// // Created by Syméon on 17/08/2017. // #pragma once #include #include #include #include "Marker.h" namespace Widgets { class Ecran_attente { public: Ecran_attente(); void render(sf::RenderWindow &window); private: sf::Color gris_de_fond; sf::Texture tex_FEIS_logo; sf::Sprite FEIS_logo; }; class Playfield { public: Playfield(); Marker marker; MarkerEndingState markerEndingState; sf::Texture button; sf::Texture button_pressed; private: std::string button_path = "assets/textures/edit_textures/game_front_edit_tex_1.tex.png"; }; }