeData> CharaAwakes;
public Dictionary<string, CharaGenreData> CharaGenres;
public Dictionary<string, EventData> Events;
public Dictionary<string, MusicData> Musics;
public Dictionary<string, MusicGenreData> MusicGenres;
public Dictionary<string, MusicGroupData> MusicGroups;
public Dictionary<string, MusicVersionData> MusicVersions;
public Dictionary<string, MusicNameSortData> MusicNameSorts;
public Dictionary<string, MusicClearRankData> MusicClearRanks;
public Dictionary<string, MusicDifficultyData> MusicDifficultys;
public Dictionary<string, MusicLevelData> MusicLevels;
public Dictionary<string, ScoreRankingData> TournamentMusics;
public Dictionary<string, CourseData> Courses;
public Dictionary<string, CourseModeData> CourseModes;
public Dictionary<string, LoginBonusData> LoginBonuses;
public Dictionary<string, MapData> Maps;
public Dictionary<string, MapColorData> MapColors;
public Dictionary<string, MapTreasureData> MapTreasures;
public Dictionary<string, MapBonusMusicData> MapBonusMusics;
public Dictionary<string, MapOtomodachiData> MapOtomodachis;
public Dictionary<string, MapSilhouetteData> MapSilhouettes;
public Dictionary<string, MapTitleData> MapTitles;
public Dictionary<string, ItemMusicData> ItemMusics;
public Dictionary<string, IconData> Icons;
public Dictionary<string, PlateData> Plates;
public Dictionary<string, TitleData> Titles;
public Dictionary<string, PartnerData> Partners;
public Dictionary<string, FrameData> Frames;
public Dictionary<string, TicketData> Tickets;
public Dictionary<string, CollectionTypeData> CollectionTypes;
public Dictionary<string, CollectionGenreData> CollectionGenres;
public Dictionary<string, PhotoFrameData> PhotoFrames;
public Dictionary<string, InformationData> Informations;
public Dictionary<string, UdemaeData> Udemaes;
public Dictionary<string, ClassData> Classes;
public Dictionary<string, UdemaeBossData> UdemaeBosses;
public Dictionary<string, UdemaeSeasonEventData> UdemaeSeasonEvents;
public Dictionary<string, UdemaeSeasonRewardData> UdemaeSeasonRewards;
public Dictionary<string, CardData> Cards;
public Dictionary<string, CardCharaData> CardCharas;
public Dictionary<string, CardTypeData> CardTypes;
public Dictionary<string, HolidayData> WeekdayBonuses;
public Dictionary<string, ChallengeData> Challenges;
public Dictionary<string, SerializeSortData> MusicRankings;
public Dictionary<string, SerializeSortData> MusicSorts;
public Dictionary<string, SerializeSortData> LoginBonusSorts;
public Dictionary<string, SerializeSortData> IconSorts;
public Dictionary<string, SerializeSortData> PlateSorts;
public Dictionary<string, SerializeSortData> TitleSorts;
public Dictionary<string, SerializeSortData> PartnerSorts;
public Dictionary<string, SerializeSortData> FrameSorts;
public Dictionary<string, SerializeSortData> TicketSorts;
public Dictionary<string, SerializeSortData> CollectionGenreSorts;
public Dictionary<string, SerializeSortData> CharaSorts;
public Dictionary<string, SerializeSortData> CharaGenreSorts;
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{48B5F480-D749-48E9-9D26-E0E5260D95DE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FixLocaleIssues</RootNamespace>
<AssemblyName>Assembly-CSharp.FixLocaleIssues.mm</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="MonoMod">
<HintPath>..\External\MonoMod.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\External\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MAI2System\patch_IniSection.cs" />
<Compile Include="Manager\patch_MA2Record.cs" />
<Compile Include="Manager\patch_SlideManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
using System.Globalization;
using MonoMod;
namespace MAI2System;
class patch_IniSection : IniSection
{
[MonoModIgnore]
public patch_IniSection(ref IniSection head, ref IniSection tail, string name, string value) : base(ref head, ref tail, name, value)
{
}
[MonoModReplace]
public new bool getFloatValue(out float value)
{
return float.TryParse(_variableValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value);
}
}

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// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
using System.Globalization;
using MonoMod;
namespace Manager;
class patch_MA2Record : MA2Record
{
[MonoModIgnore]
private static extern Ma2fileParamID.Def getParamIDFromRec(Ma2fileRecordID.Def rec, int index);
[MonoModReplace]
public new float getF32(uint index)
{
if (index >= _str.Count)
{
return 0;
}
var paramIDFromRec = getParamIDFromRec(_recID, (int)index);
if (!paramIDFromRec.isValid() || !paramIDFromRec.isAvailableFloat() || _str[(int)index].Length == 0)
{
return 0;
}
if (!float.TryParse(_str[(int)index], NumberStyles.Float, CultureInfo.InvariantCulture, out var num))
{
return 0;
}
return num;
}
}

