mirror of
https://gitlab.com/square-game-liberation-front/F.E.I.S.git
synced 2024-11-14 19:17:43 +01:00
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
//
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// Created by Syméon on 17/08/2017.
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//
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#include "Marker.h"
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Marker::Marker() {
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for (auto& folder : std::filesystem::directory_iterator("assets/textures/markers/")) {
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if (validMarkerFolder(folder.path())) {
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initFromFolder(folder);
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return;
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}
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}
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throw std::runtime_error("No valid marker found");
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}
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Marker::Marker(std::filesystem::path folder) {
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if (validMarkerFolder(folder)) {
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initFromFolder(folder);
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return;
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}
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std::stringstream err;
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err << "Invalid marker folder : " << folder.string();
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throw std::runtime_error(err.str());
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}
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std::optional<std::reference_wrapper<sf::Texture>> Marker::getSprite(MarkerEndingState state, float seconds) {
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std::ostringstream frameName;
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int frame = static_cast<int>((seconds*30.f+16.f));
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if (frame >= 0 and frame <= 15) {
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frameName << "ma" << std::setfill('0') << std::setw(2) << frame;
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std::string frameStr = frameName.str();
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return textures[frameName.str()];
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} else {
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if (state == MarkerEndingState_MISS) {
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if (frame >= 16 and frame <= 23) {
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frameName << "ma" << std::setfill('0') << std::setw(2) << frame;
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return textures[frameName.str()];
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}
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} else if (frame >= 16 and frame <= 31) {
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switch (state) {
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case MarkerEndingState_EARLY:
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frameName << "h1";
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break;
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case MarkerEndingState_GOOD:
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frameName << "h2";
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break;
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case MarkerEndingState_GREAT:
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frameName << "h3";
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break;
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case MarkerEndingState_PERFECT:
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frameName << "h4";
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break;
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default:
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return {};
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}
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frameName << std::setfill('0') << std::setw(2) << frame-16;
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return textures[frameName.str()];
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}
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}
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return {};
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}
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const std::map<std::string, sf::Texture> &Marker::getTextures() const {
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return textures;
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}
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bool Marker::validMarkerFolder(std::filesystem::path folder) {
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std::stringstream filename;
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// ma00 ~ ma23
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for (int i = 0; i < 24; ++i) {
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filename.str("");
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filename << "ma" << std::setw(2) << std::setfill('0') << i << ".png";
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std::string s_filename = filename.str();
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if (not std::filesystem::exists(folder/filename.str())) {
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return false;
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}
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}
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// h100 ~ h115 + h200 ~ h215 + h300 ~ h315 + h400 ~ h415
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for (int j = 1; j <= 4; ++j) {
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for (int i = 0; i < 16; ++i) {
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filename.str("");
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filename << "h" << 100*j + i << ".png";
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std::string s_filename = filename.str();
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if (not std::filesystem::exists(folder/filename.str())) {
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return false;
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}
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}
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}
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return true;
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}
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void Marker::initFromFolder(std::filesystem::path folder) {
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textures.clear();
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path = folder;
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// Chargement des h100~115 / h200~215 / h300~h315 / h400~415
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for (int sup = 1; sup<=4; sup++) {
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for (int i = 0; i <= 15; i++) {
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sf::Texture tex;
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if (!tex.loadFromFile(path.string() + "/h" + std::to_string(i+100*sup) + ".png")) {
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std::stringstream err;
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err << "Unable to load marker " << folder << "\nfailed on image" << (path.string() + "/h" + std::to_string(i+100*sup) + ".png");
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throw std::runtime_error(err.str());
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}
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tex.setSmooth(true);
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textures.insert({"h" + std::to_string(i+100*sup), tex});
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}
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}
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// Chargement de ma00~23
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for (int i = 0; i <= 23; i++) {
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sf::Texture tex;
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std::string fichier;
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if ( i < 10 ) {
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fichier = "ma0"
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+ std::to_string(i);
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} else {
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fichier = "ma"
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+ std::to_string(i);
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}
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if (!tex.loadFromFile(path.string()+"/"+fichier+".png")) {
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std::stringstream err;
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err << "Unable to load marker " << folder << "\nfailed on image" << (path.string()+"/"+fichier+".png");
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throw std::runtime_error(err.str());
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}
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tex.setSmooth(true);
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textures.insert({fichier, tex});
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}
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}
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/*
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sf::Texture Marker::getSprite(MarkerEndingState state, int frame) {
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int lower;
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int upper;
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switch(state) {
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case MarkerEndingState_MISS:
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lower = 16;
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upper = 32;
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break;
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default:
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lower = 0;
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upper = 15;
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}
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if (!(frame >= lower and frame <= upper)) {
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std::cerr << "Requested access to a non-existent marker frame : " << frame;
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throw std::runtime_error("Requested access to a non-existent marker frame : " +std::to_string(frame));
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}
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std::string tex_key;
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switch (state) {
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case MarkerEndingState_MISS:
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tex_key += "ma";
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break;
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case MarkerEndingState_EARLY:
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tex_key += "h1";
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break;
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case MarkerEndingState_GOOD:
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tex_key += "h2";
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break;
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case MarkerEndingState_GREAT:
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tex_key += "h3";
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break;
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case MarkerEndingState_PERFECT:
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tex_key += "h4";
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break;
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}
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if (frame < 10) {
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tex_key += "0";
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}
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return textures[tex_key+std::to_string(frame)];
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}
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*/
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