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https://gitlab.com/square-game-liberation-front/F.E.I.S.git
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119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
#pragma once
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Time.hpp>
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#include <filesystem>
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#include <toml++/toml.h>
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#include "generic_interval.hpp"
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#include "quantization_colors.hpp"
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#include "linear_view_colors.hpp"
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#include "linear_view_mode.hpp"
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#include "linear_view_sizes.hpp"
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#include "marker.hpp"
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#include "widgets/lane_order.hpp"
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namespace config {
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struct Marker {
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std::optional<std::filesystem::path> folder;
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std::optional<Judgement> ending_state;
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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struct LinearView {
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linear_view::Mode mode;
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linear_view::Colors colors;
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linear_view::Sizes sizes;
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linear_view::LaneOrder lane_order;
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int zoom = 0;
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bool use_quantization_colors = false;
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linear_view::QuantizationColors quantization_colors;
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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struct Editor {
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sf::Time collision_zone = sf::seconds(1);
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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struct Sound {
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int music_volume = 10;
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bool beat_tick = false;
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int beat_tick_volume = 10;
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bool note_clap = false;
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int note_clap_volume = 10;
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bool clap_on_long_note_ends = false;
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bool distinct_chord_clap = false;
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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struct Windows {
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bool show_playfield = true;
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bool show_playfield_settings = false;
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bool show_file_properties = false;
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bool show_status = false;
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bool show_playback_status = true;
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bool show_timeline = true;
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bool show_chart_list = false;
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bool show_linear_view = false;
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bool show_sound_settings = false;
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bool show_editor_settings = false;
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bool show_history = false;
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bool show_new_chart_dialog = false;
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bool show_chart_properties = false;
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bool show_sync_menu = false;
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bool show_bpm_change_menu = false;
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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struct Playfield {
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bool show_free_buttons = false;
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bool color_chords = false;
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sf::Color chord_color = sf::Color{110, 200, 250, 255};
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float chord_color_mix_amount = 1.0f;
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bool show_note_numbers = false;
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float note_number_size = 0.6f;
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sf::Color note_number_color = sf::Color::White;
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float note_number_stroke_width = 0.5f;
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sf::Color note_number_stroke_color = sf::Color::Black;
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Interval<int> note_number_visibility_time_span = {0, 500};
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void load_from_v1_0_0_table(const toml::table& tbl);
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void dump_as_v1_0_0(toml::table& tbl);
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};
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/* RAII-style class that holds settings we wish to save on disk and saves
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them upon being destroyed */
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class Config {
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public:
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Config(const std::filesystem::path& settings);
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~Config();
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const std::string version = "1.0.0";
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Marker marker;
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LinearView linear_view;
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Editor editor;
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Sound sound;
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Windows windows;
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Playfield playfield;
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private:
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void load_from_v1_0_0_table(const toml::table& tbl);
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toml::table dump_as_v1_0_0();
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std::filesystem::path config_path;
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};
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} |