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https://gitlab.com/square-game-liberation-front/F.E.I.S.git
synced 2024-09-23 19:18:28 +02:00
Even smoother playback
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@ -11,24 +11,30 @@ MorePreciseMusic::MorePreciseMusic(const std::filesystem::path& path) {
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throw std::runtime_error("Error: AL_SOFT_source_latency not supported");
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}
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(alGetSourcedvSOFT) = reinterpret_cast<LPALGETSOURCEDVSOFT>(alGetProcAddress("alGetSourcedvSOFT"));
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alGetSourcedvSOFT = reinterpret_cast<LPALGETSOURCEDVSOFT>(alGetProcAddress("alGetSourcedvSOFT"));
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if (not this->openFromFile(path.string())) {
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throw std::runtime_error("Could not open "+path.string());
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}
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}
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bool MorePreciseMusic::onGetData(sf::SoundStream::Chunk& data) {
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auto result = sf::Music::onGetData(data);
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time_since_last_mix.restart();
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std::array<sf::Time, 2> MorePreciseMusic::alSecOffsetLatencySoft() const {
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ALdouble offsets[2];
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alGetSourcedvSOFT(m_source, AL_SEC_OFFSET_LATENCY_SOFT, offsets);
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open_al_playback_position_from_lag = sf::seconds(offsets[0]);
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open_al_lag = sf::seconds(offsets[1]);
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ALfloat secs = 0.f;
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alGetSourcef(m_source, AL_SEC_OFFSET, &secs);
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open_al_offset = sf::seconds(secs);
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return result;
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return {sf::seconds(offsets[0]), sf::seconds(offsets[1])};
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}
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void MorePreciseMusic::play() {
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sf::Music::play();
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lag = this->alSecOffsetLatencySoft()[1];
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}
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sf::Time MorePreciseMusic::getPrecisePlayingOffset() const {
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if (this->getStatus() != sf::Music::Playing) {
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return sf::Music::getPlayingOffset();
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} else {
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return sf::Music::getPlayingOffset() - this->alSecOffsetLatencySoft()[1] + lag;
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}
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}
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int main(int argc, char** argv) {
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@ -40,14 +46,11 @@ int main(int argc, char** argv) {
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auto music = MorePreciseMusic{args[1]};
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music.play();
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std::cout << "getPlayingOffset, time_since_last_mix, open_al_playback_position_from_lag, open_al_lag, open_al_offset" << std::endl;
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for (int i = 0; i < 5000; i++) {
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//while (music.getStatus() == sf::Music::Playing) {
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std::cout << music.getPlayingOffset().asMicroseconds() << ", ";
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std::cout << music.time_since_last_mix.getElaspedTime().asMicroseconds() << ", ";
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std::cout << music.open_al_playback_position_from_lag.asMicroseconds() << ", ";
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std::cout << music.open_al_lag.asMicroseconds() << ", ";
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std::cout << music.open_al_offset.asMicroseconds() << std::endl;
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std::cout << "normal,Precise" << std::endl;
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while(music.getStatus() == sf::Music::Playing) {
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//for (int i = 0; i < 3000; i++) {
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std::cout << music.getPlayingOffset().asMicroseconds() << ",";
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std::cout << music.getPrecisePlayingOffset().asMicroseconds() << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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@ -1,4 +1,5 @@
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#include <filesystem>
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#include <array>
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#include <SFML/Audio.hpp>
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@ -7,12 +8,10 @@
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struct MorePreciseMusic : sf::Music {
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MorePreciseMusic(const std::filesystem::path& path);
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sf::Clock time_since_last_mix;
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sf::Time open_al_playback_position_from_lag = sf::Time::Zero;
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sf::Time open_al_lag = sf::Time::Zero;
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sf::Time open_al_offset = sf::Time::Zero;
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bool lag_measured = false;
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LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
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std::array<sf::Time, 2> alSecOffsetLatencySoft() const;
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sf::Time getPrecisePlayingOffset() const;
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sf::Time lag = sf::Time::Zero;
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void play();
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protected:
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bool onGetData(sf::SoundStream::Chunk& data) override;
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LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
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};
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