F.E.I.S/src/playfield.hpp

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#pragma once
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#include <string>
#include <imgui-SFML.h>
#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/RenderTexture.hpp>
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// #include "better_note.hpp"
// #include "better_timing.hpp"
// #include "ln_marker.hpp"
// #include "marker.hpp"
struct LongNote {
// template<typename ...Ts>
// LongNote(Ts&&... Args) : marker(std::forward<Ts>(Args)...) {};
LNMarker marker;
sf::RenderTexture layer;
sf::Sprite backgroud;
sf::Sprite outline;
sf::Sprite highlight;
sf::Sprite tail;
sf::Sprite triangle;
};
class Playfield {
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// public:
// Playfield(std::filesystem::path assets_folder);
// sf::Texture base_texture;
// sf::Sprite button;
// sf::Sprite button_pressed;
// sf::Sprite note_selected;
// sf::Sprite note_collision;
// sf::RenderTexture marker_layer;
// sf::Sprite marker_sprite;
// LongNote long_note;
// void resize(unsigned int width);
// void draw_tail_and_receptor(
// const better::LongNote& note,
// const sf::Time& playbackPosition,
// const better::Timing& timing
// );
// void draw_long_note(
// const better::LongNote& note,
// const sf::Time& playbackPosition,
// const better::Timing& timing,
// Marker& marker,
// MarkerEndingState& markerEndingState
// );
// private:
// const std::filesystem::path texture_path;
};