Ribbon layout that works !!!
This commit is contained in:
parent
ec5c4e270b
commit
70548a6fba
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,2 +1,3 @@
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build*/
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.vscode/
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.vscode/
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include/imgui*
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@ -10,9 +10,13 @@ foreach module : ['system', 'window', 'graphics', 'audio']
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sfml += [dependency('sfml-'+module, version : '>=2.5.1')]
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endforeach
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add_project_link_arguments(['-lstdc++', '-lstdc++fs', '-lm'], language : 'cpp')
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add_project_link_arguments(['-lstdc++', '-lstdc++fs', '-lm', '-lGL'], language : 'cpp')
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sources = [
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'include/imgui/imgui.cpp',
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'include/imgui/imgui_draw.cpp',
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'include/imgui/imgui_widgets.cpp',
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'include/imgui-sfml/imgui-SFML.cpp',
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'src/Main.cpp',
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'src/Data/Chart.hpp',
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'src/Data/KeyMapping.hpp',
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@ -37,6 +41,7 @@ sources = [
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'src/Resources/CoverAtlas.hpp',
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'src/Resources/CoverAtlas.cpp',
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'src/Toolkit/AffineTransform.hpp',
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'src/Toolkit/Debuggable.hpp',
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'src/Toolkit/EasingFunctions.hpp',
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'src/Toolkit/EasingFunctions.cpp',
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'src/Toolkit/QuickRNG.hpp',
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@ -47,7 +52,7 @@ executable(
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'jujube',
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sources,
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dependencies: [sfml],
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include_directories : include_directories('include'),
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include_directories : include_directories('include', 'include/imgui', 'include/imgui-sfml'),
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cpp_args : [
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'-Wall',
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'-Wextra',
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@ -16,7 +16,7 @@ Textures::CoverAltas::CoverAltas() :
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sf::Sprite Textures::CoverAltas::at(const fs::path& path) const {
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unsigned int index;
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std::size_t index;
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if (path_to_index.find(path) != path_to_index.end()) {
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index = path_to_index.at(path);
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} else {
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@ -41,7 +41,7 @@ void Textures::CoverAltas::emplace_back(const fs::path& cover) {
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if (!cover_texture.loadFromFile(cover)) {
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throw std::invalid_argument("Unable to load cover image : "+cover.string());
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}
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unsigned int next_index = next_available_index();
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std::size_t next_index = next_available_index();
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auto size = cover_texture.getSize();
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auto location = get_detailed_location(next_index);
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sf::Sprite new_cover;
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@ -80,12 +80,12 @@ void Textures::CoverAltas::efficient_reload(const std::vector<fs::path>& covers)
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}
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}
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Textures::DetailedLocation Textures::get_detailed_location(unsigned int location) {
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Textures::DetailedLocation Textures::get_detailed_location(std::size_t location) {
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return {location / 16, (location % 16) / 4, location % 4};
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}
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unsigned int Textures::CoverAltas::next_available_index() {
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unsigned int index = 0;
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std::size_t Textures::CoverAltas::next_available_index() {
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std::size_t index = 0;
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while (index_to_path.find(index) != index_to_path.end()) {
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++index;
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}
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@ -37,17 +37,17 @@ namespace Textures {
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void efficient_reload(const std::vector<fs::path>& covers);
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private:
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std::unordered_map<fs::path, unsigned int> path_to_index;
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std::unordered_map<unsigned int, fs::path> index_to_path;
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std::unordered_map<fs::path, std::size_t> path_to_index;
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std::unordered_map<std::size_t, fs::path> index_to_path;
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std::vector<std::shared_ptr<sf::RenderTexture>> textures;
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unsigned int next_available_index();
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std::size_t next_available_index();
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};
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struct DetailedLocation {
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unsigned int texture_index;
