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https://gitlab.com/square-game-liberation-front/F.E.I.S.git
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92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
//
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// Created by Syméon on 17/08/2017.
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//
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#include "Marker.h"
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Marker::Marker(std::string folder) {
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path = "textures/markers/" + folder;
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// Chargement des h100~115 / h200~215 / h300~h315 / h400~415
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for (int sup = 1; sup<=4; sup++) {
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for (int i = 0; i <= 15; i++) {
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sf::Texture tex;
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if (!tex.loadFromFile(path + "/h" + std::to_string(i+100*sup) + ".png")) {
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std::cerr << "Unable to load marker " << folder;
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throw std::runtime_error("Unable to load marker " + folder);
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}
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textures.insert({"h" + std::to_string(i+100*sup), tex});
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}
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}
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// Chargement de ma00~23
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for (int i = 0; i <= 23; i++) {
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sf::Texture tex;
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std::string fichier;
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if ( i < 10 ) {
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fichier = "ma0"
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+ std::to_string(i);
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} else {
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fichier = "ma"
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+ std::to_string(i);
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}
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if (!tex.loadFromFile(path+"/"+fichier+".png")) {
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std::cerr << "Unable to load marker " << folder;
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throw std::runtime_error("Unable to load marker " + folder);
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}
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textures.insert({fichier, tex});
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}
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}
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sf::Sprite Marker::getSprite(Etat etat, int frame) {
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int lower;
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int upper;
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switch(etat) {
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case MISS:
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lower = 16;
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upper = 32;
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break;
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default:
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lower = 0;
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upper = 15;
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}
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if (!(frame >= lower and frame <= upper)) {
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std::cerr << "Requested access to a non-existent marker frame : " << frame;
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throw std::runtime_error("Requested access to a non-existent marker frame : " +std::to_string(frame));
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}
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sf::Sprite sprite;
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std::string tex_key;
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switch (etat) {
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case APPROCHE:
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case MISS:
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tex_key += "ma";
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break;
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case EARLY:
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tex_key += "h1";
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break;
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case GOOD:
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tex_key += "h2";
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break;
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case GREAT:
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tex_key += "h3";
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break;
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case PERFECT:
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tex_key += "h4";
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break;
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}
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if (frame < 10) {
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tex_key += "0";
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}
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sprite.setTexture(textures[tex_key+std::to_string(frame)]);
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return sprite;
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}
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