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https://gitlab.com/square-game-liberation-front/F.E.I.S.git
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247 lines
6.1 KiB
C++
247 lines
6.1 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include <SFML/Audio.hpp>
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Graphics.hpp>
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#include "custom_sfml_audio/note_claps.hpp"
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#include "custom_sfml_audio/open_music.hpp"
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#include "custom_sfml_audio/synced_sound_streams.hpp"
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#include "widgets/linear_view.hpp"
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#include "better_note.hpp"
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#include "better_song.hpp"
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#include "chart_state.hpp"
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#include "generic_interval.hpp"
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#include "history.hpp"
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#include "marker.hpp"
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#include "notes_clipboard.hpp"
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#include "notifications_queue.hpp"
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#include "playfield.hpp"
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const std::string music_stream = "music";
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const std::string note_clap_stream = "note_clap";
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/*
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* The god class, holds everything there is to know about the currently open
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* file
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*/
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class EditorState {
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public:
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explicit EditorState(const std::filesystem::path& assets);
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EditorState(
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const better::Song& song,
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const std::filesystem::path& assets,
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const std::filesystem::path& save_path
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);
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better::Song song;
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std::optional<std::filesystem::path> song_path;
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std::optional<ChartState> chart_state;
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SyncedSoundStreams audio;
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std::shared_ptr<NoteClaps> note_claps;
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std::optional<std::shared_ptr<OpenMusic>> music = {};
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int get_volume() const;
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void set_volume(int newMusicVolume);
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void volume_up();
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void volume_down();
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/* These speed dials also work when no music is loaded */
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int get_speed() const;
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void set_speed(int newMusicSpeed);
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void speed_up();
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void speed_down();
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std::optional<sf::Music> preview_audio;
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Playfield playfield;
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LinearView linear_view;
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std::uint64_t snap = 1;
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std::optional<sf::Texture> jacket;
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bool playing;
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std::variant<sf::Time, Fraction> playback_position;
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std::variant<sf::Time, Fraction> previous_playback_position;
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const Interval<sf::Time>& get_editable_range();
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void toggle_playback();
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void play();
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void pause();
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void stop();
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sf::SoundSource::Status get_status();
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void set_pitch(float pitch);
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void set_playback_position(std::variant<sf::Time, Fraction> newPosition);
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sf::Time get_precise_playback_position();
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Fraction current_exact_beats() const;
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Fraction current_snaped_beats() const;
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Fraction previous_exact_beats() const;
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sf::Time current_time() const;
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sf::Time previous_time() const;
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Fraction beats_at(sf::Time time) const;
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sf::Time time_at(Fraction beat) const;
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Fraction get_snap_step() const;
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bool showPlayfield = true;
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void display_playfield(Marker& marker, Judgement markerEndingState);
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bool showProperties;
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void display_properties();
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bool showStatus;
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void display_status();
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bool showPlaybackStatus = true;
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void display_playback_status();
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bool showTimeline = true;
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void display_timeline();
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bool showChartList;
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void display_chart_list();
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bool showLinearView;
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void display_linear_view();
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bool showNewChartDialog;
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bool showChartProperties;
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bool showHistory;
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bool showSoundSettings;
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enum class SaveOutcome {
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UserSaved,
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UserDeclindedSaving,
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UserCanceled,
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NoSavingNeeded,
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};
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SaveOutcome save_if_needed_and_user_wants_to();
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SaveOutcome save_if_needed();
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bool needs_to_save() const;
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enum class UserWantsToSave {
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Yes,
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No,
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Cancel,
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};
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UserWantsToSave ask_if_user_wants_to_save() const;
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/*
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If the given song already has a dedicated file on disk, returns its path.
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Otherwise use a dialog box to ask the user for a path and return it, or
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return nothing if the user canceled
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*/
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std::optional<std::filesystem::path> ask_for_save_path_if_needed();
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void toggle_note_at_current_time(const better::Position& pos);
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void move_backwards_in_time();
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void move_forwards_in_time();
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void undo(NotificationsQueue& nq);
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void redo(NotificationsQueue& nq);
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void save(const std::filesystem::path& path);
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void open_chart(const std::string& name);
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void update_visible_notes();
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private:
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int volume = 10; // 0 -> 10
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int speed = 10; // 1 -> 20
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/*
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sf::Time bounds (in the audio file "coordinates") which are accessible
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(and maybe editable) from the editor, can extend before and after
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the audio file
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*/
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Interval<sf::Time> editable_range;
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void reload_editable_range();
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Interval<sf::Time> choose_editable_range();
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void reload_jacket();
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void reload_music();
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void clear_music();
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void reload_preview_audio();
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better::Timing& applicable_timing;
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void reload_applicable_timing();
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std::filesystem::path assets;
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};
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namespace feis {
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void save(
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std::optional<EditorState>& ed,
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NotificationsQueue& nq
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);
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void save_ask_open(
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std::optional<EditorState>& ed,
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const std::filesystem::path& assets,
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const std::filesystem::path& settings
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);
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void save_open(
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std::optional<EditorState>& ed,
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const std::filesystem::path& file,
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const std::filesystem::path& assets,
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const std::filesystem::path& settings
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);
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void open_from_file(
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std::optional<EditorState>& ed,
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const std::filesystem::path& file,
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const std::filesystem::path& assets,
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const std::filesystem::path& settings
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);
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void save_close(std::optional<EditorState>& ed);
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class NewChartDialog {
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public:
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std::optional<std::pair<std::string, better::Chart>> display(EditorState& editorState);
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void resetValues() {
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level = 1;
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difficulty = "";
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combo_preview = "";
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show_custom_dif_name = false;
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};
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private:
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Decimal level = 1;
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std::string difficulty;
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std::string combo_preview;
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bool show_custom_dif_name = false;
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};
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class ChartPropertiesDialog {
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public:
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void display(EditorState& editorState);
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bool should_refresh_values = true;
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private:
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Decimal level;
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std::string difficulty_name;
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std::string combo_preview;
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std::set<std::string> difficulty_names_in_use;
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bool show_custom_dif_name = false;
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};
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}
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