#include #include #include #include void print_mouse_button_event(const sf::Event::MouseButtonEvent& event, const std::string& symbol) { std::cout << symbol << " "; switch (event.button) { case sf::Mouse::Button::Left: std::cout << "Left "; break; case sf::Mouse::Button::Right: std::cout << "Right "; break; case sf::Mouse::Button::Middle: std::cout << "Middle "; break; case sf::Mouse::Button::XButton1: std::cout << "XButton1 "; break; case sf::Mouse::Button::XButton2: std::cout << "XButton2 "; break; default: break; } std::cout << "(x: " << event.x << ", "; std::cout << "y: " << event.y << ")" << std::endl; } int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "scrollwheel"); while (true) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::MouseButtonPressed: print_mouse_button_event(event.mouseButton, "⤓"); break; case sf::Event::MouseButtonReleased: print_mouse_button_event(event.mouseButton, "↥"); break; default: break; } } window.clear(); window.display(); } return 0; }