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https://gitlab.com/square-game-liberation-front/F.E.I.S.git
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Fix bug reloadTransforms so that they reload less often
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parent
3b1c30c005
commit
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@ -56,7 +56,8 @@ void LinearView::update(
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const float& ticksAtPlaybackPosition,
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const float& BPM,
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const int& resolution,
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const ImVec2& size) {
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const ImVec2& size
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) {
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int x = std::max(140, static_cast<int>(size.x));
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int y = std::max(140, static_cast<int>(size.y));
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@ -198,7 +199,6 @@ void LinearView::update(
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/*
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* Draw the timeSelection
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*/
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selection.setSize({static_cast<float>(x) - 80.f, 0.f});
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if (std::holds_alternative<unsigned int>(chart->timeSelection)) {
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unsigned int ticks = std::get<unsigned int>(chart->timeSelection);
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@ -245,8 +245,12 @@ void LinearView::reloadTransforms(
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const sf::Time& playbackPosition,
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const float& ticksAtPlaybackPosition,
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const float& BPM,
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const int& resolution) {
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const int& resolution
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) {
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if (shouldReloadTransforms or last_BPM != BPM or last_resolution != resolution) {
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shouldReloadTransforms = false;
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last_BPM = BPM;
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last_resolution = resolution;
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SecondsToTicksProportional =
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AffineTransform<float>(0.f, (60.f / BPM), 0.f, resolution);
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PixelsToSecondsProprotional =
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