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// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml;
using MonoMod;
using UnityEngine;
namespace Manager;
public class patch_SlideManager : SlideManager
{
[MonoModIgnore]
private struct SlidePath
{
public List<ControlPoint> Points;
}
[MonoModIgnore]
private static readonly char[] RemoveChars = ['\r', '\n', '\t'];
[MonoModReplace]
private bool loadXML(SlidePath path, string dataPath)
{
if (!File.Exists(dataPath))
{
return false;
}
var xmlDocument = new XmlDocument { XmlResolver = null };
try
{
xmlDocument.Load(dataPath);
var regex = new Regex(@"([MCLSclsvVhH(points)])((-?\d+(\.\d+)?[,-]?\d+(\.\d+)?),?)+", RegexOptions.Multiline);
var regex2 = new Regex(@"(-?\d+(\.\d+)?),?(-?\d+(\.\d+)?)", RegexOptions.Multiline);
var regex3 = new Regex(@"(-?\d+(\.\d+)?),?(-?\d+(\.\d+)?)", RegexOptions.Multiline);
var controlPoint = new ControlPoint();
foreach (var obj in xmlDocument.GetElementsByTagName("line"))
{
var xmlElement = (XmlElement)obj;
var x1 = float.Parse(xmlElement.GetAttribute("x1"), NumberStyles.Float, CultureInfo.InvariantCulture);
var y1 = float.Parse(xmlElement.GetAttribute("y1"), NumberStyles.Float, CultureInfo.InvariantCulture);
var vector = new Vector2(x1, y1);
var controlPoint2 = new ControlPoint
{
Handle1 = new Vector3(vector.x, vector.y, 0),
Handle2 = new Vector3(vector.x, vector.y, 0),
Anchore = new Vector3(vector.x, vector.y, 0)
};
path.Points.Add(controlPoint2);
var x2 = float.Parse(xmlElement.GetAttribute("x2"), NumberStyles.Float, CultureInfo.InvariantCulture);
var y2 = float.Parse(xmlElement.GetAttribute("y2"), NumberStyles.Float, CultureInfo.InvariantCulture);
var vector2 = new Vector2(x2, y2);
var controlPoint3 = new ControlPoint
{
Handle1 = new Vector3(vector2.x, vector2.y, 0),
Handle2 = new Vector3(vector2.x, vector2.y, 0),
Anchore = new Vector3(vector2.x, vector2.y, 0)
};
path.Points.Add(controlPoint3);
}
foreach (var obj in xmlDocument.GetElementsByTagName("polyline"))
{
var attribute = ((XmlElement)obj).GetAttribute("points");
foreach (var matchObj in regex3.Matches(attribute))
{
var match = (Match)matchObj;
var vector = new Vector2(
float.Parse(match.Groups[1].Value, NumberStyles.Float, CultureInfo.InvariantCulture),
float.Parse(match.Groups[3].Value, NumberStyles.Float, CultureInfo.InvariantCulture));
var controlPoint4 = new ControlPoint
{
Handle1 = new Vector3(vector.x, vector.y, 0),
Handle2 = new Vector3(vector.x, vector.y, 0),
Anchore = new Vector3(vector.x, vector.y, 0)
};
path.Points.Add(controlPoint4);
}
}
foreach (var obj in xmlDocument.GetElementsByTagName("path"))
{
var d = ((XmlElement)obj).GetAttribute("d");
var vectors = new List<Vector2>();
foreach (var c in RemoveChars)
{
d = d.Replace(c.ToString(), "");
}
foreach (var matchObj in regex.Matches(d))
{
var match2 = (Match)matchObj;
var controlPoint5 = new ControlPoint();
vectors.Clear();
foreach (var matchObj2 in regex2.Matches(match2.Value))
{
var match3 = (Match)matchObj2;
switch (match2.Groups[1].Value)
{
case "h" or "H":
{
var x = float.Parse(match3.Value, NumberStyles.Float, CultureInfo.InvariantCulture);
vectors.Add(new Vector2(x, 0));
break;
}
case "V" or "V":
{
var y = float.Parse(match3.Value, NumberStyles.Float, CultureInfo.InvariantCulture);
vectors.Add(new Vector2(0, y));
break;
}
default:
{
var x = float.Parse(match3.Groups[1].Value, NumberStyles.Float,
CultureInfo.InvariantCulture);
var y = float.Parse(match3.Groups[3].Value, NumberStyles.Float,
CultureInfo.InvariantCulture);
vectors.Add(new Vector2(x, y));
break;
}
}
}
switch (match2.Groups[1].Value)
{
case "C":
controlPoint5.Handle1 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[1].x, vectors[1].y, 0f);
controlPoint5.Anchore = new Vector3(vectors[2].x, vectors[2].y, 0f);
break;
case "c":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x + vectors[1].x, controlPoint.Anchore.y + vectors[1].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x + vectors[2].x, controlPoint.Anchore.y + vectors[2].y, 0f);
break;
case "s" when path.Points.Count > 0:
{
var vector3 = controlPoint.Anchore - (controlPoint.Handle2 - controlPoint.Anchore);
controlPoint5.Handle1 = new Vector3(vector3.x, vector3.y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x + vectors[1].x, controlPoint.Anchore.y + vectors[1].y, 0f);
break;
}
case "s":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x + vectors[1].x, controlPoint.Anchore.y + vectors[1].y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x + vectors[1].x, controlPoint.Anchore.y + vectors[1].y, 0f);
break;
case "S" when path.Points.Count > 0:
{
var vector4 = controlPoint.Anchore - (controlPoint.Handle2 - controlPoint.Anchore);
controlPoint5.Handle1 = new Vector3(vector4.x, vector4.y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(vectors[1].x, vectors[1].y, 0f);
break;
}
case "S":
controlPoint5.Handle1 = new Vector3(vectors[1].x, vectors[1].y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(vectors[1].x, vectors[1].y, 0f);
break;
case "l":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y + vectors[0].y, 0f);
break;
case "L":
controlPoint5.Handle1 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(vectors[0].x, vectors[0].y, 0f);
break;
case "v":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x + vectors[0].x, controlPoint.Anchore.y, 0f);
break;
case "V":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x, vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x, vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x, vectors[0].y, 0f);
break;
case "h":
controlPoint5.Handle1 = new Vector3(controlPoint.Anchore.x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(controlPoint.Anchore.x, controlPoint.Anchore.y + vectors[0].y, 0f);
controlPoint5.Anchore = new Vector3(controlPoint.Anchore.x, controlPoint.Anchore.y + vectors[0].y, 0f);
break;
case "H":
controlPoint5.Handle1 = new Vector3(vectors[0].x, controlPoint.Anchore.y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[0].x, controlPoint.Anchore.y, 0f);
controlPoint5.Anchore = new Vector3(vectors[0].x, controlPoint.Anchore.y, 0f);
break;
default:
controlPoint5.Anchore = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Handle1 = new Vector3(vectors[0].x, vectors[0].y, 0f);
controlPoint5.Handle2 = new Vector3(vectors[0].x, vectors[0].y, 0f);
break;
}
path.Points.Add(controlPoint5);
controlPoint = controlPoint5;
}
}
}
catch
{
return false;
}
return true;
}
}

