// // Created by Syméon on 17/08/2017. // // // Un objet marker contient les différentes textures d'un marker choisi // #ifndef FEIS_MARKER_H #define FEIS_MARKER_H #include #include #include enum Etat { APPROCHE, MISS, EARLY, GOOD, GREAT, PERFECT }; class Marker { public: Marker(std::string folder = "mk0013"); sf::Sprite getSprite(Etat etat, int frame); private: std::map textures; std::string path; }; #endif //FEIS_MARKER_H