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unsigned int row;
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unsigned int column;
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std::size_t texture_index;
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std::size_t row;
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std::size_t column;
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};
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DetailedLocation get_detailed_location(unsigned int location);
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DetailedLocation get_detailed_location(std::size_t location);
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}
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@ -1,6 +1,6 @@
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#include "ButtonHighlight.hpp"
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MusicSelect::ButtonHighlight::ButtonHighlight(unsigned int t_panel_size) :
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MusicSelect::ButtonHighlight::ButtonHighlight(std::size_t t_panel_size) :
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panel_size(t_panel_size),
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highlight({static_cast<float>(t_panel_size-3), static_cast<float>(t_panel_size-3)}),
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time_to_alpha(0.f, 0.25f, 255.f, 0.f)
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@ -23,7 +23,7 @@ void MusicSelect::ButtonHighlight::draw(sf::RenderTarget& target, sf::RenderStat
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it = button_presses_history.erase(it);
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} else {
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auto alpha = time_to_alpha.transform(elapsed.asSeconds());
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highlight.setOutlineColor(sf::Color(255,255,0,static_cast<unsigned int>(alpha)));
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highlight.setOutlineColor(sf::Color(255,255,0,static_cast<std::size_t>(alpha)));
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highlight.setPosition({
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static_cast<float>(coords.x * panel_size) + panel_size/2.f,
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static_cast<float>(coords.y * panel_size) + panel_size/2.f
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@ -11,11 +11,11 @@
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namespace MusicSelect {
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class ButtonHighlight : public sf::Drawable {
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public:
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explicit ButtonHighlight(unsigned int t_panel_size);
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explicit ButtonHighlight(std::size_t t_panel_size);
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void button_pressed(Button button);
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private:
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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unsigned int panel_size;
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std::size_t panel_size;
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mutable sf::RectangleShape highlight;
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mutable std::map<Button, sf::Clock> button_presses_history;
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Toolkit::AffineTransform<float> time_to_alpha;
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@ -1,5 +1,8 @@
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#include "MusicSelect.hpp"
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#include "imgui/imgui.h"
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#include "imgui-sfml/imgui-SFML.h"
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#include <iostream>
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#include "../../Data/KeyMapping.hpp"
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@ -25,10 +28,13 @@ void MusicSelect::Screen::select_chart(sf::RenderWindow& window) {
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window.create(sf::VideoMode(panel_size*4, panel_size*4), "jujube", sf::Style::Titlebar);
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window.setFramerateLimit(60);
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ImGui::SFML::Init(window);
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bool chart_selected = false;
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sf::Clock imguiClock;
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while (not chart_selected) {
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sf::Event event;
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while (window.pollEvent(event)) {
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ImGui::SFML::ProcessEvent(event);
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switch (event.type) {
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case sf::Event::KeyPressed:
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handle_key_press(event.key);
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@ -39,17 +45,30 @@ void MusicSelect::Screen::select_chart(sf::RenderWindow& window) {
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break;
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}
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}
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ImGui::SFML::Update(window, imguiClock.restart());
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window.clear(sf::Color::Black);
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ribbon.draw_debug();
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window.draw(ribbon);
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window.draw(button_highlight);
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ImGui::SFML::Render(window);
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window.display();
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window.clear(sf::Color::Black);
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}
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ImGui::SFML::Shutdown();
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}
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void MusicSelect::Screen::handle_key_press(const sf::Event::KeyEvent& key_event) {
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auto button = key_mapping.key_to_button(key_event.code);
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if (button) {
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press_button(*button);
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} else {
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switch (key_event.code){
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case sf::Keyboard::F12:
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ribbon.debug = not ribbon.debug;