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FixLocaleIssues")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FixLocaleIssues")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("48B5F480-D749-48E9-9D26-E0E5260D95DE")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

13
README.md Normal file
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## sinmai-mods
Miscellaneous mods for maimai DX
### CachedDataManager
Speeds up game reboots by caching loaded data. Cache is stored in the `dataCache` folder
and should be deleted if any issues arise.
### FixLocaleIssues
Attempts to fix charts not loading on some system locales.
Adds `CultureInfo.InvariantCulture` to all instances of `float.Parse` and `float.TryParse`
so charts will still load on locales where the comma is the decimal separator.

22
sinmai-mods.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CachedDataManager", "CachedDataManager\CachedDataManager.csproj", "{F1C1B6BF-626C-4F10-8672-2F9596706CA6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FixLocaleIssues", "FixLocaleIssues\FixLocaleIssues.csproj", "{48B5F480-D749-48E9-9D26-E0E5260D95DE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F1C1B6BF-626C-4F10-8672-2F9596706CA6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F1C1B6BF-626C-4F10-8672-2F9596706CA6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F1C1B6BF-626C-4F10-8672-2F9596706CA6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F1C1B6BF-626C-4F10-8672-2F9596706CA6}.Release|Any CPU.Build.0 = Release|Any CPU
{48B5F480-D749-48E9-9D26-E0E5260D95DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{48B5F480-D749-48E9-9D26-E0E5260D95DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{48B5F480-D749-48E9-9D26-E0E5260D95DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{48B5F480-D749-48E9-9D26-E0E5260D95DE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal