mirror of
https://gitea.tendokyu.moe/beerpsi/sinmai-mods.git
synced 2024-11-23 23:31:02 +01:00
211 lines
7.5 KiB
C#
211 lines
7.5 KiB
C#
// ReSharper disable CheckNamespace
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// ReSharper disable InconsistentNaming
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using System.Xml.Serialization;
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using Manager.MaiStudio.Serialize;
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using MonoMod;
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using MoreChartFormats;
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using MoreChartFormats.MaiSxt;
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using MoreChartFormats.Simai;
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using MoreChartFormats.Simai.Errors;
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namespace Manager;
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class patch_NotesReader : NotesReader
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{
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private new FormatType checkFormat(string fileName) => Path.GetExtension(fileName) switch
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{
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".simai" => FormatType.FORMAT_M2S,
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".srt" => FormatType.FORMAT_SRT,
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".szt" => FormatType.FORMAT_SZT,
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".sct" => FormatType.FORMAT_SCT,
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".sdt" => FormatType.FORMAT_SDT,
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_ => FormatType.FORMAT_MA2,
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};
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[MonoModIgnore]
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private extern bool loadMa2(string fileName, LoadType loadType = LoadType.LOAD_FULL);
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[MonoModReplace]
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public new bool load(string fileName, LoadType loadType = LoadType.LOAD_FULL)
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{
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if (!File.Exists(fileName))
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{
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return false;
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}
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var format = checkFormat(fileName);
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return format switch
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{
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FormatType.FORMAT_MA2 => loadMa2(fileName, loadType),
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FormatType.FORMAT_SRT or FormatType.FORMAT_SZT or FormatType.FORMAT_SCT or FormatType.FORMAT_SDT =>
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loadSxt(format, fileName),
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FormatType.FORMAT_M2S => loadSimai(fileName),
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_ => false,
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};
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}
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private bool loadSxt(FormatType format, string fileName)
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{
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init(_playerID);
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fillDummyHeader(fileName);
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_loadType = LoadType.LOAD_FULL;
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try
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{
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// HACK: we are assuming that the chart file is stored in the same folder
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// as the Music.xml, which it must be due to how this game loads assets.
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// refer to `Manager.MaiStudio.Serialize.FilePath.AddPath(string parentPath)`.
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//
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// There must be a better way to get the song's BPM...
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var musicFolder = Path.GetDirectoryName(fileName);
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if (musicFolder == null)
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{
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throw new Exception("Music.xml is contained in the root directory?!");
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}
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var serializer = new XmlSerializer(typeof(MusicData));
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using (var musicXml = File.OpenRead(Path.Combine(musicFolder, "Music.xml")))
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{
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var music = (MusicData)serializer.Deserialize(musicXml);
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var bpmChangeData = new BPMChangeData
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{
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bpm = music.bpm,
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time = new NotesTime(0, 0, this),
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};
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_composition._bpmList.Add(bpmChangeData);
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calcBPMList();
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}
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var content = File.ReadAllText(fileName);
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var refs = new NotesReferences
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{
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Reader = this,
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Header = _header,
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Composition = _composition,
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Notes = _note,
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};
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SxtReaderBase reader = format == FormatType.FORMAT_SRT ? new SrtReader(refs) : new SxtReader(refs);
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reader.Deserialize(content);
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calcAll();
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}
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catch (Exception e)
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{
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System.Console.WriteLine("[MoreChartFormats] [SXT] Could not load SXT chart: {0}", e);
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return false;
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}
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return true;
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}
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private bool loadSimai(string fileName)
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{
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init(_playerID);
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fillDummyHeader(fileName);
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_loadType = LoadType.LOAD_FULL;
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try
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{
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System.Console.WriteLine("[MoreChartFormats] [Simai] Tokenizing chart");
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var tokens = SimaiReader.Tokenize(File.ReadAllText(fileName));
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var refs = new NotesReferences
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{
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Reader = this,
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Header = _header,
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Composition = _composition,
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Notes = _note,
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};
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System.Console.WriteLine("[MoreChartFormats] [Simai] Processing BPM changes");
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SimaiReader.ReadBpmChanges(tokens, refs);
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calcBPMList();
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System.Console.WriteLine("[MoreChartFormats] [Simai] Reading chart");
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SimaiReader.Deserialize(tokens, refs);
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System.Console.WriteLine("[MoreChartFormats] [Simai] Mirroring chart and calculating timings");
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foreach (var note in _note._noteData)
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{
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note.time.calcMsec(this);
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note.end.calcMsec(this);
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if (note.type.isTouch() && note.touchArea is TouchSensorType.D or TouchSensorType.E)
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{
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note.startButtonPos = ConvertMirrorTouchEPosition(note.startButtonPos);
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}
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else
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{
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note.startButtonPos = ConvertMirrorPosition(note.startButtonPos);
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}
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if (note.type.isSlide() || note.type == NotesTypeID.Def.ConnectSlide)
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{
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note.slideData.shoot.time.calcMsec(this);
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note.slideData.arrive.time.calcMsec(this);
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note.slideData.targetNote = ConvertMirrorPosition(note.slideData.targetNote);
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note.slideData.type = ConvertMirrorSlide(note.slideData.type);
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}
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}
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#if DEBUG
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System.Console.WriteLine("[MoreChartFormats] [Simai] Calculating chart data");
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#endif
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calcAll();
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#if DEBUG
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System.Console.WriteLine("[MoreChartFormats] [Simai] Loaded {0} notes", _total.GetAllNoteNum());
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System.Console.WriteLine("[MoreChartFormats] [Simai] > {0} taps", _total.GetTapNum());
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System.Console.WriteLine("[MoreChartFormats] [Simai] > {0} holds", _total.GetHoldNum());
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System.Console.WriteLine("[MoreChartFormats] [Simai] > {0} slides", _total.GetSlideNum());
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System.Console.WriteLine("[MoreChartFormats] [Simai] > {0} touches", _total.GetTouchNum());
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System.Console.WriteLine("[MoreChartFormats] [Simai] > {0} break", _total.GetBreakNum());
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#endif
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}
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catch (SimaiException e)
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{
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System.Console.WriteLine($"[MoreChartFormats] [Simai] There was an error loading the chart at line {e.line}, col {e.character}: {e} ");
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return false;
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}
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catch (Exception e)
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{
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System.Console.WriteLine($"[MoreChartFormats] [Simai] There was an error loading the chart: {e}");
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return false;
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}
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return true;
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}
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private void fillDummyHeader(string fileName)
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{
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_header._notesName = fileName;
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_header._resolutionTime = ReaderConst.DEFAULT_RESOLUTION_TIME;
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_header._version[0].major = 0;
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_header._version[0].minor = 0;
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_header._version[0].release = 0;
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_header._version[1].major = 1;
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_header._version[1].minor = 4;
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_header._version[0].release = 0;
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_header._metInfo.denomi = 4;
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_header._metInfo.num = 4;
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_header._clickFirst = ReaderConst.DEFAULT_RESOLUTION_TIME;
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// The game doesn't care if a non-fes-mode chart uses utage mechanics.
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// It's just a flag.
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_header._isFes = false;
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}
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private void calcAll()
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{
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calcNoteTiming();
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calcEach();
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calcSlide();
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calcEndTiming();
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calcBPMInfo();
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calcBarList();
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calcSoflanList();
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calcClickList();
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calcTotal();
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}
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} |