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break;
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default:
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break;
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}
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}
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}
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@ -24,7 +24,7 @@ namespace MusicSelect {
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private:
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// Data
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const Data::SongList& song_list;
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unsigned int panel_size = 150;
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std::size_t panel_size = 150;
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// Resources
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Resources resources;
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@ -1,161 +1,182 @@
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#include "Ribbon.hpp"
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#include "imgui/imgui.h"
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#include "imgui-sfml/imgui-SFML.h"
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#include <cmath>
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#include <cstdlib>
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#include <iostream>
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#include <map>
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#include <vector>
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#include "Panel.hpp"
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#include "../../Toolkit/QuickRNG.hpp"
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MusicSelect::MoveAnimation::MoveAnimation(unsigned int previous_pos, unsigned int next_pos, size_t ribbon_size, Direction direction) :
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MusicSelect::MoveAnimation::MoveAnimation(int previous_pos, int next_pos, size_t ribbon_size, Direction direction, float &t_time_factor) :
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normalized_to_pos(create_transform(previous_pos, next_pos, ribbon_size, direction)),
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seconds_to_normalized(0.f, 0.3f, 0.f, 1.f),
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time_factor(t_time_factor),
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clock(),
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ease_expo(-7.f)
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{
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}
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Toolkit::AffineTransform<float> MusicSelect::MoveAnimation::create_transform(unsigned int previous_pos, unsigned int next_pos, size_t ribbon_size, Direction direction) {
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Toolkit::AffineTransform<float> MusicSelect::MoveAnimation::create_transform(int previous_pos, int next_pos, size_t ribbon_size, Direction direction)
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{
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// We first deal with cases were we cross the end of the ribbon
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if (direction == Direction::Left and next_pos > previous_pos) {
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if (direction == Direction::Left and next_pos > previous_pos)
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{
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return Toolkit::AffineTransform<float>(
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0.f,
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1.f,
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static_cast<float>(previous_pos),
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static_cast<float>(next_pos-ribbon_size)
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);
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} else if (direction == Direction::Right and next_pos < previous_pos) {
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static_cast<float>(next_pos) - ribbon_size);
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}
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else if (direction == Direction::Right and next_pos < previous_pos)
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{
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return Toolkit::AffineTransform<float>(
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0.f,
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1.f,
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static_cast<float>(previous_pos),
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static_cast<float>(next_pos+ribbon_size)
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);
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} else {
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static_cast<float>(next_pos) + ribbon_size);
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}
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else
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{
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return Toolkit::AffineTransform<float>(
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0.f,
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1.f,
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static_cast<float>(previous_pos),
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static_cast<float>(next_pos)
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);
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static_cast<float>(next_pos));
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}
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}
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float MusicSelect::MoveAnimation::get_position() {
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float MusicSelect::MoveAnimation::get_position()
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{
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return normalized_to_pos.transform(
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ease_expo.transform(
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seconds_to_normalized.clampedTransform(
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clock.getElapsedTime().asSeconds()
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)
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)
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);
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clock.getElapsedTime().asSeconds() / time_factor)));
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}
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bool MusicSelect::MoveAnimation::ended() {
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return clock.getElapsedTime() > sf::milliseconds(300);
