F.E.I.S/src/linear_view_colors.hpp

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#pragma once
#include <toml++/toml.h>
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#include <SFML/Graphics/Color.hpp>
struct ButtonColors {
sf::Color text;
sf::Color button;
sf::Color hover;
sf::Color active;
sf::Color border;
};
struct RectangleColors {
sf::Color fill;
sf::Color border;
};
namespace linear_view {
struct Colors {
sf::Color cursor = {66, 150, 250, 170};
RectangleColors tab_selection = {
.fill = {153, 255, 153, 92},
.border = {153, 255, 153, 189}
};
sf::Color normal_tap_note = {255, 213, 0};
sf::Color conflicting_tap_note = {255, 167, 0};
sf::Color normal_collision_zone = {230, 179, 0, 80};
sf::Color conflicting_collision_zone = {255, 0, 0, 145};
sf::Color normal_long_note = {255, 90, 0, 223};
sf::Color conflicting_long_note = {255, 26, 0};
sf::Color selected_note_fill = {255, 255, 255, 127};
sf::Color selected_note_outline = sf::Color::White;
sf::Color measure_line = sf::Color::White;
sf::Color measure_number = sf::Color::White;
sf::Color beat_line = {255, 255, 255, 127};
ButtonColors bpm_button = {
.text = {66, 150, 250},
.button = sf::Color::Transparent,
.hover = {66, 150, 250, 64},
.active = {66, 150, 250, 127},
.border = {109, 179, 251}
};
RectangleColors selection_rect = {
.fill = {144, 189, 255, 64},
.border = {144, 189, 255}
};
void load_from_v1_0_0_table(const toml::table& linear_view_table);
void dump_as_v1_0_0(toml::table& linear_view_table);
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};
const linear_view::Colors default_colors = {};
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};