// ReSharper disable CheckNamespace // ReSharper disable InconsistentNaming using MonoMod; using UnityEngine; namespace Main; public class patch_GameMainObject : GameMainObject { [MonoModIgnore] private Transform rightMonitor; private extern void orig_Start(); private void Start() { orig_Start(); var mainCamera = Camera.main; if (mainCamera == null) { return; } var position = mainCamera.gameObject.transform.position; mainCamera.gameObject.transform.position = new Vector3(-540f, position.y, position.z); rightMonitor.transform.localScale = Vector3.zero; } }