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bool MusicSelect::MoveAnimation::ended()
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{
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return clock.getElapsedTime() / time_factor > sf::milliseconds(300);
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}
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void MusicSelect::Ribbon::title_sort(const Data::SongList& song_list) {
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void MusicSelect::Ribbon::title_sort(const Data::SongList &song_list)
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{
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std::vector<std::reference_wrapper<const Data::Song>> songs;
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for (auto &&song : song_list.songs) {
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for (auto &&song : song_list.songs)
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{
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songs.push_back(std::cref(song));
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}
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(song_list.songs.begin(), song_list.songs.end());
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std::sort(songs.begin(), songs.end(), Data::Song::sort_by_title);
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std::map<std::string,std::vector<std::shared_ptr<Panel>>> categories;
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for (const auto& song : songs) {
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if (song.get().title.size() > 0) {
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std::map<std::string, std::vector<std::shared_ptr<Panel>>> categories;
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for (const auto &song : songs)
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{
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if (song.get().title.size() > 0)
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{
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char letter = song.get().title[0];
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if ('A' <= letter and letter <= 'Z') {
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if ('A' <= letter and letter <= 'Z')
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{
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categories
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[std::string(1, letter)]
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.push_back(
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std::make_shared<SongPanel>(song)
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);
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} else if ('a' <= letter and letter <= 'z') {
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.push_back(
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std::make_shared<SongPanel>(song));
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}
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else if ('a' <= letter and letter <= 'z')
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{
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categories
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[std::string(1, 'A' + (letter - 'a'))]
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.push_back(
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std::make_shared<SongPanel>(song)
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);
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} else {
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.push_back(
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std::make_shared<SongPanel>(song));
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}
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else
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{
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categories["?"].push_back(std::make_shared<SongPanel>(song));
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}
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} else {
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}
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else
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{
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categories["?"].push_back(std::make_shared<SongPanel>(song));
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}
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}
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layout_from_category_map(categories);
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}
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void MusicSelect::Ribbon::test_sort() {
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void MusicSelect::Ribbon::test_sort()
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{
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layout.clear();
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layout.push_back(
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{
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std::make_shared<EmptyPanel>(),
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std::make_shared<CategoryPanel>("A"),
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std::make_shared<CategoryPanel>("truc")
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}
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);
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for (size_t i = 0; i < 3; i++) {
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{std::make_shared<EmptyPanel>(),
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std::make_shared<CategoryPanel>("A"),
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std::make_shared<CategoryPanel>("truc")});
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for (size_t i = 0; i < 3; i++)
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{
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layout.push_back(
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{
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std::make_shared<EmptyPanel>(),
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std::make_shared<EmptyPanel>(),
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std::make_shared<EmptyPanel>()
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}
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);
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{std::make_shared<EmptyPanel>(),
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std::make_shared<EmptyPanel>(),
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std::make_shared<EmptyPanel>()});
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}
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}
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void MusicSelect::Ribbon::test2_sort() {
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void MusicSelect::Ribbon::test2_sort()
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{
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std::string alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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std::map<std::string, std::vector<std::shared_ptr<Panel>>> categories;
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Toolkit::UniformIntRNG category_size_generator{1,10};
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Toolkit::UniformIntRNG panel_hue_generator{0,255};
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for (auto &&letter : alphabet) {
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Toolkit::UniformIntRNG category_size_generator{1, 10};
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Toolkit::UniformIntRNG panel_hue_generator{0, 255};
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for (auto &&letter : alphabet)
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{
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auto category_size = category_size_generator.generate();
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for (int i = 0; i < category_size; i++) {
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for (int i = 0; i < category_size; i++)
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{
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categories[std::string(1, letter)].push_back(
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std::make_shared<MusicSelect::ColorPanel>(
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sf::Color(
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panel_hue_generator.generate(),
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panel_hue_generator.generate(),
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panel_hue_generator.generate()
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)
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)
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);
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panel_hue_generator.generate())));
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}
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}
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layout_from_category_map(categories);
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}
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const std::shared_ptr<MusicSelect::Panel>& MusicSelect::Ribbon::at(unsigned int button_index) const {
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const std::shared_ptr<MusicSelect::Panel> &MusicSelect::Ribbon::at(std::size_t button_index) const
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{
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return (
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layout
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.at((position + (button_index % 4)) % layout.size())
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.at(button_index / 4)
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);
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.at((position + (button_index % 4)) % layout.size())
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.at(button_index / 4));
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}
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void MusicSelect::Ribbon::layout_from_category_map(const std::map<std::string, std::vector<std::shared_ptr<MusicSelect::Panel>>>& categories) {
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void MusicSelect::Ribbon::layout_from_category_map(const std::map<std::string, std::vector<std::shared_ptr<MusicSelect::Panel>>> &categories)
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{
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layout.clear();
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for (auto &&[category, panels] : categories) {
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if (not panels.empty()) {
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for (auto &&[category, panels] : categories)
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{
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if (not panels.empty())
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{
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std::vector<std::shared_ptr<Panel>> current_column;
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current_column.push_back(std::make_shared<CategoryPanel>(category));
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for (auto &&panel : panels) {
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if (current_column.size() == 3) {
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for (auto &&panel : panels)
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{
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if (current_column.size() == 3)
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{
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layout.push_back({current_column[0], current_column[1], current_column[2]});
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current_column.clear();
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} else {
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}
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else
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{
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current_column.push_back(std::move(panel));
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}
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}
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if (not current_column.empty()) {
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while (current_column.size() < 3) {
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if (not current_column.empty())
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{
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while (current_column.size() < 3)
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{
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current_column.push_back(std::make_shared<EmptyPanel>());
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}
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layout.push_back({current_column[0], current_column[1], current_column[2]});
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@ -164,43 +185,71 @@ void MusicSelect::Ribbon::layout_from_category_map(const std::map<std::string, s
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}
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}
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||||
void MusicSelect::Ribbon::move_right() {
|
||||
move_animation.emplace(position, position + 1, layout.size(), Direction::Right);
|
||||
void MusicSelect::Ribbon::move_right()
|
||||
{
|
||||
std::size_t old_position = position;
|
||||
position = (position + 1) % layout.size();
|
||||
move_animation.emplace(old_position, position, layout.size(), Direction::Right, time_factor);
|
||||
}
|
||||
|
||||
void MusicSelect::Ribbon::move_left() {
|
||||
move_animation.emplace(position, static_cast<int>(position)-1, layout.size(), Direction::Left);
|
||||
if (position == 0) {
|
||||
void MusicSelect::Ribbon::move_left()
|
||||
{
|
||||
std::size_t old_position = position;
|
||||
if (position == 0)
|
||||
{
|
||||
position = layout.size() - 1;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
position--;
|
||||
}
|
||||
move_animation.emplace(old_position, position, layout.size(), Direction::Left, time_factor);
|
||||
}
|
||||
|
||||
void MusicSelect::Ribbon::draw(sf::RenderTarget& target, sf::RenderStates states) const {
|
||||
if (move_animation) {
|
||||
if (not move_animation->ended()) {
|
||||
void MusicSelect::Ribbon::draw(sf::RenderTarget &target, sf::RenderStates states) const
|
||||
{
|
||||
if (move_animation)
|
||||
{
|
||||
if (not move_animation->ended())
|
||||
{
|
||||
return draw_with_animation(target, states);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
move_animation.reset();
|
||||
}
|
||||
}
|
||||
draw_without_animation(target, states);
|
||||
}
|
||||
|
||||
void MusicSelect::Ribbon::draw_with_animation(sf::RenderTarget& target, sf::RenderStates states) const {
|
||||
void MusicSelect::Ribbon::draw_with_animation(sf::RenderTarget &target, sf::RenderStates states) const
|
||||
{
|
||||
auto float_position = move_animation->get_position();
|
||||
unsigned int column_zero = (static_cast<int>(float_position) + layout.size()) % layout.size();
|
||||
for (int column_offset = -1; column_offset <= 4; column_offset++) {
|
||||
unsigned int actual_column = (column_zero + column_offset + layout.size()) % layout.size();
|
||||
for (int row = 0; row < 3; row++) {
|
||||
layout.at(actual_column).at(row)->draw(
|
||||
int relative_column_zero = static_cast<int>(std::floor(float_position));
|
||||
std::size_t column_zero = (relative_column_zero + layout.size()) % layout.size();
|
||||
|
||||
if (debug) {
|
||||
ImGui::Begin("Ribbon Debug"); {
|
||||
ImGui::Text("float position : %f", float_position);
|
||||
ImGui::Text("zeroth column : %lu", column_zero);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
for (int column_offset = -1; column_offset <= 4; column_offset++)
|
||||
{
|
||||
std::size_t actual_column = (column_zero + column_offset + layout.size()) % layout.size();
|
||||
for (int row = 0; row < 3; row++)
|
||||
{
|
||||
layout
|
||||
.at(actual_column)
|
||||
.at(row)
|
||||
->draw(
|
||||
resources,
|
||||
target,
|
||||
sf::FloatRect(
|
||||
(static_cast<float>(column_zero + column_offset)-float_position)*150.f,
|
||||
row*150.f,
|
||||
(static_cast<float>(relative_column_zero + column_offset) - float_position) * 150.f,
|
||||
row * 150.f,
|
||||
150.f,
|
||||
150.f
|
||||
)
|
||||
@ -209,16 +258,22 @@ void MusicSelect::Ribbon::draw_with_animation(sf::RenderTarget& target, sf::Rend
|
||||
}
|
||||
}
|
||||
|
||||
void MusicSelect::Ribbon::draw_without_animation(sf::RenderTarget& target, sf::RenderStates states) const {
|
||||
for (int column = -1; column <= 4; column++) {
|
||||
void MusicSelect::Ribbon::draw_without_animation(sf::RenderTarget &target, sf::RenderStates states) const
|
||||
{
|
||||
for (int column = -1; column <= 4; column++)
|
||||
{
|
||||
int actual_column_index = (column + position + layout.size()) % layout.size();
|
||||
for (int row = 0; row < 3; row++) {
|
||||
layout.at(actual_column_index).at(row)->draw(
|
||||
for (int row = 0; row < 3; row++)
|
||||
{
|
||||
layout
|
||||
.at(actual_column_index)
|
||||
.at(row)
|
||||
->draw(
|
||||
resources,
|
||||
target,
|
||||
sf::FloatRect(
|
||||
column*150.f,
|
||||
row*150.f,
|
||||
column * 150.f,
|
||||
row * 150.f,
|
||||
150.f,
|
||||
150.f
|
||||
)
|
||||
@ -226,3 +281,14 @@ void MusicSelect::Ribbon::draw_without_animation(sf::RenderTarget& target, sf::R
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MusicSelect::Ribbon::draw_debug()
|
||||
{
|
||||
if (debug) {
|
||||
ImGui::Begin("Ribbon Debug");
|
||||
{
|
||||
ImGui::SliderFloat("Time Slowdown Factor", &time_factor, 1.f, 10.f);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "Panel.hpp"
|
||||
#include "../../Data/SongList.hpp"
|
||||
#include "../../Toolkit/AffineTransform.hpp"
|
||||
#include "../../Toolkit/Debuggable.hpp"
|
||||
#include "../../Toolkit/EasingFunctions.hpp"
|
||||
|
||||
namespace MusicSelect {
|
||||
@ -15,37 +16,40 @@ namespace MusicSelect {
|
||||
};
|
||||
|
||||
struct MoveAnimation {
|
||||
MoveAnimation(unsigned int previous_pos, unsigned int next_pos, size_t ribbon_size, Direction direction);
|
||||
MoveAnimation(int previous_pos, int next_pos, size_t ribbon_size, Direction direction, float& t_time_factor);
|
||||
Toolkit::AffineTransform<float> normalized_to_pos;
|
||||
Toolkit::AffineTransform<float> seconds_to_normalized;
|
||||
float& time_factor;
|
||||
sf::Clock clock;
|
||||
Toolkit::EaseExponential ease_expo;
|
||||
float get_position();
|
||||
bool ended();
|
||||
private:
|
||||
Toolkit::AffineTransform<float> create_transform(unsigned int previous_pos, unsigned int next_pos, size_t ribbon_size, Direction direction);
|
||||
Toolkit::AffineTransform<float> create_transform(int previous_pos, int next_pos, size_t ribbon_size, Direction direction);
|
||||
};
|
||||
|
||||
// The Ribbon is the moving part of the Music Select Screen
|
||||
// It can be sorted in a number of ways
|
||||
class Ribbon final : public sf::Drawable {
|
||||
class Ribbon final : public sf::Drawable, public Toolkit::Debuggable {
|
||||
public:
|
||||
Ribbon(const Resources& t_resources) : resources(t_resources) {};
|
||||
void title_sort(const Data::SongList& song_list);
|
||||
void test_sort();
|
||||
void test2_sort();
|
||||
const auto& get_layout() {return layout;};
|
||||
const std::shared_ptr<MusicSelect::Panel>& at(unsigned int button_index) const;
|
||||
const std::shared_ptr<MusicSelect::Panel>& at(std::size_t button_index) const;
|
||||
void move_right();
|
||||
void move_left();
|
||||
void draw_debug() override;
|
||||
private:
|
||||
void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
|
||||
void draw_with_animation(sf::RenderTarget& target, sf::RenderStates states) const;
|
||||
void draw_without_animation(sf::RenderTarget& target, sf::RenderStates states) const;
|
||||
void layout_from_category_map(const std::map<std::string,std::vector<std::shared_ptr<Panel>>>& categories);
|
||||
std::vector<std::array<std::shared_ptr<Panel>,3>> layout;
|
||||
unsigned int position = 0;
|
||||
std::size_t position = 0;
|
||||
mutable std::optional<MoveAnimation> move_animation;
|
||||
const Resources& resources;
|
||||
float time_factor = 1.f;
|
||||
};
|
||||
}
|
11
src/Toolkit/Debuggable.hpp
Normal file
11
src/Toolkit/Debuggable.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
namespace Toolkit {
|
||||
// Classes that can show a debug interface toggled by the boolean
|
||||
class Debuggable {
|
||||
public:
|
||||
virtual ~Debuggable() = default;
|
||||
virtual void draw_debug() = 0;
|
||||
bool debug;
|
||||
};
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user